gtk/gsk/gl/gskglrenderops.c
Alexander Larsson 32edf29c0a GskGLRenderer: Add debug groups
This adds debug groups in various places, including the debug
nodes if those are in use. This makes the traces in tools like
renderdoc much easier to read.
2019-04-25 11:36:21 +02:00

810 lines
22 KiB
C

#include "gskglrenderopsprivate.h"
static inline gboolean
rect_equal (const graphene_rect_t *a,
const graphene_rect_t *b)
{
return memcmp (a, b, sizeof (graphene_rect_t)) == 0;
}
void
ops_finish (RenderOpBuilder *builder)
{
if (builder->mv_stack)
g_array_free (builder->mv_stack, TRUE);
builder->mv_stack = NULL;
if (builder->clip_stack)
g_array_free (builder->clip_stack, TRUE);
builder->clip_stack = NULL;
builder->buffer_size = 0;
builder->dx = 0;
builder->dy = 0;
builder->current_modelview = NULL;
builder->current_clip = NULL;
builder->current_render_target = 0;
builder->current_texture = 0;
builder->current_program = NULL;
builder->current_program_state = NULL;
graphene_matrix_init_identity (&builder->current_projection);
builder->current_viewport = GRAPHENE_RECT_INIT (0, 0, 0, 0);
}
static inline void
rgba_to_float (const GdkRGBA *c,
float *f)
{
f[0] = c->red;
f[1] = c->green;
f[2] = c->blue;
f[3] = c->alpha;
}
/* Debugging only! */
void
ops_dump_framebuffer (RenderOpBuilder *builder,
const char *filename,
int width,
int height)
{
RenderOp op;
op.op = OP_DUMP_FRAMEBUFFER;
op.dump.filename = g_strdup (filename);
op.dump.width = width;
op.dump.height = height;
g_array_append_val (builder->render_ops, op);
}
void
ops_push_debug_group (RenderOpBuilder *builder,
const char *text)
{
RenderOp op;
op.op = OP_PUSH_DEBUG_GROUP;
strncpy (op.debug_group.text, text, sizeof(op.debug_group.text) - 1);
op.debug_group.text[sizeof(op.debug_group.text) - 1] = 0; /* Ensure zero terminated */
g_array_append_val (builder->render_ops, op);
}
void
ops_pop_debug_group (RenderOpBuilder *builder)
{
RenderOp op;
op.op = OP_POP_DEBUG_GROUP;
g_array_append_val (builder->render_ops, op);
}
float
ops_get_scale (const RenderOpBuilder *builder)
{
const MatrixStackEntry *head;
g_assert (builder->mv_stack != NULL);
g_assert (builder->mv_stack->len >= 1);
head = &g_array_index (builder->mv_stack, MatrixStackEntry, builder->mv_stack->len - 1);
/* TODO: Use two separate values */
return MAX (head->metadata.scale_x,
head->metadata.scale_y);
}
static void
extract_matrix_metadata (const graphene_matrix_t *m,
OpsMatrixMetadata *md)
{
switch (md->category)
{
case GSK_TRANSFORM_CATEGORY_IDENTITY:
md->scale_x = 1;
md->scale_y = 1;
break;
case GSK_TRANSFORM_CATEGORY_2D_TRANSLATE:
md->translate_x = graphene_matrix_get_value (m, 3, 0);
md->translate_y = graphene_matrix_get_value (m, 3, 1);
md->scale_x = 1;
md->scale_y = 1;
break;
case GSK_TRANSFORM_CATEGORY_UNKNOWN:
case GSK_TRANSFORM_CATEGORY_ANY:
case GSK_TRANSFORM_CATEGORY_3D:
case GSK_TRANSFORM_CATEGORY_2D:
case GSK_TRANSFORM_CATEGORY_2D_AFFINE:
{
graphene_vec3_t col1;
graphene_vec3_t col2;
md->translate_x = graphene_matrix_get_value (m, 3, 0);
md->translate_y = graphene_matrix_get_value (m, 3, 1);
graphene_vec3_init (&col1,
graphene_matrix_get_value (m, 0, 0),
graphene_matrix_get_value (m, 1, 0),
graphene_matrix_get_value (m, 2, 0));
graphene_vec3_init (&col2,
graphene_matrix_get_value (m, 0, 1),
graphene_matrix_get_value (m, 1, 1),
