gtk/gsk/gl
Timm Bäder 2865ab84a9 gl renderer: Don't draw texture nodes to a framebuffer
We don't need to create a texture from a texture node. We can simply use
its texture instead and draw it however we want.
2017-12-21 19:12:31 +01:00
..
gskgldriver.c gsk: Move all gskgl* files into gl/ 2017-12-21 19:12:30 +01:00
gskgldriverprivate.h gsk: Move all gskgl* files into gl/ 2017-12-21 19:12:30 +01:00
gskglglyphcache.c gsk: Move all gskgl* files into gl/ 2017-12-21 19:12:30 +01:00
gskglglyphcacheprivate.h gsk: Move all gskgl* files into gl/ 2017-12-21 19:12:30 +01:00
gskglimage.c gsk: Move all gskgl* files into gl/ 2017-12-21 19:12:30 +01:00
gskglimageprivate.h gsk: Move all gskgl* files into gl/ 2017-12-21 19:12:30 +01:00
gskglprofiler.c gsk: Move all gskgl* files into gl/ 2017-12-21 19:12:30 +01:00
gskglprofilerprivate.h gsk: Move all gskgl* files into gl/ 2017-12-21 19:12:30 +01:00
gskglrenderer.c gl renderer: Don't draw texture nodes to a framebuffer 2017-12-21 19:12:31 +01:00
gskglrendererprivate.h gsk: Move all gskgl* files into gl/ 2017-12-21 19:12:30 +01:00
gskglrenderops.c gl render ops: Rename a member 2017-12-21 19:12:31 +01:00
gskglrenderopsprivate.h gl renderer: Implement color matrix nodes again 2017-12-21 19:12:31 +01:00