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b0e4be7fda
Depth of a rendernode should be determined by the textures used and the compositing colorstate requirements. Colors influence the colorstate choice, so they indirectly influence the depth, but they should not influence the depth directly. Otherwise a single color in a border being rec2100-pq would make us switch to 16bit float. Also remove gdk_color_get_depth(), because it was only used here and because again: Colors should not influence depth decisions.
132 lines
4.0 KiB
C
132 lines
4.0 KiB
C
/* GDK - The GIMP Drawing Kit
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*
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* Copyright (C) 2021 Benjamin Otte
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include "gdkcolorstateprivate.h"
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#define gdk_color_init(...) _gdk_color_init (__VA_ARGS__)
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static inline void
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_gdk_color_init (GdkColor *self,
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GdkColorState *color_state,
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const float values[4])
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{
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self->color_state = gdk_color_state_ref (color_state);
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memcpy (self->values, values, sizeof (float) * 4);
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}
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#define gdk_color_init_copy(self, color) _gdk_color_init_copy ((self), (color))
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static inline void
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_gdk_color_init_copy (GdkColor *self,
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const GdkColor *color)
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{
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_gdk_color_init (self, color->color_state, color->values);
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}
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#define gdk_color_init_from_rgb(self, rgba) _gdk_color_init_from_rgba ((self), (rgba))
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static inline void
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_gdk_color_init_from_rgba (GdkColor *self,
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const GdkRGBA *rgba)
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{
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_gdk_color_init (self, GDK_COLOR_STATE_SRGB, (const float *) rgba);
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}
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#define gdk_color_finish(self) _gdk_color_finish ((self))
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static inline void
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_gdk_color_finish (GdkColor *self)
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{
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gdk_color_state_unref (self->color_state);
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self->color_state = NULL;
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}
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#define gdk_color_get_color_state(self) _gdk_color_get_color_state ((self))
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static inline GdkColorState *
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_gdk_color_get_color_state (const GdkColor *self)
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{
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return self->color_state;
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}
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#define gdk_color_equal(self, other) _gdk_color_equal ((self), (other))
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static inline gboolean
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_gdk_color_equal (const GdkColor *self,
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const GdkColor *other)
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{
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return self->values[0] == other->values[0] &&
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self->values[1] == other->values[1] &&
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self->values[2] == other->values[2] &&
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self->values[3] == other->values[3] &&
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gdk_color_state_equal (self->color_state, other->color_state);
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}
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#define gdk_color_is_clear(self) _gdk_color_is_clear ((self))
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static inline gboolean
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_gdk_color_is_clear (const GdkColor *self)
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{
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return self->alpha < (255.f / 65535.f);
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}
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#define gdk_color_is_opaque(self) _gdk_color_is_opaque ((self))
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static inline gboolean
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_gdk_color_is_opaque (const GdkColor *self)
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{
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return self->alpha > (65280.f / 65535.f);
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}
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#define gdk_color_convert(self, cs, other) _gdk_color_convert ((self), (cs), (other))
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static inline void
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_gdk_color_convert (GdkColor *self,
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GdkColorState *color_state,
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const GdkColor *other)
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{
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if (gdk_color_state_equal (color_state, other->color_state))
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{
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gdk_color_init_copy (self, other);
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return;
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}
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self->color_state = gdk_color_state_ref (color_state);
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gdk_color_state_convert_color (other->color_state,
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other->values,
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self->color_state,
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self->values);
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}
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#define gdk_color_to_float(self, cs, values) _gdk_color_to_float ((self), (cs), (values))
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static inline void
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_gdk_color_to_float (const GdkColor *self,
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GdkColorState *color_state,
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float values[4])
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{
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if (gdk_color_state_equal (self->color_state, color_state))
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{
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values[0] = self->values[0];
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values[1] = self->values[1];
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values[2] = self->values[2];
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values[3] = self->values[3];
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return;
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}
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gdk_color_state_convert_color (self->color_state,
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self->values,
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color_state,
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values);
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}
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