graphene_matrix_get_value (m, 2, 1));
md->scale_x = graphene_vec3_length (&col1);
md->scale_y = graphene_vec3_length (&col2);
}
break;
default:
{}
}
}
void
ops_transform_bounds_modelview (const RenderOpBuilder *builder,
const graphene_rect_t *src,
graphene_rect_t *dst)
{
const MatrixStackEntry *head;
g_assert (builder->mv_stack != NULL);
g_assert (builder->mv_stack->len >= 1);
head = &g_array_index (builder->mv_stack, MatrixStackEntry, builder->mv_stack->len - 1);
switch (head->metadata.category)
{
case GSK_TRANSFORM_CATEGORY_IDENTITY:
*dst = *src;
break;
case GSK_TRANSFORM_CATEGORY_2D_TRANSLATE:
*dst = *src;
dst->origin.x += head->metadata.translate_x;
dst->origin.y += head->metadata.translate_y;
break;
/* TODO: Handle scale */
case GSK_TRANSFORM_CATEGORY_UNKNOWN:
case GSK_TRANSFORM_CATEGORY_ANY:
case GSK_TRANSFORM_CATEGORY_3D:
case GSK_TRANSFORM_CATEGORY_2D:
case GSK_TRANSFORM_CATEGORY_2D_AFFINE:
default:
graphene_matrix_transform_bounds (builder->current_modelview,
src,
dst);
}
dst->origin.x += builder->dx * head->metadata.scale_x;
dst->origin.y += builder->dy * head->metadata.scale_y;
}
void
ops_init (RenderOpBuilder *builder)
{
int i;
memset (builder, 0, sizeof (*builder));
builder->current_opacity = 1.0f;
for (i = 0; i < GL_N_PROGRAMS; i ++)
{
builder->program_state[i].opacity = 1.0f;
}
}
void
ops_set_program (RenderOpBuilder *builder,
const Program *program)
{
/* The tricky part about this is that we want to initialize all uniforms of a program
* to the current value from the builder, but only once. */
static const GskRoundedRect empty_clip;
static const graphene_matrix_t empty_matrix;
static const graphene_rect_t empty_rect;
RenderOp op;
ProgramState *program_state;
if (builder->current_program == program)
return;
op.op = OP_CHANGE_PROGRAM;
op.program = program;
g_array_append_val (builder->render_ops, op);
builder->current_program = program;
program_state = &builder->program_state[program->index];
/* If the projection is not yet set for this program, we use the current one. */
if (memcmp (&empty_matrix, &program_state->projection, sizeof (graphene_matrix_t)) == 0 ||
memcmp (&builder->current_projection, &program_state->projection, sizeof (graphene_matrix_t)) != 0)
{
op.op = OP_CHANGE_PROJECTION;
op.projection = builder->current_projection;
g_array_append_val (builder->render_ops, op);
program_state->projection = builder->current_projection;
}
if (memcmp (&empty_matrix, &program_state->modelview, sizeof (graphene_matrix_t)) == 0 ||
memcmp (builder->current_modelview, &program_state->modelview, sizeof (graphene_matrix_t)) != 0)
{
op.op = OP_CHANGE_MODELVIEW;
op.modelview = *builder->current_modelview;
g_array_append_val (builder->render_ops, op);
program_state->modelview = *builder->current_modelview;
}
if (rect_equal (&empty_rect, &program_state->viewport) ||
!rect_equal (&builder->current_viewport, &program_state->viewport))
{
op.op = OP_CHANGE_VIEWPORT;
op.viewport = builder->current_viewport;
g_array_append_val (builder->render_ops, op);
program_state->viewport = builder->current_viewport;
}
if (memcmp (&empty_clip, &program_state->clip, sizeof (GskRoundedRect)) == 0 ||
memcmp (&builder->current_clip, &program_state->clip, sizeof (GskRoundedRect)) != 0)
{
op.op = OP_CHANGE_CLIP;
