mirror of
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synced 2024-11-12 20:00:09 +00:00
de1dfb99bc
When a shader cant be compiled, we produce a long error dump, but nowhere did we mention the actual shader. Fix that.
692 lines
21 KiB
C
692 lines
21 KiB
C
#include "config.h"
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#include "gskgldeviceprivate.h"
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#include "gskdebugprivate.h"
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#include "gskgpushaderflagsprivate.h"
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#include "gskgpushaderopprivate.h"
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#include "gskglbufferprivate.h"
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#include "gskglimageprivate.h"
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#include "gdk/gdkdisplayprivate.h"
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#include "gdk/gdkglcontextprivate.h"
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#include "gdk/gdkprofilerprivate.h"
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#include <glib/gi18n-lib.h>
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struct _GskGLDevice
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{
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GskGpuDevice parent_instance;
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GHashTable *gl_programs;
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const char *version_string;
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GdkGLAPI api;
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guint sampler_ids[GSK_GPU_SAMPLER_N_SAMPLERS];
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};
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struct _GskGLDeviceClass
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{
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GskGpuDeviceClass parent_class;
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};
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typedef struct _GLProgramKey GLProgramKey;
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struct _GLProgramKey
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{
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const GskGpuShaderOpClass *op_class;
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GskGpuShaderFlags flags;
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GskGpuColorStates color_states;
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guint32 variation;
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};
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G_DEFINE_TYPE (GskGLDevice, gsk_gl_device, GSK_TYPE_GPU_DEVICE)
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static guint
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gl_program_key_hash (gconstpointer data)
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{
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const GLProgramKey *key = data;
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return GPOINTER_TO_UINT (key->op_class) ^
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((key->flags << 11) | (key->flags >> 21)) ^
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((key->variation << 21) | ( key->variation >> 11)) ^
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key->color_states;
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}
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static gboolean
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gl_program_key_equal (gconstpointer a,
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gconstpointer b)
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{
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const GLProgramKey *keya = a;
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const GLProgramKey *keyb = b;
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return keya->op_class == keyb->op_class &&
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keya->flags == keyb->flags &&
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keya->color_states == keyb->color_states &&
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keya->variation == keyb->variation;
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}
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static GskGpuImage *
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gsk_gl_device_create_offscreen_image (GskGpuDevice *device,
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gboolean with_mipmap,
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GdkMemoryDepth depth,
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gsize width,
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gsize height)
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{
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GskGLDevice *self = GSK_GL_DEVICE (device);
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return gsk_gl_image_new (self,
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gdk_memory_depth_get_format (depth),
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gdk_memory_depth_is_srgb (depth),
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GSK_GPU_IMAGE_RENDERABLE | GSK_GPU_IMAGE_FILTERABLE,
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width,
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height);
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}
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static GskGpuImage *
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gsk_gl_device_create_upload_image (GskGpuDevice *device,
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gboolean with_mipmap,
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GdkMemoryFormat format,
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gboolean try_srgb,
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gsize width,
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gsize height)
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{
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GskGLDevice *self = GSK_GL_DEVICE (device);
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return gsk_gl_image_new (self,
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format,
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try_srgb,
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0,
