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d4c4e4bbc5
This ensures both that we signal a semaphore for a dmabuf when we export an image and that we import semaphores for dmabufs and wait on them. Fixes Vulkan node-editor displaying the Vulkan renderer in the sidebar.
53 lines
1.6 KiB
C
53 lines
1.6 KiB
C
#include "config.h"
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#include "gskvulkandescriptorsprivate.h"
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#include "gskvulkanbufferprivate.h"
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#include "gskvulkanframeprivate.h"
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#include "gskvulkanimageprivate.h"
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G_DEFINE_TYPE (GskVulkanDescriptors, gsk_vulkan_descriptors, GSK_TYPE_GPU_DESCRIPTORS)
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static void
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gsk_vulkan_descriptors_class_init (GskVulkanDescriptorsClass *klass)
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{
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}
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static void
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gsk_vulkan_descriptors_init (GskVulkanDescriptors *self)
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{
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}
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GskVulkanPipelineLayout *
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gsk_vulkan_descriptors_get_pipeline_layout (GskVulkanDescriptors *self)
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{
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return GSK_VULKAN_DESCRIPTORS_GET_CLASS (self)->get_pipeline_layout (self);
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}
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void
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gsk_vulkan_descriptors_transition (GskVulkanDescriptors *self,
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GskVulkanSemaphores *semaphores,
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VkCommandBuffer vk_command_buffer)
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{
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GskGpuDescriptors *desc = GSK_GPU_DESCRIPTORS (self);
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gsize i;
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for (i = 0; i < gsk_gpu_descriptors_get_n_images (desc); i++)
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{
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gsk_vulkan_image_transition (GSK_VULKAN_IMAGE (gsk_gpu_descriptors_get_image (desc, i)),
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semaphores,
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vk_command_buffer,
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VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT,
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VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL,
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VK_ACCESS_SHADER_READ_BIT);
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}
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}
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void
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gsk_vulkan_descriptors_bind (GskVulkanDescriptors *self,
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GskVulkanDescriptors *previous,
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VkCommandBuffer vk_command_buffer)
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{
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return GSK_VULKAN_DESCRIPTORS_GET_CLASS (self)->bind (self, previous, vk_command_buffer);
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}
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