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153b78e2bc
... and add gsk_shader_op_print() to do the generic stuff.
70 lines
1.8 KiB
C
70 lines
1.8 KiB
C
#include "config.h"
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#include "gskgpucoloropprivate.h"
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#include "gskgpuframeprivate.h"
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#include "gskgpuprintprivate.h"
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#include "gskgpushaderopprivate.h"
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#include "gskrectprivate.h"
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#include "gpu/shaders/gskgpucolorinstance.h"
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typedef struct _GskGpuColorOp GskGpuColorOp;
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struct _GskGpuColorOp
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{
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GskGpuShaderOp op;
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};
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static void
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gsk_gpu_color_op_print_instance (GskGpuShaderOp *shader,
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gpointer instance_,
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GString *string)
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{
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GskGpuColorInstance *instance = (GskGpuColorInstance *) instance_;
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gsk_gpu_print_rect (string, instance->rect);
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gsk_gpu_print_rgba (string, instance->color);
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}
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static const GskGpuShaderOpClass GSK_GPU_COLOR_OP_CLASS = {
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{
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GSK_GPU_OP_SIZE (GskGpuColorOp),
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GSK_GPU_STAGE_SHADER,
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gsk_gpu_shader_op_finish,
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gsk_gpu_shader_op_print,
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#ifdef GDK_RENDERING_VULKAN
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gsk_gpu_shader_op_vk_command,
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#endif
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gsk_gpu_shader_op_gl_command
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},
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"gskgpucolor",
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sizeof (GskGpuColorInstance),
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#ifdef GDK_RENDERING_VULKAN
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&gsk_gpu_color_info,
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#endif
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gsk_gpu_color_op_print_instance,
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gsk_gpu_color_setup_attrib_locations,
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gsk_gpu_color_setup_vao
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};
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void
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gsk_gpu_color_op (GskGpuFrame *frame,
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GskGpuShaderClip clip,
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const graphene_rect_t *rect,
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const graphene_point_t *offset,
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const GdkRGBA *color)
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{
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GskGpuColorInstance *instance;
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gsk_gpu_shader_op_alloc (frame,
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&GSK_GPU_COLOR_OP_CLASS,
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0,
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clip,
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NULL,
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&instance);
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gsk_gpu_rect_to_float (rect, offset, instance->rect);
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gsk_gpu_rgba_to_float (color, instance->color);
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}
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