gtk/gsk/gpu/gskgpuprintprivate.h
Benjamin Otte 88dc49a5b6 gpu: Print the color states of shader ops
Makes the verbose output (a lot) more verbose, but it makes the
colorstates used in the shaders very visible.

And it will be relevant once people start using different colorstates
everywhere (like oklab for gradients/colors and so on).
2024-07-11 14:57:20 +02:00

40 lines
3.2 KiB
C

#pragma once
#include "gskgputypesprivate.h"
#include "gskroundedrect.h"
#include <cairo.h>
#include <graphene.h>
void gsk_gpu_print_indent (GString *string,
guint indent);
void gsk_gpu_print_op (GString *string,
guint indent,
const char *op_name);
void gsk_gpu_print_newline (GString *string);
void gsk_gpu_print_string (GString *string,
const char *s);
void gsk_gpu_print_shader_clip (GString *string,
GskGpuShaderClip clip);
void gsk_gpu_print_color_states (GString *string,
GskGpuColorStates color_states);
void gsk_gpu_print_enum (GString *string,
GType type,
int value);
void gsk_gpu_print_rect (GString *string,
const float rect[4]);
void gsk_gpu_print_int_rect (GString *string,
const cairo_rectangle_int_t *rect);
void gsk_gpu_print_rounded_rect (GString *string,
const float rect[12]);
void gsk_gpu_print_rgba (GString *string,
const float rgba[4]);
void gsk_gpu_print_image (GString *string,
GskGpuImage *image);
void gsk_gpu_print_image_descriptor (GString *string,
GskGpuDescriptors *desc,
guint32 descriptor);