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width,
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height);
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}
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static GskGpuImage *
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gsk_gl_device_create_download_image (GskGpuDevice *device,
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GdkMemoryDepth depth,
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gsize width,
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gsize height)
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{
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GskGLDevice *self = GSK_GL_DEVICE (device);
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return gsk_gl_image_new (self,
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gdk_memory_depth_get_format (depth),
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gdk_memory_depth_is_srgb (depth),
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GSK_GPU_IMAGE_RENDERABLE,
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width,
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height);
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}
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static GskGpuImage *
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gsk_gl_device_create_atlas_image (GskGpuDevice *device,
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gsize width,
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gsize height)
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{
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GskGLDevice *self = GSK_GL_DEVICE (device);
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return gsk_gl_image_new (self,
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GDK_MEMORY_DEFAULT,
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FALSE,
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GSK_GPU_IMAGE_RENDERABLE,
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width,
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height);
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}
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static void
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gsk_gl_device_make_current (GskGpuDevice *device)
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{
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gdk_gl_context_make_current (gdk_display_get_gl_context (gsk_gpu_device_get_display (device)));
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}
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static void
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gsk_gl_device_finalize (GObject *object)
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{
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GskGLDevice *self = GSK_GL_DEVICE (object);
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GskGpuDevice *device = GSK_GPU_DEVICE (self);
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g_object_steal_data (G_OBJECT (gsk_gpu_device_get_display (device)), "-gsk-gl-device");
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gdk_gl_context_make_current (gdk_display_get_gl_context (gsk_gpu_device_get_display (device)));
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g_hash_table_unref (self->gl_programs);
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glDeleteSamplers (G_N_ELEMENTS (self->sampler_ids), self->sampler_ids);
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G_OBJECT_CLASS (gsk_gl_device_parent_class)->finalize (object);
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}
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static void
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gsk_gl_device_class_init (GskGLDeviceClass *klass)
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{
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GskGpuDeviceClass *gpu_device_class = GSK_GPU_DEVICE_CLASS (klass);
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GObjectClass *object_class = G_OBJECT_CLASS (klass);
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gpu_device_class->create_offscreen_image = gsk_gl_device_create_offscreen_image;
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gpu_device_class->create_atlas_image = gsk_gl_device_create_atlas_image;
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gpu_device_class->create_upload_image = gsk_gl_device_create_upload_image;
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gpu_device_class->create_download_image = gsk_gl_device_create_download_image;
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gpu_device_class->make_current = gsk_gl_device_make_current;
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object_class->finalize = gsk_gl_device_finalize;
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}
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static void
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free_gl_program (gpointer program)
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{
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glDeleteProgram (GPOINTER_TO_UINT (program));
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}
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static void
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gsk_gl_device_init (GskGLDevice *self)
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{
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self->gl_programs = g_hash_table_new_full (gl_program_key_hash, gl_program_key_equal, g_free, free_gl_program);
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}
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static void
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gsk_gl_device_setup_samplers (GskGLDevice *self)
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{
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struct {
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GLuint min_filter;
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GLuint mag_filter;
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GLuint wrap;
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} sampler_flags[GSK_GPU_SAMPLER_N_SAMPLERS] = {
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[GSK_GPU_SAMPLER_DEFAULT] = {
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.min_filter = GL_LINEAR,
