gtk/gdk/win32/Makefile.am
Matthias Clasen 06f75b3727 Make GdkAppLaunchContext display-dependent
Add a GdkDisplay::get_app_launch_context vfunc, and a
gdk_display_get_app_launch_context that for X11 returns a subclass.
For win32 and quartz, the implementations were trivial, so we
just return a new GdkAppLaunchContext without subclassing. Since
the type of the context now depends on the display,
gdk_app_launch_context_set_display is deprecated.
2010-12-21 12:06:55 -05:00

65 lines
1.2 KiB
Makefile

## Process this file with automake to produce Makefile.in
include $(top_srcdir)/Makefile.decl
libgdkincludedir = $(includedir)/gtk-3.0/gdk
INCLUDES = \
-DG_LOG_DOMAIN=\"Gdk\" \
-DINSIDE_GDK_WIN32 \
-I$(top_srcdir) \
-I$(top_srcdir)/gdk \
-I$(top_builddir)/gdk \
$(GTK_DEBUG_FLAGS) \
$(GDK_DEP_CFLAGS) \
$(GDK_WIN32_EXTRA_CFLAGS)\
-DGDK_COMPILATION
LDADDS = $(GDK_DEP_LIBS)
noinst_LTLIBRARIES = libgdk-win32.la
SUBDIRS=rc
EXTRA_DIST += \
bdfcursor.c \
makefile.msc
libgdk_win32_la_SOURCES = \
xcursors.h \
gdkcursor-win32.c \
gdkdevicemanager-win32.c \
gdkdevicemanager-win32.h \
gdkdevice-win32.c \
gdkdevice-win32.h \
gdkdevice-wintab.c \
gdkdevice-wintab.h \
gdkdisplay-win32.c \
gdkdnd-win32.c \
gdkdrawable-win32.c \
gdkdrawable-win32.h \
gdkevents-win32.c \
gdkgeometry-win32.c \
gdkglobals-win32.c \
gdkim-win32.c \
gdkinput.c \
gdkkeys-win32.c \
gdkmain-win32.c \
gdkprivate-win32.h \
gdkproperty-win32.c \
gdkscreen-win32.c \
gdkselection-win32.c \
gdkspawn-win32.c \
gdktestutils-win32.c \
gdkvisual-win32.c \
gdkwin32.h \
gdkwin32id.c \
gdkwindow-win32.c \
gdkwindow-win32.h \
wintab.h \
pktdef.h
libgdkinclude_HEADERS = \
gdkwin32.h
-include $(top_srcdir)/git.mk