gtk/gsk/gpu/gskgldevice.c
Benjamin Otte de1dfb99bc gpu: Add shader name to error message
When a shader cant be compiled, we produce a long error dump, but
nowhere did we mention the actual shader.

Fix that.
2024-07-25 18:53:55 +02:00

692 lines
21 KiB
C

#include "config.h"
#include "gskgldeviceprivate.h"
#include "gskdebugprivate.h"
#include "gskgpushaderflagsprivate.h"
#include "gskgpushaderopprivate.h"
#include "gskglbufferprivate.h"
#include "gskglimageprivate.h"
#include "gdk/gdkdisplayprivate.h"
#include "gdk/gdkglcontextprivate.h"
#include "gdk/gdkprofilerprivate.h"
#include <glib/gi18n-lib.h>
struct _GskGLDevice
{
GskGpuDevice parent_instance;
GHashTable *gl_programs;
const char *version_string;
GdkGLAPI api;
guint sampler_ids[GSK_GPU_SAMPLER_N_SAMPLERS];
};
struct _GskGLDeviceClass
{
GskGpuDeviceClass parent_class;
};
typedef struct _GLProgramKey GLProgramKey;
struct _GLProgramKey
{
const GskGpuShaderOpClass *op_class;
GskGpuShaderFlags flags;
GskGpuColorStates color_states;
guint32 variation;
};
G_DEFINE_TYPE (GskGLDevice, gsk_gl_device, GSK_TYPE_GPU_DEVICE)
static guint
gl_program_key_hash (gconstpointer data)
{
const GLProgramKey *key = data;
return GPOINTER_TO_UINT (key->op_class) ^
((key->flags << 11) | (key->flags >> 21)) ^
((key->variation << 21) | ( key->variation >> 11)) ^
key->color_states;
}
static gboolean
gl_program_key_equal (gconstpointer a,
gconstpointer b)
{
const GLProgramKey *keya = a;
const GLProgramKey *keyb = b;
return keya->op_class == keyb->op_class &&
keya->flags == keyb->flags &&
keya->color_states == keyb->color_states &&
keya->variation == keyb->variation;
}
static GskGpuImage *
gsk_gl_device_create_offscreen_image (GskGpuDevice *device,
gboolean with_mipmap,
GdkMemoryDepth depth,
gsize width,
gsize height)
{
GskGLDevice *self = GSK_GL_DEVICE (device);
return gsk_gl_image_new (self,
gdk_memory_depth_get_format (depth),
gdk_memory_depth_is_srgb (depth),
GSK_GPU_IMAGE_RENDERABLE | GSK_GPU_IMAGE_FILTERABLE,
width,
height);
}
static GskGpuImage *
gsk_gl_device_create_upload_image (GskGpuDevice *device,
gboolean with_mipmap,
GdkMemoryFormat format,
gboolean try_srgb,
gsize width,
gsize height)
{
GskGLDevice *self = GSK_GL_DEVICE (device);
return gsk_gl_image_new (self,
format,
try_srgb,
0,
width,
height);
}
static GskGpuImage *
gsk_gl_device_create_download_image (GskGpuDevice *device,
GdkMemoryDepth depth,
gsize width,
gsize height)
{
GskGLDevice *self = GSK_GL_DEVICE (device);
return gsk_gl_image_new (self,
gdk_memory_depth_get_format (depth),
gdk_memory_depth_is_srgb (depth),
GSK_GPU_IMAGE_RENDERABLE,
width,
height);
}
static GskGpuImage *
gsk_gl_device_create_atlas_image (GskGpuDevice *device,
gsize width,
gsize height)
{
GskGLDevice *self = GSK_GL_DEVICE (device);
return gsk_gl_image_new (self,
GDK_MEMORY_DEFAULT,
FALSE,
GSK_GPU_IMAGE_RENDERABLE,
width,
height);
}
static void
gsk_gl_device_make_current (GskGpuDevice *device)
{
gdk_gl_context_make_current (gdk_display_get_gl_context (gsk_gpu_device_get_display (device)));
}
static void
gsk_gl_device_finalize (GObject *object)
{
GskGLDevice *self = GSK_GL_DEVICE (object);
GskGpuDevice *device = GSK_GPU_DEVICE (self);
g_object_steal_data (G_OBJECT (gsk_gpu_device_get_display (device)), "-gsk-gl-device");