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.mag_filter = GL_LINEAR,
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.wrap = GL_CLAMP_TO_EDGE,
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},
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[GSK_GPU_SAMPLER_TRANSPARENT] = {
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.min_filter = GL_LINEAR,
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.mag_filter = GL_LINEAR,
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.wrap = GL_CLAMP_TO_BORDER,
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},
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[GSK_GPU_SAMPLER_REPEAT] = {
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.min_filter = GL_LINEAR,
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.mag_filter = GL_LINEAR,
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.wrap = GL_REPEAT,
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},
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[GSK_GPU_SAMPLER_NEAREST] = {
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.min_filter = GL_NEAREST,
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.mag_filter = GL_NEAREST,
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.wrap = GL_CLAMP_TO_EDGE,
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},
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[GSK_GPU_SAMPLER_MIPMAP_DEFAULT] = {
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.min_filter = GL_LINEAR_MIPMAP_LINEAR,
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.mag_filter = GL_LINEAR,
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.wrap = GL_CLAMP_TO_EDGE,
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}
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};
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guint i;
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glGenSamplers (G_N_ELEMENTS (self->sampler_ids), self->sampler_ids);
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for (i = 0; i < G_N_ELEMENTS (self->sampler_ids); i++)
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{
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glSamplerParameteri (self->sampler_ids[i], GL_TEXTURE_MIN_FILTER, sampler_flags[i].min_filter);
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glSamplerParameteri (self->sampler_ids[i], GL_TEXTURE_MAG_FILTER, sampler_flags[i].mag_filter);
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glSamplerParameteri (self->sampler_ids[i], GL_TEXTURE_WRAP_S, sampler_flags[i].wrap);
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glSamplerParameteri (self->sampler_ids[i], GL_TEXTURE_WRAP_T, sampler_flags[i].wrap);
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}
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}
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GskGpuDevice *
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gsk_gl_device_get_for_display (GdkDisplay *display,
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GError **error)
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{
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GskGLDevice *self;
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GdkGLContext *context;
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GLint max_texture_size;
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self = g_object_get_data (G_OBJECT (display), "-gsk-gl-device");
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if (self)
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return GSK_GPU_DEVICE (g_object_ref (self));
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if (!gdk_display_prepare_gl (display, error))
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return NULL;
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context = gdk_display_get_gl_context (display);
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/* GLES 2 is not supported */
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if (!gdk_gl_context_check_version (context, "3.0", "3.0"))
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{
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g_set_error (error, GDK_GL_ERROR, GDK_GL_ERROR_NOT_AVAILABLE,
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_("OpenGL ES 3.0 is not supported by this renderer."));
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return NULL;
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}
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self = g_object_new (GSK_TYPE_GL_DEVICE, NULL);
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gdk_gl_context_make_current (context);
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glGetIntegerv (GL_MAX_TEXTURE_SIZE, &max_texture_size);
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gsk_gpu_device_setup (GSK_GPU_DEVICE (self),
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display,
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max_texture_size,
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GSK_GPU_DEVICE_DEFAULT_TILE_SIZE);
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self->version_string = gdk_gl_context_get_glsl_version_string (context);
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self->api = gdk_gl_context_get_api (context);
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gsk_gl_device_setup_samplers (self);
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g_object_set_data (G_OBJECT (display), "-gsk-gl-device", self);
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return GSK_GPU_DEVICE (self);
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}
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static char *
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prepend_line_numbers (char *code)
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{
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GString *s;
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char *p;
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int line;
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s = g_string_new ("");
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p = code;
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line = 1;
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while (*p)
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{
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char *end = strchr (p, '\n');
