gtk/gsk/gpu/gskgputextureopprivate.h
Benjamin Otte 1a85d569e3 gpu: Add ability to run shaders
This heaves over an inital chunk of code from the Vulkan renderer to
execute shaders.

The only shader that exists for now is a shader that draws a single
texture.
We use that to replace the blit op we were doing before.
2024-01-07 07:22:49 +01:00

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C

#pragma once
#include "gskgpushaderopprivate.h"
#include <graphene.h>
G_BEGIN_DECLS
void gsk_gpu_texture_op (GskGpuFrame *frame,
GskGpuShaderClip clip,
GskGpuImage *image,
GskGpuSampler sampler,
const graphene_rect_t *rect,
const graphene_point_t *offset,
const graphene_rect_t *tex_rect);
G_END_DECLS