gtk/gsk/gl/gskglrenderer.c
Benjamin Otte b28c3ef3d9 renderers: Handle large viewports
When large viewports are passed to gsk_renderer_render_texture(), don't
fail (or even return NULL).

Instead, draw multiple tiles and assemble them into a memory texture.

Tests added to the testsuite for this.
2022-02-26 20:35:44 +01:00

477 lines
14 KiB
C

/* gskglrenderer.c
*
* Copyright 2020 Christian Hergert <chergert@redhat.com>
*
* This file is free software; you can redistribute it and/or modify it under
* the terms of the GNU Lesser General Public License as published by the Free
* Software Foundation; either version 2.1 of the License, or (at your option)
* any later version.
*
* This file is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public
* License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*
* SPDX-License-Identifier: LGPL-2.1-or-later
*/
#include "config.h"
#include <gdk/gdkprofilerprivate.h>
#include <gdk/gdkdisplayprivate.h>
#include <gdk/gdkglcontextprivate.h>
#include <gdk/gdksurfaceprivate.h>
#include <gsk/gskdebugprivate.h>
#include <gsk/gskrendererprivate.h>
#include <gsk/gskrendernodeprivate.h>
#include "gskglcommandqueueprivate.h"
#include "gskgldriverprivate.h"
#include "gskglprogramprivate.h"
#include "gskglrenderjobprivate.h"
#include "gskglrendererprivate.h"
struct _GskGLRendererClass
{
GskRendererClass parent_class;
};
struct _GskGLRenderer
{
GskRenderer parent_instance;
/* This context is used to swap buffers when we are rendering directly
* to a GDK surface. It is also used to locate the shared driver for
* the display that we use to drive the command queue.
*/
GdkGLContext *context;
/* Our command queue is private to this renderer and talks to the GL
* context for our target surface. This ensure that framebuffer 0 matches
* the surface we care about. Since the context is shared with other
* contexts from other renderers on the display, texture atlases,
* programs, and other objects are available to them all.
*/
GskGLCommandQueue *command_queue;
/* The driver manages our program state and command queues. It also
* deals with caching textures, shaders, shadows, glyph, and icon
* caches through various helpers.
*/
GskGLDriver *driver;
};
G_DEFINE_TYPE (GskGLRenderer, gsk_gl_renderer, GSK_TYPE_RENDERER)
/**
* gsk_gl_renderer_new:
*
* Creates a new `GskRenderer` using the new OpenGL renderer.
*
* Returns: a new GL renderer
*
* Since: 4.2
*/
GskRenderer *
gsk_gl_renderer_new (void)
{
return g_object_new (GSK_TYPE_GL_RENDERER, NULL);
}
static gboolean
gsk_gl_renderer_realize (GskRenderer *renderer,
GdkSurface *surface,
GError **error)
{
G_GNUC_UNUSED gint64 start_time = GDK_PROFILER_CURRENT_TIME;
GskGLRenderer *self = (GskGLRenderer *)renderer;
GdkGLContext *context = NULL;
GskGLDriver *driver = NULL;
GdkDisplay *display;
gboolean ret = FALSE;
gboolean debug_shaders = FALSE;
if (self->context != NULL)
return TRUE;
g_assert (self->driver == NULL);
g_assert (self->context == NULL);
g_assert (self->command_queue == NULL);
if (surface == NULL)
{
display = gdk_display_get_default (); /* FIXME: allow different displays somehow ? */
context = gdk_display_create_gl_context (display, error);
}
else
{
display = gdk_surface_get_display (surface);
context = gdk_surface_create_gl_context (surface, error);
}
if (!context || !gdk_gl_context_realize (context, error))
goto failure;
#ifdef G_ENABLE_DEBUG
if (GSK_RENDERER_DEBUG_CHECK (GSK_RENDERER (self), SHADERS))
debug_shaders = TRUE;
#endif
if (!(driver = gsk_gl_driver_for_display (display, debug_shaders, error)))
goto failure;
self->command_queue = gsk_gl_driver_create_command_queue (driver, context);
self->context = g_steal_pointer (&context);
self->driver = g_steal_pointer (&driver);
gsk_gl_command_queue_set_profiler (self->command_queue,
gsk_renderer_get_profiler (renderer));
ret = TRUE;
failure:
g_clear_object (&driver);
g_clear_object (&context);
gdk_profiler_end_mark (start_time, "realize GskGLRenderer", NULL);
return ret;
}
static void
gsk_gl_renderer_unrealize (GskRenderer *renderer)
{
GskGLRenderer *self = (GskGLRenderer *)renderer;
g_assert (GSK_IS_GL_RENDERER (renderer));
gdk_gl_context_make_current (self->context);
g_clear_object (&self->driver);
g_clear_object (&self->command_queue);
g_clear_object (&self->context);
}
static cairo_region_t *
get_render_region (GdkSurface *surface,
GdkGLContext *context)
{
const cairo_region_t *damage;
GdkRectangle whole_surface;
GdkRectangle extents;
g_assert (GDK_IS_SURFACE (surface));
g_assert (GDK_IS_GL_CONTEXT (context));
whole_surface.x = 0;
whole_surface.y = 0;
whole_surface.width = gdk_surface_get_width (surface);
whole_surface.height = gdk_surface_get_height (surface);
/* Damage does not have scale factor applied so we can compare it to
* @whole_surface which also doesn't have the scale factor applied.