op.clip = *builder->current_clip;
g_array_append_val (builder->render_ops, op);
program_state->clip = *builder->current_clip;
}
if (program_state->opacity != builder->current_opacity)
{
op.op = OP_CHANGE_OPACITY;
op.opacity = builder->current_opacity;
g_array_append_val (builder->render_ops, op);
program_state->opacity = builder->current_opacity;
}
builder->current_program_state = &builder->program_state[program->index];
}
static void
ops_set_clip (RenderOpBuilder *builder,
const GskRoundedRect *clip)
{
RenderOp *last_op;
if (builder->current_program_state &&
memcmp (&builder->current_program_state->clip, clip,sizeof (GskRoundedRect)) == 0)
return;
if (builder->render_ops->len > 0)
{
last_op = &g_array_index (builder->render_ops, RenderOp, builder->render_ops->len - 1);
if (last_op->op == OP_CHANGE_CLIP)
{
last_op->clip = *clip;
}
else
{
RenderOp op;
op.op = OP_CHANGE_CLIP;
op.clip = *clip;
g_array_append_val (builder->render_ops, op);
}
}
if (builder->current_program != NULL)
builder->current_program_state->clip = *clip;
}
void
ops_push_clip (RenderOpBuilder *self,
const GskRoundedRect *clip)
{
if (G_UNLIKELY (self->clip_stack == NULL))
self->clip_stack = g_array_new (FALSE, TRUE, sizeof (GskRoundedRect));
g_assert (self->clip_stack != NULL);
g_array_append_val (self->clip_stack, *clip);
self->current_clip = &g_array_index (self->clip_stack, GskRoundedRect, self->clip_stack->len - 1);
ops_set_clip (self, clip);
}
void
ops_pop_clip (RenderOpBuilder *self)
{
const GskRoundedRect *head;
g_assert (self->clip_stack);
g_assert (self->clip_stack->len >= 1);
self->clip_stack->len --;
head = &g_array_index (self->clip_stack, GskRoundedRect, self->clip_stack->len - 1);
if (self->clip_stack->len >= 1)
{
self->current_clip = head;
ops_set_clip (self, head);
}
else
{
self->current_clip = NULL;
}
}
gboolean
ops_has_clip (RenderOpBuilder *self)
{
return self->clip_stack != NULL &&
self->clip_stack->len > 1;
}
static void
ops_set_modelview_internal (RenderOpBuilder *builder,
const graphene_matrix_t *modelview)
{
RenderOp op;
if (builder->current_program &&
memcmp (&builder->current_program_state->modelview, modelview,
sizeof (graphene_matrix_t)) == 0)
return;
if (builder->render_ops->len > 0)
{
RenderOp *last_op = &g_array_index (builder->render_ops, RenderOp, builder->render_ops->len - 1);
if (last_op->op == OP_CHANGE_MODELVIEW)
{
last_op->modelview = *modelview;
}
else
{
op.op = OP_CHANGE_MODELVIEW;
op.modelview = *modelview;
g_array_append_val (builder->render_ops, op);
}
}
else
{
op.op = OP_CHANGE_MODELVIEW;
op.modelview = *modelview;
g_array_append_val (builder->render_ops, op);
}
if (builder->current_program != NULL)
builder->current_program_state->modelview = *modelview;
}
/* This sets the modelview to the given one without looking at the
* one that's currently set */
void
ops_set_modelview (RenderOpBuilder *builder,
const graphene_matrix_t *mv,
GskTransformCategory mv_category)
{
MatrixStackEntry *entry;
if (G_UNLIKELY (builder->mv_stack == NULL))
builder->mv_stack = g_array_new (FALSE, TRUE, sizeof (MatrixStackEntry));
g_assert (builder->mv_stack != NULL);
g_array_set_size (builder->mv_stack, builder->mv_stack->len + 1);
entry = &g_array_index (builder->mv_stack, MatrixStackEntry, builder->mv_stack->len - 1);
entry->matrix = *mv;