gdk_gl_context_make_current (gdk_display_get_gl_context (gsk_gpu_device_get_display (device)));
g_hash_table_unref (self->gl_programs);
glDeleteSamplers (G_N_ELEMENTS (self->sampler_ids), self->sampler_ids);
G_OBJECT_CLASS (gsk_gl_device_parent_class)->finalize (object);
}
static void
gsk_gl_device_class_init (GskGLDeviceClass *klass)
{
GskGpuDeviceClass *gpu_device_class = GSK_GPU_DEVICE_CLASS (klass);
GObjectClass *object_class = G_OBJECT_CLASS (klass);
gpu_device_class->create_offscreen_image = gsk_gl_device_create_offscreen_image;
gpu_device_class->create_atlas_image = gsk_gl_device_create_atlas_image;
gpu_device_class->create_upload_image = gsk_gl_device_create_upload_image;
gpu_device_class->create_download_image = gsk_gl_device_create_download_image;
gpu_device_class->make_current = gsk_gl_device_make_current;
object_class->finalize = gsk_gl_device_finalize;
}
static void
free_gl_program (gpointer program)
{
glDeleteProgram (GPOINTER_TO_UINT (program));
}
static void
gsk_gl_device_init (GskGLDevice *self)
{
self->gl_programs = g_hash_table_new_full (gl_program_key_hash, gl_program_key_equal, g_free, free_gl_program);
}
static void
gsk_gl_device_setup_samplers (GskGLDevice *self)
{
struct {
GLuint min_filter;
GLuint mag_filter;
GLuint wrap;
} sampler_flags[GSK_GPU_SAMPLER_N_SAMPLERS] = {
[GSK_GPU_SAMPLER_DEFAULT] = {
.min_filter = GL_LINEAR,
.mag_filter = GL_LINEAR,
.wrap = GL_CLAMP_TO_EDGE,
},
[GSK_GPU_SAMPLER_TRANSPARENT] = {
.min_filter = GL_LINEAR,
.mag_filter = GL_LINEAR,
.wrap = GL_CLAMP_TO_BORDER,
},
[GSK_GPU_SAMPLER_REPEAT] = {
.min_filter = GL_LINEAR,
.mag_filter = GL_LINEAR,
.wrap = GL_REPEAT,
},
[GSK_GPU_SAMPLER_NEAREST] = {
.min_filter = GL_NEAREST,
.mag_filter = GL_NEAREST,
.wrap = GL_CLAMP_TO_EDGE,
},
[GSK_GPU_SAMPLER_MIPMAP_DEFAULT] = {
.min_filter = GL_LINEAR_MIPMAP_LINEAR,
.mag_filter = GL_LINEAR,
.wrap = GL_CLAMP_TO_EDGE,
}
};
guint i;
glGenSamplers (G_N_ELEMENTS (self->sampler_ids), self->sampler_ids);
for (i = 0; i < G_N_ELEMENTS (self->sampler_ids); i++)
{
glSamplerParameteri (self->sampler_ids[i], GL_TEXTURE_MIN_FILTER, sampler_flags[i].min_filter);
glSamplerParameteri (self->sampler_ids[i], GL_TEXTURE_MAG_FILTER, sampler_flags[i].mag_filter);
glSamplerParameteri (self->sampler_ids[i], GL_TEXTURE_WRAP_S, sampler_flags[i].wrap);
glSamplerParameteri (self->sampler_ids[i], GL_TEXTURE_WRAP_T, sampler_flags[i].wrap);
}
}
GskGpuDevice *
gsk_gl_device_get_for_display (GdkDisplay *display,
GError **error)
{
GskGLDevice *self;
GdkGLContext *context;
GLint max_texture_size;
self = g_object_get_data (G_OBJECT (display), "-gsk-gl-device");
if (self)
return GSK_GPU_DEVICE (g_object_ref (self));
if (!gdk_display_prepare_gl (display, error))
return NULL;
context = gdk_display_get_gl_context (display);
/* GLES 2 is not supported */
if (!gdk_gl_context_check_version (context, "3.0", "3.0"))
{
g_set_error (error, GDK_GL_ERROR, GDK_GL_ERROR_NOT_AVAILABLE,
_("OpenGL ES 3.0 is not supported by this renderer."));
return NULL;
}
self = g_object_new (GSK_TYPE_GL_DEVICE, NULL);
gdk_gl_context_make_current (context);
glGetIntegerv (GL_MAX_TEXTURE_SIZE, &max_texture_size);
gsk_gpu_device_setup (GSK_GPU_DEVICE (self),
display,
max_texture_size,
GSK_GPU_DEVICE_DEFAULT_TILE_SIZE);