*/
damage = gdk_draw_context_get_frame_region (GDK_DRAW_CONTEXT (context));
if (cairo_region_contains_rectangle (damage, &whole_surface) == CAIRO_REGION_OVERLAP_IN)
return NULL;
/* If the extents match the full-scene, do the same as above */
cairo_region_get_extents (damage, &extents);
if (gdk_rectangle_equal (&extents, &whole_surface))
return NULL;
/* Draw clipped to the bounding-box of the region. */
return cairo_region_create_rectangle (&extents);
}
static gboolean
update_area_requires_clear (GdkSurface *surface,
const cairo_region_t *update_area)
{
cairo_rectangle_int_t rect;
guint n_rects;
g_assert (GDK_IS_SURFACE (surface));
/* No opaque region, assume we have to clear */
if (surface->opaque_region == NULL)
return TRUE;
/* If the update_area is the whole surface, then clear it
* because many drivers optimize for this by avoiding extra
* work to reload any contents.
*/
if (update_area == NULL)
return TRUE;
if (cairo_region_num_rectangles (update_area) == 1)
{
cairo_region_get_rectangle (update_area, 0, &rect);
if (rect.x == 0 &&
rect.y == 0 &&
rect.width == surface->width &&
rect.height == surface->height)
return TRUE;
}
/* If the entire surface is opaque, then we can skip clearing
* (with the exception of full surface clearing above).
*/
if (cairo_region_num_rectangles (surface->opaque_region) == 1)
{
cairo_region_get_rectangle (surface->opaque_region, 0, &rect);
if (rect.x == 0 &&
rect.y == 0 &&
rect.width == surface->width &&
rect.height == surface->height)
return FALSE;
}
/* If any update_area rectangle overlaps our transparent
* regions, then we need to clear the area.
*/
n_rects = cairo_region_num_rectangles (update_area);
for (guint i = 0; i < n_rects; i++)
{
cairo_region_get_rectangle (update_area, i, &rect);
if (cairo_region_contains_rectangle (surface->opaque_region, &rect) != CAIRO_REGION_OVERLAP_IN)
return TRUE;
}
return FALSE;
}
static void
gsk_gl_renderer_render (GskRenderer *renderer,
GskRenderNode *root,
const cairo_region_t *update_area)
{
GskGLRenderer *self = (GskGLRenderer *)renderer;
cairo_region_t *render_region;
graphene_rect_t viewport;
GskGLRenderJob *job;
GdkSurface *surface;
gboolean clear_framebuffer;
float scale_factor;
g_assert (GSK_IS_GL_RENDERER (renderer));
g_assert (root != NULL);
surface = gdk_draw_context_get_surface (GDK_DRAW_CONTEXT (self->context));
scale_factor = gdk_surface_get_scale_factor (surface);
viewport.origin.x = 0;
viewport.origin.y = 0;
viewport.size.width = gdk_surface_get_width (surface) * scale_factor;
viewport.size.height = gdk_surface_get_height (surface) * scale_factor;
gdk_draw_context_begin_frame_full (GDK_DRAW_CONTEXT (self->context),
gsk_render_node_prefers_high_depth (root),
update_area);
gdk_gl_context_make_current (self->context);
/* Must be called *AFTER* gdk_draw_context_begin_frame() */
render_region = get_render_region (surface, self->context);
clear_framebuffer = update_area_requires_clear (surface, render_region);
gsk_gl_driver_begin_frame (self->driver, self->command_queue);
job = gsk_gl_render_job_new (self->driver, &viewport, scale_factor, render_region, 0, clear_framebuffer);
#ifdef G_ENABLE_DEBUG
if (GSK_RENDERER_DEBUG_CHECK (GSK_RENDERER (self), FALLBACK))
gsk_gl_render_job_set_debug_fallback (job, TRUE);
#endif
gsk_gl_render_job_render (job, root);
gsk_gl_driver_end_frame (self->driver);
gsk_gl_render_job_free (job);
gdk_draw_context_end_frame (GDK_DRAW_CONTEXT (self->context));
gsk_gl_driver_after_frame (self->driver);
cairo_region_destroy (render_region);
}
static GdkTexture *
gsk_gl_renderer_render_texture (GskRenderer *renderer,
GskRenderNode *root,
const graphene_rect_t *viewport)
{
GskGLRenderer *self = (GskGLRenderer *)renderer;
GskGLRenderTarget *render_target;
GskGLRenderJob *job;
GdkTexture *texture;
guint texture_id;
int width, height, max_size;
int format;
g_assert (GSK_IS_GL_RENDERER (renderer));