entry->metadata.category = mv_category;
entry->metadata.dx_before = builder->dx;
entry->metadata.dy_before = builder->dy;
extract_matrix_metadata (mv, &entry->metadata);
builder->dx = 0;
builder->dy = 0;
builder->current_modelview = &entry->matrix;
ops_set_modelview_internal (builder, &entry->matrix);
}
/* This sets the given modelview to the one we get when multiplying
* the given modelview with the current one. */
void
ops_push_modelview (RenderOpBuilder *builder,
const graphene_matrix_t *mv,
GskTransformCategory mv_category)
{
float scale = ops_get_scale (builder);
MatrixStackEntry *entry;
if (G_UNLIKELY (builder->mv_stack == NULL))
builder->mv_stack = g_array_new (FALSE, TRUE, sizeof (MatrixStackEntry));
g_assert (builder->mv_stack != NULL);
g_array_set_size (builder->mv_stack, builder->mv_stack->len + 1);
entry = &g_array_index (builder->mv_stack, MatrixStackEntry, builder->mv_stack->len - 1);
if (G_LIKELY (builder->mv_stack->len >= 2))
{
const MatrixStackEntry *cur;
cur = &g_array_index (builder->mv_stack, MatrixStackEntry, builder->mv_stack->len - 2);
/* Multiply given matrix with current modelview */
graphene_matrix_multiply (mv, &cur->matrix, &entry->matrix);
graphene_matrix_translate (&entry->matrix,
&(graphene_point3d_t) { builder->dx * scale, builder->dy * scale, 0});
entry->metadata.category = MIN (mv_category, cur->metadata.category);
}
else
{
entry->matrix = *mv;
entry->metadata.category = mv_category;
}
entry->metadata.dx_before = builder->dx;
entry->metadata.dy_before = builder->dy;
extract_matrix_metadata (mv, &entry->metadata);
builder->dx = 0;
builder->dy = 0;
builder->current_modelview = &entry->matrix;
ops_set_modelview_internal (builder, &entry->matrix);
}
void
ops_pop_modelview (RenderOpBuilder *builder)
{
const graphene_matrix_t *m;
const MatrixStackEntry *head;
g_assert (builder->mv_stack);
g_assert (builder->mv_stack->len >= 1);
head = &g_array_index (builder->mv_stack, MatrixStackEntry, builder->mv_stack->len - 1);
builder->dx = head->metadata.dx_before;
builder->dy = head->metadata.dy_before;
builder->mv_stack->len --;
head = &g_array_index (builder->mv_stack, MatrixStackEntry, builder->mv_stack->len - 1);
m = &head->matrix;
if (builder->mv_stack->len >= 1)
{
builder->current_modelview = m;
ops_set_modelview_internal (builder, m);
}
else
{
builder->current_modelview = NULL;
}
}
graphene_matrix_t
ops_set_projection (RenderOpBuilder *builder,
const graphene_matrix_t *projection)
{
RenderOp op;
graphene_matrix_t prev_mv;
if (builder->render_ops->len > 0)
{
RenderOp *last_op = &g_array_index (builder->render_ops, RenderOp, builder->render_ops->len - 1);
if (last_op->op == OP_CHANGE_PROJECTION)
{
last_op->projection = *projection;
}
else
{
op.op = OP_CHANGE_PROJECTION;
op.projection = *projection;
g_array_append_val (builder->render_ops, op);
}
}
else
{
op.op = OP_CHANGE_PROJECTION;
op.projection = *projection;
g_array_append_val (builder->render_ops, op);
}
if (builder->current_program != NULL)
builder->current_program_state->projection = *projection;
prev_mv = builder->current_projection;
builder->current_projection = *projection;
return prev_mv;
}
graphene_rect_t
ops_set_viewport (RenderOpBuilder *builder,
const graphene_rect_t *viewport)
{
RenderOp op;
graphene_rect_t prev_viewport;