self->version_string = gdk_gl_context_get_glsl_version_string (context);
self->api = gdk_gl_context_get_api (context);
gsk_gl_device_setup_samplers (self);
g_object_set_data (G_OBJECT (display), "-gsk-gl-device", self);
return GSK_GPU_DEVICE (self);
}
static char *
prepend_line_numbers (char *code)
{
GString *s;
char *p;
int line;
s = g_string_new ("");
p = code;
line = 1;
while (*p)
{
char *end = strchr (p, '\n');
if (end)
end = end + 1; /* Include newline */
else
end = p + strlen (p);
g_string_append_printf (s, "%3d| ", line++);
g_string_append_len (s, p, end - p);
p = end;
}
g_free (code);
return g_string_free (s, FALSE);
}
static gboolean
gsk_gl_device_check_shader_error (const char *name,
int shader_id,
GError **error)
{
GLint status;
GLint log_len;
GLint code_len;
char *log;
char *code;
glGetShaderiv (shader_id, GL_COMPILE_STATUS, &status);
if G_LIKELY (status == GL_TRUE)
return TRUE;
glGetShaderiv (shader_id, GL_INFO_LOG_LENGTH, &log_len);
log = g_malloc0 (log_len + 1);
glGetShaderInfoLog (shader_id, log_len, NULL, log);
glGetShaderiv (shader_id, GL_SHADER_SOURCE_LENGTH, &code_len);
code = g_malloc0 (code_len + 1);
glGetShaderSource (shader_id, code_len, NULL, code);
code = prepend_line_numbers (code);
g_set_error (error,
GDK_GL_ERROR,
GDK_GL_ERROR_COMPILATION_FAILED,
"Compilation failure in shader %s.\n"
"Source Code:\n"
"%s\n"
"\n"
"Error Message:\n"
"%s\n"
"\n",
name,
code,
log);
g_free (code);
g_free (log);
return FALSE;
}
static void
print_shader_info (const char *prefix,
GLuint shader_id,
const char *name)
{
if (GSK_DEBUG_CHECK (SHADERS))
{
int code_len;
glGetShaderiv (shader_id, GL_SHADER_SOURCE_LENGTH, &code_len);
if (code_len > 0)
{
char *code;
code = g_malloc0 (code_len + 1);
glGetShaderSource (shader_id, code_len, NULL, code);
code = prepend_line_numbers (code);
g_message ("%s %d, %s:\n%s",
prefix, shader_id,
name ? name : "unnamed",
code);
g_free (code);
}
}
}
static GLuint
gsk_gl_device_load_shader (GskGLDevice *self,
const char *program_name,
GLenum shader_type,
GskGpuShaderFlags flags,
GskGpuColorStates color_states,
guint32 variation,
GError **error)
{
GString *preamble;
char *resource_name;
GBytes *bytes;
GLuint shader_id;
preamble = g_string_new (NULL);
g_string_append (preamble, self->version_string);
g_string_append (preamble, "\n");
if (self->api == GDK_GL_API_GLES)
{
if (gsk_gpu_shader_flags_has_external_textures (flags))
{
g_string_append (preamble, "#extension GL_OES_EGL_image_external_essl3 : require\n");
g_string_append (preamble, "#extension GL_OES_EGL_image_external : require\n");
}
g_string_append (preamble, "#define GSK_GLES 1\n");
}
else
{
g_assert (!gsk_gpu_shader_flags_has_external_textures (flags));
}
/* work with AMD's compiler, too */
if (gsk_gpu_shader_flags_has_external_texture0 (flags))
g_string_append (preamble, "#define GSK_TEXTURE0_IS_EXTERNAL 1\n");
if (gsk_gpu_shader_flags_has_external_texture1 (flags))
g_string_append (preamble, "#define GSK_TEXTURE1_IS_EXTERNAL 1\n");
switch (shader_type)
{
case GL_VERTEX_SHADER:
g_string_append (preamble, "#define GSK_VERTEX_SHADER 1\n");
break;
case GL_FRAGMENT_SHADER:
g_string_append (preamble, "#define GSK_FRAGMENT_SHADER 1\n");
break;
default:
g_assert_not_reached ();
return 0;
}
