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blend.fs.glsl
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gl renderer: Rework program creation
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2017-12-21 19:12:31 +01:00 |
blend.vs.glsl
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gl renderer: Rework program creation
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2017-12-21 19:12:31 +01:00 |
blit.fs.glsl
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gl renderer: Rework program creation
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2017-12-21 19:12:31 +01:00 |
blit.vs.glsl
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gl renderer: Rework program creation
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2017-12-21 19:12:31 +01:00 |
blur.fs.glsl
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gl renderer: Rework program creation
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2017-12-21 19:12:31 +01:00 |
blur.vs.glsl
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gl renderer: Implement blur nodes
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2017-12-21 19:12:31 +01:00 |
border.fs.glsl
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gl renderer: Try to fix border rendering
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2017-12-21 19:12:32 +01:00 |
color_matrix.fs.glsl
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gl renderer: Rework program creation
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2017-12-21 19:12:31 +01:00 |
color.fs.glsl
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gl renderer: Rework program creation
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2017-12-21 19:12:31 +01:00 |
coloring.fs.glsl
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gl renderer: Only take glyph texture alpha into account
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2017-12-21 19:12:32 +01:00 |
cross_fade.fs.glsl
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gl renderer: Implement cross fade nodes
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2017-12-21 19:12:32 +01:00 |
es2_common.fs.glsl
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gsk: Rename uniforms and attributes in shaders
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2016-10-18 11:49:09 +01:00 |
es2_common.vs.glsl
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gsk: Rename uniforms and attributes in shaders
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2016-10-18 11:49:09 +01:00 |
gl3_common.fs.glsl
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gl renderer: Default to 0px clip and border radius
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2017-12-21 19:12:32 +01:00 |
gl3_common.vs.glsl
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gl renderer: Rework program creation
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2017-12-21 19:12:31 +01:00 |
gl_common.fs.glsl
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gsk: Rename uniforms and attributes in shaders
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2016-10-18 11:49:09 +01:00 |
gl_common.vs.glsl
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gsk: Rename uniforms and attributes in shaders
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2016-10-18 11:49:09 +01:00 |
inset_shadow.fs.glsl
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gl renderer: Fix inset shadow offset calculation
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2017-12-21 19:12:31 +01:00 |
linear_gradient.fs.glsl
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gl renderer: Fix linear gradient shader color calculation
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2017-12-21 19:12:32 +01:00 |
outset_shadow.fs.glsl
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gl renderer: Implement unblurred outset shadows
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2017-12-21 19:12:31 +01:00 |
shadow.fs.glsl
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gl renderer: Only take glyph texture alpha into account
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2017-12-21 19:12:32 +01:00 |