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According to docs and Intel legacy drivers, GLSL version 130 is for GL 3.0 not GL 2.0/2.1 Validated files with reference compiler from https://www.khronos.org/opengles/sdk/tools/Reference-Compiler/
12 lines
144 B
GLSL
12 lines
144 B
GLSL
#version 110
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attribute vec2 position;
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attribute vec2 uv;
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varying vec2 vUv;
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void main() {
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gl_Position = vec4(position, 0, 1);
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vUv = uv;
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}
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