if (builder->current_program_state != NULL &&
rect_equal (&builder->current_program_state->viewport, viewport))
return builder->current_program_state->viewport;
op.op = OP_CHANGE_VIEWPORT;
op.viewport = *viewport;
g_array_append_val (builder->render_ops, op);
if (builder->current_program != NULL)
builder->current_program_state->viewport = *viewport;
prev_viewport = builder->current_viewport;
builder->current_viewport = *viewport;
return prev_viewport;
}
void
ops_set_texture (RenderOpBuilder *builder,
int texture_id)
{
RenderOp op;
if (builder->current_texture == texture_id)
return;
op.op = OP_CHANGE_SOURCE_TEXTURE;
op.texture_id = texture_id;
g_array_append_val (builder->render_ops, op);
builder->current_texture = texture_id;
}
int
ops_set_render_target (RenderOpBuilder *builder,
int render_target_id)
{
RenderOp op;
int prev_render_target;
if (builder->current_render_target == render_target_id)
return render_target_id;
prev_render_target = builder->current_render_target;
if (builder->render_ops->len > 0)
{
RenderOp *last_op = &g_array_index (builder->render_ops, RenderOp, builder->render_ops->len - 1);
if (last_op->op == OP_CHANGE_RENDER_TARGET)
{
last_op->render_target_id = render_target_id;
}
else
{
op.op = OP_CHANGE_RENDER_TARGET;
op.render_target_id = render_target_id;
g_array_append_val (builder->render_ops, op);
}
}
else
{
op.op = OP_CHANGE_RENDER_TARGET;
op.render_target_id = render_target_id;
g_array_append_val (builder->render_ops, op);
}
builder->current_render_target = render_target_id;
return prev_render_target;
}
float
ops_set_opacity (RenderOpBuilder *builder,
float opacity)
{
RenderOp op;
float prev_opacity;
RenderOp *last_op;
if (builder->current_opacity == opacity)
return opacity;
if (builder->render_ops->len > 0)
{
last_op = &g_array_index (builder->render_ops, RenderOp, builder->render_ops->len - 1);
if (last_op->op == OP_CHANGE_OPACITY)
{
last_op->opacity = opacity;
}
else
{
op.op = OP_CHANGE_OPACITY;
op.opacity = opacity;
g_array_append_val (builder->render_ops, op);
}
}
else
{
op.op = OP_CHANGE_OPACITY;
op.opacity = opacity;
g_array_append_val (builder->render_ops, op);
}
prev_opacity = builder->current_opacity;
builder->current_opacity = opacity;
if (builder->current_program != NULL)
builder->current_program_state->opacity = opacity;
return prev_opacity;
}
void
ops_set_color (RenderOpBuilder *builder,
const GdkRGBA *color)
{
RenderOp op;
if (gdk_rgba_equal (color, &builder->current_program_state->color))
return;
builder->current_program_state->color = *color;
op.op = OP_CHANGE_COLOR;
op.color = *color;
g_array_append_val (builder->render_ops, op);
}
void
ops_set_color_matrix (RenderOpBuilder *builder,
const graphene_matrix_t *matrix,
const graphene_vec4_t *offset)
{
RenderOp op;
if (memcmp (matrix,
&builder->current_program_state->color_matrix.matrix,
sizeof (graphene_matrix_t)) == 0 &&
memcmp (offset,
&builder->current_program_state->color_matrix.offset,
sizeof (graphene_vec4_t)) == 0)
return;
builder->current_program_state->color_matrix.matrix = *matrix;
builder->current_program_state->color_matrix.offset = *offset;
op.op = OP_CHANGE_COLOR_MATRIX;
op.color_matrix.matrix = *matrix;
op.color_matrix.offset = *offset;
g_array_append_val (builder->render_ops, op);
}
void
ops_set_border (RenderOpBuilder *builder,