g_string_append_printf (preamble, "#define GSK_FLAGS %uu\n", flags);
g_string_append_printf (preamble, "#define GSK_COLOR_STATES %uu\n", color_states);
g_string_append_printf (preamble, "#define GSK_VARIATION %uu\n", variation);
resource_name = g_strconcat ("/org/gtk/libgsk/shaders/gl/", program_name, ".glsl", NULL);
bytes = g_resources_lookup_data (resource_name, 0, error);
g_free (resource_name);
if (bytes == NULL)
return 0;
shader_id = glCreateShader (shader_type);
glShaderSource (shader_id,
2,
(const char *[]) {
preamble->str,
g_bytes_get_data (bytes, NULL),
},
NULL);
g_bytes_unref (bytes);
g_string_free (preamble, TRUE);
glCompileShader (shader_id);
print_shader_info (shader_type == GL_FRAGMENT_SHADER ? "fragment" : "vertex", shader_id, program_name);
if (!gsk_gl_device_check_shader_error (program_name, shader_id, error))
{
glDeleteShader (shader_id);
return 0;
}
return shader_id;
}
static GLuint
gsk_gl_device_load_program (GskGLDevice *self,
const GskGpuShaderOpClass *op_class,
GskGpuShaderFlags flags,
GskGpuColorStates color_states,
guint32 variation,
GError **error)
{
G_GNUC_UNUSED gint64 begin_time = GDK_PROFILER_CURRENT_TIME;
GLuint vertex_shader_id, fragment_shader_id, program_id;
GLint link_status;
vertex_shader_id = gsk_gl_device_load_shader (self, op_class->shader_name, GL_VERTEX_SHADER, flags, color_states, variation, error);
if (vertex_shader_id == 0)
return 0;
fragment_shader_id = gsk_gl_device_load_shader (self, op_class->shader_name, GL_FRAGMENT_SHADER, flags, color_states, variation, error);
if (fragment_shader_id == 0)
return 0;
program_id = glCreateProgram ();
glAttachShader (program_id, vertex_shader_id);
glAttachShader (program_id, fragment_shader_id);
op_class->setup_attrib_locations (program_id);
glLinkProgram (program_id);
glGetProgramiv (program_id, GL_LINK_STATUS, &link_status);
glDetachShader (program_id, vertex_shader_id);
glDeleteShader (vertex_shader_id);
glDetachShader (program_id, fragment_shader_id);
glDeleteShader (fragment_shader_id);
if (link_status == GL_FALSE)
{
char *buffer = NULL;
int log_len = 0;
glGetProgramiv (program_id, GL_INFO_LOG_LENGTH, &log_len);
if (log_len > 0)
{
/* log_len includes NULL */
buffer = g_malloc0 (log_len);
glGetProgramInfoLog (program_id, log_len, NULL, buffer);
}
g_set_error (error,
GDK_GL_ERROR,
GDK_GL_ERROR_LINK_FAILED,
"Linking failure in shader: %s",
buffer ? buffer : "");
g_free (buffer);
glDeleteProgram (program_id);
return 0;
}
gdk_profiler_end_markf (begin_time,
"Compile Program",
"name=%s id=%u frag=%u vert=%u",
op_class->shader_name, program_id, fragment_shader_id, vertex_shader_id);
return program_id;
}
void
gsk_gl_device_use_program (GskGLDevice *self,
const GskGpuShaderOpClass *op_class,
GskGpuShaderFlags flags,
GskGpuColorStates color_states,
guint32 variation)
{
GError *error = NULL;
GLuint program_id;
GLProgramKey key = {
.op_class = op_class,
.flags = flags,
.color_states = color_states,
.variation = variation,
};
program_id = GPOINTER_TO_UINT (g_hash_table_lookup (self->gl_programs, &key));
if (program_id)
{
glUseProgram (program_id);
return;
}
program_id = gsk_gl_device_load_program (self, op_class, flags, color_states, variation, &error);
if (program_id == 0)
{
g_critical ("Failed to load shader program: %s", error->message);
