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ef20b706e2
Carry an n_external_textures variable around when selecting programs and compile different programs for different amounts of external textures. For now, this code is unused, but dmabufs will need it.
31 lines
1.8 KiB
C
31 lines
1.8 KiB
C
#pragma once
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#include "gskgpudeviceprivate.h"
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G_BEGIN_DECLS
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#define GSK_TYPE_GL_DEVICE (gsk_gl_device_get_type ())
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G_DECLARE_FINAL_TYPE (GskGLDevice, gsk_gl_device, GSK, GL_DEVICE, GskGpuDevice)
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GskGpuDevice * gsk_gl_device_get_for_display (GdkDisplay *display,
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GError **error);
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void gsk_gl_device_use_program (GskGLDevice *self,
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const GskGpuShaderOpClass *op_class,
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GskGpuShaderClip clip,
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guint n_external_textures);
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GLuint gsk_gl_device_get_sampler_id (GskGLDevice *self,
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GskGpuSampler sampler);
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void gsk_gl_device_find_gl_format (GskGLDevice *self,
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GdkMemoryFormat format,
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GdkMemoryFormat *out_format,
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GLint *out_gl_internal_format,
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GLenum *out_gl_format,
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GLenum *out_gl_type,
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GLint out_swizzle[4]);
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G_END_DECLS
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