mirror of
https://gitlab.gnome.org/GNOME/gtk.git
synced 2024-11-09 18:30:08 +00:00
279d3c08a9
Easier to find them when their name matches the title that we show in the UI.
42 lines
970 B
GLSL
42 lines
970 B
GLSL
uniform float progress;
|
|
uniform sampler2D u_texture1;
|
|
uniform sampler2D u_texture2;
|
|
|
|
vec4 getFromColor (vec2 uv) {
|
|
return GskTexture(u_texture1, uv);
|
|
}
|
|
|
|
vec4 getToColor (vec2 uv) {
|
|
return GskTexture(u_texture2, uv);
|
|
}
|
|
|
|
// Source: https://gl-transitions.com/editor/kaleidoscope
|
|
// Author: nwoeanhinnogaehr
|
|
// License: MIT
|
|
|
|
const float speed = 1.0;
|
|
const float angle = 1.0;
|
|
const float power = 1.5;
|
|
|
|
vec4 transition(vec2 uv) {
|
|
vec2 p = uv.xy / vec2(1.0).xy;
|
|
vec2 q = p;
|
|
float t = pow(progress, power)*speed;
|
|
p = p -0.5;
|
|
for (int i = 0; i < 7; i++) {
|
|
p = vec2(sin(t)*p.x + cos(t)*p.y, sin(t)*p.y - cos(t)*p.x);
|
|
t += angle;
|
|
p = abs(mod(p, 2.0) - 1.0);
|
|
}
|
|
abs(mod(p, 1.0));
|
|
return mix(
|
|
mix(getFromColor(q), getToColor(q), progress),
|
|
mix(getFromColor(p), getToColor(p), progress), 1.0 - 2.0*abs(progress - 0.5));
|
|
}
|
|
|
|
|
|
void mainImage(out vec4 fragColor, in vec2 fragCoord, in vec2 resolution, in vec2 uv)
|
|
{
|
|
fragColor = transition(uv);
|
|
}
|