const GskRoundedRect *outline)
{
RenderOp op;
if (memcmp (&builder->current_program_state->border.outline,
outline, sizeof (GskRoundedRect)) == 0)
return;
builder->current_program_state->border.outline = *outline;
op.op = OP_CHANGE_BORDER;
op.border.outline = *outline;
g_array_append_val (builder->render_ops, op);
}
void
ops_set_border_width (RenderOpBuilder *builder,
const float *widths)
{
RenderOp op;
if (memcmp (builder->current_program_state->border.widths,
widths, sizeof (float) * 4) == 0)
return;
memcpy (&builder->current_program_state->border.widths,
widths, sizeof (float) * 4);
op.op = OP_CHANGE_BORDER_WIDTH;
op.border.widths[0] = widths[0];
op.border.widths[1] = widths[1];
op.border.widths[2] = widths[2];
op.border.widths[3] = widths[3];
g_array_append_val (builder->render_ops, op);
}
void
ops_set_border_color (RenderOpBuilder *builder,
const GdkRGBA *color)
{
RenderOp op;
op.op = OP_CHANGE_BORDER_COLOR;
rgba_to_float (color, op.border.color);
if (memcmp (&op.border.color, &builder->current_program_state->border.color,
sizeof (float) * 4) == 0)
return;
rgba_to_float (color, builder->current_program_state->border.color);
g_array_append_val (builder->render_ops, op);
}
void
ops_draw (RenderOpBuilder *builder,
const GskQuadVertex vertex_data[GL_N_VERTICES])
{
RenderOp *last_op;
last_op = &g_array_index (builder->render_ops, RenderOp, builder->render_ops->len - 1);
/* If the previous op was a DRAW as well, we didn't change anything between the two calls,
* so these are just 2 subsequent draw calls. Same VAO, same program etc.
* And the offsets into the vao are in order as well, so make it one draw call. */
if (last_op->op == OP_DRAW)
{
/* We allow ourselves a little trick here. We still have to add a CHANGE_VAO op for
* this draw call so we can add our vertex data there, but we want it to be placed before
* the last draw call, so we reorder those. */
RenderOp new_draw;
new_draw.op = OP_DRAW;
new_draw.draw.vao_offset = last_op->draw.vao_offset;
new_draw.draw.vao_size = last_op->draw.vao_size + GL_N_VERTICES;
last_op->op = OP_CHANGE_VAO;
memcpy (&last_op->vertex_data, vertex_data, sizeof(GskQuadVertex) * GL_N_VERTICES);
/* Now add the DRAW */
g_array_append_val (builder->render_ops, new_draw);
}
else
{
const gsize n_ops = builder->render_ops->len;
RenderOp *op;
gsize offset = builder->buffer_size / sizeof (GskQuadVertex);
/* We will add two render ops here. */
g_array_set_size (builder->render_ops, n_ops + 2);
op = &g_array_index (builder->render_ops, RenderOp, n_ops);
op->op = OP_CHANGE_VAO;
memcpy (&op->vertex_data, vertex_data, sizeof(GskQuadVertex) * GL_N_VERTICES);
op = &g_array_index (builder->render_ops, RenderOp, n_ops + 1);
op->op = OP_DRAW;
op->draw.vao_offset = offset;
op->draw.vao_size = GL_N_VERTICES;
}
/* We added new vertex data in both cases so increase the buffer size */
builder->buffer_size += sizeof (GskQuadVertex) * GL_N_VERTICES;
}
/* The offset is only valid for the current modelview.
* Setting a new modelview will add the offset to that matrix
* and reset the internal offset to 0. */
void
ops_offset (RenderOpBuilder *builder,
float x,
float y)
{
builder->dx += x;
builder->dy += y;
}
void
ops_add (RenderOpBuilder *builder,
const RenderOp *op)
{
g_array_append_val (builder->render_ops, *op);
}