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if (end)
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end = end + 1; /* Include newline */
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else
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end = p + strlen (p);
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g_string_append_printf (s, "%3d| ", line++);
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g_string_append_len (s, p, end - p);
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p = end;
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}
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g_free (code);
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return g_string_free (s, FALSE);
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}
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static gboolean
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gsk_gl_device_check_shader_error (const char *name,
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int shader_id,
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GError **error)
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{
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GLint status;
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GLint log_len;
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GLint code_len;
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char *log;
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char *code;
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glGetShaderiv (shader_id, GL_COMPILE_STATUS, &status);
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if G_LIKELY (status == GL_TRUE)
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return TRUE;
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glGetShaderiv (shader_id, GL_INFO_LOG_LENGTH, &log_len);
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log = g_malloc0 (log_len + 1);
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glGetShaderInfoLog (shader_id, log_len, NULL, log);
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glGetShaderiv (shader_id, GL_SHADER_SOURCE_LENGTH, &code_len);
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code = g_malloc0 (code_len + 1);
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glGetShaderSource (shader_id, code_len, NULL, code);
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code = prepend_line_numbers (code);
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g_set_error (error,
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GDK_GL_ERROR,
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GDK_GL_ERROR_COMPILATION_FAILED,
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"Compilation failure in shader %s.\n"
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"Source Code:\n"
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"%s\n"
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"\n"
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"Error Message:\n"
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"%s\n"
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"\n",
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name,
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code,
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log);
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g_free (code);
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g_free (log);
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return FALSE;
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}
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static void
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print_shader_info (const char *prefix,
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GLuint shader_id,
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const char *name)
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{
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if (GSK_DEBUG_CHECK (SHADERS))
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{
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int code_len;
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glGetShaderiv (shader_id, GL_SHADER_SOURCE_LENGTH, &code_len);
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if (code_len > 0)
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{
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char *code;
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code = g_malloc0 (code_len + 1);
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glGetShaderSource (shader_id, code_len, NULL, code);
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code = prepend_line_numbers (code);
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g_message ("%s %d, %s:\n%s",
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prefix, shader_id,
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name ? name : "unnamed",
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code);
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g_free (code);
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}
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}
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}
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static GLuint
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gsk_gl_device_load_shader (GskGLDevice *self,
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const char *program_name,
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GLenum shader_type,
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GskGpuShaderFlags flags,
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GskGpuColorStates color_states,
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guint32 variation,
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GError **error)
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{
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GString *preamble;
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char *resource_name;
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GBytes *bytes;
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GLuint shader_id;
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preamble = g_string_new (NULL);
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g_string_append (preamble, self->version_string);
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g_string_append (preamble, "\n");