g_clear_error (&error);
return;
}
g_hash_table_insert (self->gl_programs, g_memdup (&key, sizeof (GLProgramKey)), GUINT_TO_POINTER (program_id));
glUseProgram (program_id);
/* space by 3 because external textures may need 3 texture units */
glUniform1i (glGetUniformLocation (program_id, "GSK_TEXTURE0"), 0);
glUniform1i (glGetUniformLocation (program_id, "GSK_TEXTURE1"), 3);
}
GLuint
gsk_gl_device_get_sampler_id (GskGLDevice *self,
GskGpuSampler sampler)
{
g_return_val_if_fail (sampler < G_N_ELEMENTS (self->sampler_ids), 0);
return self->sampler_ids[sampler];
}
static gboolean
gsk_gl_device_get_format_flags (GskGLDevice *self,
GdkGLContext *context,
GdkMemoryFormat format,
GskGpuImageFlags *out_flags)
{
GdkGLMemoryFlags gl_flags;
*out_flags = 0;
gl_flags = gdk_gl_context_get_format_flags (context, format);
if (!(gl_flags & GDK_GL_FORMAT_USABLE))
return FALSE;
if (gl_flags & GDK_GL_FORMAT_RENDERABLE)
*out_flags |= GSK_GPU_IMAGE_RENDERABLE;
else if (gdk_gl_context_get_use_es (context))
*out_flags |= GSK_GPU_IMAGE_NO_BLIT;
if (gl_flags & GDK_GL_FORMAT_FILTERABLE)
*out_flags |= GSK_GPU_IMAGE_FILTERABLE;
if ((gl_flags & (GDK_GL_FORMAT_RENDERABLE | GDK_GL_FORMAT_FILTERABLE)) == (GDK_GL_FORMAT_RENDERABLE | GDK_GL_FORMAT_FILTERABLE))
*out_flags |= GSK_GPU_IMAGE_CAN_MIPMAP;
if (gdk_memory_format_alpha (format) == GDK_MEMORY_ALPHA_STRAIGHT)
*out_flags |= GSK_GPU_IMAGE_STRAIGHT_ALPHA;
return TRUE;
}
void
gsk_gl_device_find_gl_format (GskGLDevice *self,
GdkMemoryFormat format,
GskGpuImageFlags required_flags,
GdkMemoryFormat *out_format,
GskGpuImageFlags *out_flags,
GLint *out_gl_internal_format,
GLint *out_gl_internal_srgb_format,
GLenum *out_gl_format,
GLenum *out_gl_type,
GLint out_swizzle[4])
{
GdkGLContext *context = gdk_gl_context_get_current ();
GskGpuImageFlags flags;
GdkMemoryFormat alt_format;
const GdkMemoryFormat *fallbacks;
gsize i;
/* First, try the actual format */
if (gsk_gl_device_get_format_flags (self, context, format, &flags) &&
((flags & required_flags) == required_flags))
{
*out_format = format;
*out_flags = flags;
gdk_memory_format_gl_format (format,
gdk_gl_context_get_use_es (context),
out_gl_internal_format,
out_gl_internal_srgb_format,
out_gl_format,
out_gl_type,
out_swizzle);
return;
}
/* Second, try the potential RGBA format */
if (gdk_memory_format_gl_rgba_format (format,
gdk_gl_context_get_use_es (context),
&alt_format,
out_gl_internal_format,
out_gl_internal_srgb_format,
out_gl_format,
out_gl_type,
out_swizzle) &&
gsk_gl_device_get_format_flags (self, context, alt_format, &flags) &&
((flags & required_flags) == required_flags))
{
*out_format = format;
*out_flags = flags;
return;
}
/* Next, try the fallbacks */
fallbacks = gdk_memory_format_get_fallbacks (format);
for (i = 0; fallbacks[i] != -1; i++)
{
if (gsk_gl_device_get_format_flags (self, context, fallbacks[i], &flags) &&
((flags & required_flags) == required_flags))
{
*out_format = fallbacks[i];
*out_flags = flags;
gdk_memory_format_gl_format (fallbacks[i],
gdk_gl_context_get_use_es (context),
out_gl_internal_format,
out_gl_internal_srgb_format,
out_gl_format,
out_gl_type,
out_swizzle);
return;
}
}
/* fallbacks will always fallback to a supported format */
g_assert_not_reached ();
}