g_assert (root != NULL);
width = ceilf (viewport->size.width);
height = ceilf (viewport->size.height);
max_size = self->command_queue->max_texture_size;
if (width > max_size || height > max_size)
{
gsize x, y, size, stride;
GBytes *bytes;
guchar *data;
stride = width * 4;
size = stride * height;
data = g_malloc_n (stride, height);
for (y = 0; y < height; y += max_size)
{
for (x = 0; x < width; x += max_size)
{
texture = gsk_gl_renderer_render_texture (renderer, root,
&GRAPHENE_RECT_INIT (x, y,
MIN (max_size, viewport->size.width - x),
MIN (max_size, viewport->size.height - y)));
gdk_texture_download (texture,
data + stride * y + x * 4,
stride);
g_object_unref (texture);
}
}
bytes = g_bytes_new_take (data, size);
texture = gdk_memory_texture_new (width, height, GDK_MEMORY_DEFAULT, bytes, stride);
g_bytes_unref (bytes);
return texture;
}
format = gsk_render_node_prefers_high_depth (root) ? GL_RGBA32F : GL_RGBA8;
gdk_gl_context_make_current (self->context);
if (gsk_gl_driver_create_render_target (self->driver,
width, height,
format,
GL_NEAREST, GL_NEAREST,
&render_target))
{
gsk_gl_driver_begin_frame (self->driver, self->command_queue);
job = gsk_gl_render_job_new (self->driver, viewport, 1, NULL, render_target->framebuffer_id, TRUE);
#ifdef G_ENABLE_DEBUG
if (GSK_RENDERER_DEBUG_CHECK (GSK_RENDERER (self), FALLBACK))
gsk_gl_render_job_set_debug_fallback (job, TRUE);
#endif
gsk_gl_render_job_render_flipped (job, root);
texture_id = gsk_gl_driver_release_render_target (self->driver, render_target, FALSE);
texture = gsk_gl_driver_create_gdk_texture (self->driver, texture_id);
gsk_gl_driver_end_frame (self->driver);
gsk_gl_render_job_free (job);
gsk_gl_driver_after_frame (self->driver);
}
else
{
g_assert_not_reached ();
}
return g_steal_pointer (&texture);
}
static void
gsk_gl_renderer_dispose (GObject *object)
{
#ifdef G_ENABLE_DEBUG
GskGLRenderer *self = (GskGLRenderer *)object;
g_assert (self->driver == NULL);
#endif
G_OBJECT_CLASS (gsk_gl_renderer_parent_class)->dispose (object);
}
static void
gsk_gl_renderer_class_init (GskGLRendererClass *klass)
{
GObjectClass *object_class = G_OBJECT_CLASS (klass);
GskRendererClass *renderer_class = GSK_RENDERER_CLASS (klass);
object_class->dispose = gsk_gl_renderer_dispose;
renderer_class->realize = gsk_gl_renderer_realize;
renderer_class->unrealize = gsk_gl_renderer_unrealize;
renderer_class->render = gsk_gl_renderer_render;
renderer_class->render_texture = gsk_gl_renderer_render_texture;
}
static void
gsk_gl_renderer_init (GskGLRenderer *self)
{
}
gboolean
gsk_gl_renderer_try_compile_gl_shader (GskGLRenderer *renderer,
GskGLShader *shader,
GError **error)
{
GskGLProgram *program;
g_return_val_if_fail (GSK_IS_GL_RENDERER (renderer), FALSE);
g_return_val_if_fail (shader != NULL, FALSE);
program = gsk_gl_driver_lookup_shader (renderer->driver, shader, error);
return program != NULL;
}
typedef struct {
GskRenderer parent_instance;
} GskNglRenderer;
typedef struct {
GskRendererClass parent_class;
} GskNglRendererClass;
G_DEFINE_TYPE (GskNglRenderer, gsk_ngl_renderer, GSK_TYPE_RENDERER)
static void
gsk_ngl_renderer_init (GskNglRenderer *renderer)
{
}
static gboolean
gsk_ngl_renderer_realize (GskRenderer *renderer,
GdkSurface *surface,
GError **error)
{
g_set_error_literal (error,
G_IO_ERROR, G_IO_ERROR_FAILED,
"please use the GL renderer instead");
return FALSE;
}
static void
gsk_ngl_renderer_class_init (GskNglRendererClass *class)
{
GSK_RENDERER_CLASS (class)->realize = gsk_ngl_renderer_realize;
}
/**
* gsk_ngl_renderer_new:
*
* Same as gsk_gl_renderer_new().
*
* Returns: (transfer full): a new GL renderer
*
* Deprecated: 4.4: Use gsk_gl_renderer_new()
*/
GskRenderer *
gsk_ngl_renderer_new (void)
{
G_GNUC_BEGIN_IGNORE_DEPRECATIONS
return g_object_new (gsk_ngl_renderer_get_type (), NULL);
G_GNUC_END_IGNORE_DEPRECATIONS
}