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187db92a88
That allows shaders to handle textures differently. In particularly, it will allow the pattern shader to take a huge amount of textures.
20 lines
896 B
C
20 lines
896 B
C
#pragma once
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#include "gskgpushaderopprivate.h"
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#include <graphene.h>
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G_BEGIN_DECLS
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void gsk_gpu_uber_op (GskGpuFrame *frame,
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GskGpuShaderClip clip,
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const graphene_rect_t *rect,
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const graphene_point_t *offset,
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GskGpuShaderImage *images,
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gsize n_images,
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guint32 pattern_id);
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G_END_DECLS
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