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if (self->api == GDK_GL_API_GLES)
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{
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if (gsk_gpu_shader_flags_has_external_textures (flags))
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{
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g_string_append (preamble, "#extension GL_OES_EGL_image_external_essl3 : require\n");
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g_string_append (preamble, "#extension GL_OES_EGL_image_external : require\n");
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}
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g_string_append (preamble, "#define GSK_GLES 1\n");
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}
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else
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{
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g_assert (!gsk_gpu_shader_flags_has_external_textures (flags));
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}
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/* work with AMD's compiler, too */
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if (gsk_gpu_shader_flags_has_external_texture0 (flags))
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g_string_append (preamble, "#define GSK_TEXTURE0_IS_EXTERNAL 1\n");
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if (gsk_gpu_shader_flags_has_external_texture1 (flags))
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g_string_append (preamble, "#define GSK_TEXTURE1_IS_EXTERNAL 1\n");
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switch (shader_type)
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{
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case GL_VERTEX_SHADER:
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g_string_append (preamble, "#define GSK_VERTEX_SHADER 1\n");
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break;
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case GL_FRAGMENT_SHADER:
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g_string_append (preamble, "#define GSK_FRAGMENT_SHADER 1\n");
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break;
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default:
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g_assert_not_reached ();
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return 0;
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}
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g_string_append_printf (preamble, "#define GSK_FLAGS %uu\n", flags);
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g_string_append_printf (preamble, "#define GSK_COLOR_STATES %uu\n", color_states);
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g_string_append_printf (preamble, "#define GSK_VARIATION %uu\n", variation);
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resource_name = g_strconcat ("/org/gtk/libgsk/shaders/gl/", program_name, ".glsl", NULL);
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bytes = g_resources_lookup_data (resource_name, 0, error);
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g_free (resource_name);
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if (bytes == NULL)
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return 0;
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shader_id = glCreateShader (shader_type);
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glShaderSource (shader_id,
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2,
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(const char *[]) {
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preamble->str,
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g_bytes_get_data (bytes, NULL),
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},
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NULL);
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g_bytes_unref (bytes);
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g_string_free (preamble, TRUE);
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glCompileShader (shader_id);
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print_shader_info (shader_type == GL_FRAGMENT_SHADER ? "fragment" : "vertex", shader_id, program_name);
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if (!gsk_gl_device_check_shader_error (program_name, shader_id, error))
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{
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glDeleteShader (shader_id);
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return 0;
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}
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return shader_id;
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}
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static GLuint
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gsk_gl_device_load_program (GskGLDevice *self,
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const GskGpuShaderOpClass *op_class,
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GskGpuShaderFlags flags,
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GskGpuColorStates color_states,
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guint32 variation,
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GError **error)
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{
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G_GNUC_UNUSED gint64 begin_time = GDK_PROFILER_CURRENT_TIME;
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GLuint vertex_shader_id, fragment_shader_id, program_id;
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GLint link_status;
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vertex_shader_id = gsk_gl_device_load_shader (self, op_class->shader_name, GL_VERTEX_SHADER, flags, color_states, variation, error);
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if (vertex_shader_id == 0)
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return 0;
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fragment_shader_id = gsk_gl_device_load_shader (self, op_class->shader_name, GL_FRAGMENT_SHADER, flags, color_states, variation, error);
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if (fragment_shader_id == 0)
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return 0;
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program_id = glCreateProgram ();
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glAttachShader (program_id, vertex_shader_id);
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glAttachShader (program_id, fragment_shader_id);
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op_class->setup_attrib_locations (program_id);
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glLinkProgram (program_id);
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glGetProgramiv (program_id, GL_LINK_STATUS, &link_status);
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glDetachShader (program_id, vertex_shader_id);
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glDeleteShader (vertex_shader_id);
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glDetachShader (program_id, fragment_shader_id);
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glDeleteShader (fragment_shader_id);
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if (link_status == GL_FALSE)
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{
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char *buffer = NULL;
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int log_len = 0;
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glGetProgramiv (program_id, GL_INFO_LOG_LENGTH, &log_len);
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if (log_len > 0)
|
|
{
|
|
/* log_len includes NULL */
|
|
buffer = g_malloc0 (log_len);
|
|
glGetProgramInfoLog (program_id, log_len, NULL, buffer);
|
|
}
|
|
|
|
g_set_error (error,
|
|
GDK_GL_ERROR,
|
|
GDK_GL_ERROR_LINK_FAILED,
|
|
"Linking failure in shader: %s",
|
|
buffer ? buffer : "");
|
|
|
|
g_free (buffer);
|
|
|
|
glDeleteProgram (program_id);
|
|
|
|
return 0;
|
|
}
|
|
|
|
gdk_profiler_end_markf (begin_time,
|
|
"Compile Program",
|
|
"name=%s id=%u frag=%u vert=%u",
|
|
op_class->shader_name, program_id, fragment_shader_id, vertex_shader_id);
|
|
|
|
return program_id;
|
|
}
|
|
|
|
void
|
|
gsk_gl_device_use_program (GskGLDevice *self,
|
|
const GskGpuShaderOpClass *op_class,
|
|
GskGpuShaderFlags flags,
|
|
GskGpuColorStates color_states,
|
|
guint32 variation)
|
|
{
|
|
GError *error = NULL;
|
|
GLuint program_id;
|
|
GLProgramKey key = {
|
|
.op_class = op_class,
|
|
.flags = flags,
|
|
.color_states = color_states,
|
|
.variation = variation,
|
|
};
|
|
|
|
program_id = GPOINTER_TO_UINT (g_hash_table_lookup (self->gl_programs, &key));
|
|
if (program_id)
|
|
{
|
|
glUseProgram (program_id);
|
|
return;
|
|
}
|
|
|
|
program_id = gsk_gl_device_load_program (self, op_class, flags, color_states, variation, &error);
|
|
if (program_id == 0)
|
|
{
|
|
g_critical ("Failed to load shader program: %s", error->message);
|
|
g_clear_error (&error);
|
|
return;
|
|
}
|
|
|
|
g_hash_table_insert (self->gl_programs, g_memdup (&key, sizeof (GLProgramKey)), GUINT_TO_POINTER (program_id));
|
|
|
|
glUseProgram (program_id);
|
|
|
|
/* space by 3 because external textures may need 3 texture units */
|
|
glUniform1i (glGetUniformLocation (program_id, "GSK_TEXTURE0"), 0);
|
|
glUniform1i (glGetUniformLocation (program_id, "GSK_TEXTURE1"), 3);
|
|
}
|
|
|
|
GLuint
|
|
gsk_gl_device_get_sampler_id (GskGLDevice *self,
|
|
GskGpuSampler sampler)
|
|
{
|
|
g_return_val_if_fail (sampler < G_N_ELEMENTS (self->sampler_ids), 0);
|
|
|
|
return self->sampler_ids[sampler];
|
|
}
|
|
|
|
static gboolean
|
|
gsk_gl_device_get_format_flags (GskGLDevice *self,
|
|
GdkGLContext *context,
|
|
GdkMemoryFormat format,
|
|
GskGpuImageFlags *out_flags)
|
|
{
|
|
GdkGLMemoryFlags gl_flags;
|
|
|
|
*out_flags = 0;
|
|
gl_flags = gdk_gl_context_get_format_flags (context, format);
|
|
|
|
if (!(gl_flags & GDK_GL_FORMAT_USABLE))
|
|
return FALSE;
|
|
|
|
if (gl_flags & GDK_GL_FORMAT_RENDERABLE)
|
|
*out_flags |= GSK_GPU_IMAGE_RENDERABLE;
|
|
else if (gdk_gl_context_get_use_es (context))
|
|
*out_flags |= GSK_GPU_IMAGE_NO_BLIT;
|
|
if (gl_flags & GDK_GL_FORMAT_FILTERABLE)
|
|
*out_flags |= GSK_GPU_IMAGE_FILTERABLE;
|
|
if ((gl_flags & (GDK_GL_FORMAT_RENDERABLE | GDK_GL_FORMAT_FILTERABLE)) == (GDK_GL_FORMAT_RENDERABLE | GDK_GL_FORMAT_FILTERABLE))
|
|
*out_flags |= GSK_GPU_IMAGE_CAN_MIPMAP;
|
|
|
|
if (gdk_memory_format_alpha (format) == GDK_MEMORY_ALPHA_STRAIGHT)
|
|
*out_flags |= GSK_GPU_IMAGE_STRAIGHT_ALPHA;
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
void
|
|
gsk_gl_device_find_gl_format (GskGLDevice *self,
|
|
GdkMemoryFormat format,
|
|
GskGpuImageFlags required_flags,
|
|
GdkMemoryFormat *out_format,
|
|
GskGpuImageFlags *out_flags,
|
|
GLint *out_gl_internal_format,
|
|
GLint *out_gl_internal_srgb_format,
|
|
GLenum *out_gl_format,
|
|
GLenum *out_gl_type,
|
|
GLint out_swizzle[4])
|
|
{
|
|
GdkGLContext *context = gdk_gl_context_get_current ();
|
|
GskGpuImageFlags flags;
|
|
GdkMemoryFormat alt_format;
|
|
const GdkMemoryFormat *fallbacks;
|
|
gsize i;
|
|
|
|
/* First, try the actual format */
|
|
if (gsk_gl_device_get_format_flags (self, context, format, &flags) &&
|
|
((flags & required_flags) == required_flags))
|
|
{
|
|
*out_format = format;
|
|
*out_flags = flags;
|
|
gdk_memory_format_gl_format (format,
|
|
gdk_gl_context_get_use_es (context),
|
|
out_gl_internal_format,
|
|
out_gl_internal_srgb_format,
|
|
out_gl_format,
|
|
out_gl_type,
|
|
out_swizzle);
|
|
return;
|
|
}
|
|
|
|
/* Second, try the potential RGBA format */
|
|
if (gdk_memory_format_gl_rgba_format (format,
|
|
gdk_gl_context_get_use_es (context),
|
|
&alt_format,
|
|
out_gl_internal_format,
|
|
out_gl_internal_srgb_format,
|
|
out_gl_format,
|
|
out_gl_type,
|
|
out_swizzle) &&
|
|
gsk_gl_device_get_format_flags (self, context, alt_format, &flags) &&
|
|
((flags & required_flags) == required_flags))
|
|
{
|
|
*out_format = format;
|
|
*out_flags = flags;
|
|
return;
|
|
}
|
|
|
|
/* Next, try the fallbacks */
|
|
fallbacks = gdk_memory_format_get_fallbacks (format);
|
|
for (i = 0; fallbacks[i] != -1; i++)
|
|
{
|
|
if (gsk_gl_device_get_format_flags (self, context, fallbacks[i], &flags) &&
|
|
((flags & required_flags) == required_flags))
|
|
{
|
|
*out_format = fallbacks[i];
|
|
*out_flags = flags;
|
|
gdk_memory_format_gl_format (fallbacks[i],
|
|
gdk_gl_context_get_use_es (context),
|
|
out_gl_internal_format,
|
|
out_gl_internal_srgb_format,
|
|
out_gl_format,
|
|
out_gl_type,
|
|
out_swizzle);
|
|
return;
|
|
}
|
|
}
|
|
|
|
/* fallbacks will always fallback to a supported format */
|
|
g_assert_not_reached ();
|
|
}
|
|
|