gtk/gsk/vulkan/resources
Benjamin Otte 330a8b1cdb vulkan: Convert blend shader
Same work as crossfade shader pretty much.
2023-06-04 19:42:01 +02:00
..
blendmode-clip-rounded.frag.spv vulkan: Rebuild SPIR-V files 2023-05-02 08:47:10 +02:00
blendmode-clip-rounded.vert.spv vulkan: Rebuild SPIR-V files 2023-05-02 08:47:10 +02:00
blendmode-clip.frag.spv vulkan: Rebuild SPIR-V files 2023-05-02 08:47:10 +02:00
blendmode-clip.vert.spv vulkan: Rebuild SPIR-V files 2023-05-02 08:47:10 +02:00
blendmode-rect-rounded.frag.spv
blendmode-rect.frag.spv
blendmode.frag vulkan: Convert blend shader 2023-06-04 19:42:01 +02:00
blendmode.frag.spv vulkan: Rebuild SPIR-V files 2023-05-02 08:47:10 +02:00
blendmode.vert vulkan: Convert blend shader 2023-06-04 19:42:01 +02:00
blendmode.vert.spv vulkan: Rebuild SPIR-V files 2023-05-02 08:47:10 +02:00
blur-clip-rounded.frag.spv vulkan: Rebuild SPIR-V files 2023-05-02 08:47:10 +02:00
blur-clip-rounded.vert.spv vulkan: Rebuild SPIR-V files 2023-05-02 08:47:10 +02:00
blur-clip.frag.spv vulkan: Rebuild SPIR-V files 2023-05-02 08:47:10 +02:00
blur-clip.vert.spv vulkan: Rebuild SPIR-V files 2023-05-02 08:47:10 +02:00
blur.frag vulkan: Implement bindless texture rendering 2023-06-04 19:42:01 +02:00
blur.frag.spv vulkan: Rebuild SPIR-V files 2023-05-02 08:47:10 +02:00
blur.vert vulkan: Implement bindless texture rendering 2023-06-04 19:42:01 +02:00
blur.vert.spv vulkan: Rebuild SPIR-V files 2023-05-02 08:47:10 +02:00
border-clip-rounded.frag.spv vulkan: Rebuild SPIR-V files 2023-05-02 08:47:10 +02:00
border-clip-rounded.vert.spv vulkan: Rebuild SPIR-V files 2023-05-02 08:47:10 +02:00
border-clip.frag.spv vulkan: Rebuild SPIR-V files 2023-05-02 08:47:10 +02:00
border-clip.vert.spv vulkan: Rebuild SPIR-V files 2023-05-02 08:47:10 +02:00
border.frag vulkan: Rewrite AA shaders to respect scale 2023-06-04 19:42:01 +02:00
border.frag.spv vulkan: Rebuild SPIR-V files 2023-05-02 08:47:10 +02:00
border.vert vulkan: Rewrite AA shaders to respect scale 2023-06-04 19:42:01 +02:00
border.vert.spv vulkan: Rebuild SPIR-V files 2023-05-02 08:47:10 +02:00
clip.frag.glsl vulkan: Rewrite AA shaders to respect scale 2023-06-04 19:42:01 +02:00
clip.vert.glsl vulkan: Make border shader handle fractional widths 2023-06-04 19:42:00 +02:00
color-clip-rounded.frag.spv vulkan: Rebuild SPIR-V files 2023-05-02 08:47:10 +02:00
color-clip-rounded.vert.spv vulkan: Rebuild SPIR-V files 2023-05-02 08:47:10 +02:00
color-clip.frag.spv vulkan: Rebuild SPIR-V files 2023-05-02 08:47:10 +02:00
color-clip.vert.spv vulkan: Rebuild SPIR-V files 2023-05-02 08:47:10 +02:00
color-matrix-clip-rounded.frag.spv vulkan: Rebuild SPIR-V files 2023-05-02 08:47:10 +02:00
color-matrix-clip-rounded.vert.spv vulkan: Rebuild SPIR-V files 2023-05-02 08:47:10 +02:00
color-matrix-clip.frag.spv vulkan: Rebuild SPIR-V files 2023-05-02 08:47:10 +02:00
color-matrix-clip.vert.spv vulkan: Rebuild SPIR-V files 2023-05-02 08:47:10 +02:00
color-matrix.frag vulkan: Implement bindless texture rendering 2023-06-04 19:42:01 +02:00
color-matrix.frag.spv vulkan: Rebuild SPIR-V files 2023-05-02 08:47:10 +02:00
color-matrix.vert vulkan: Implement bindless texture rendering 2023-06-04 19:42:01 +02:00
color-matrix.vert.spv vulkan: Rebuild SPIR-V files 2023-05-02 08:47:10 +02:00
color.frag vulkan: Rewrite AA shaders to respect scale 2023-06-04 19:42:01 +02:00
color.frag.spv vulkan: Rebuild SPIR-V files 2023-05-02 08:47:10 +02:00
color.vert vulkan: Split generic code off 2023-06-04 19:42:01 +02:00
color.vert.spv vulkan: Rebuild SPIR-V files 2023-05-02 08:47:10 +02:00
common.frag.glsl vulkan: Implement bindless texture rendering 2023-06-04 19:42:01 +02:00
common.vert.glsl vulkan: Split generic code off 2023-06-04 19:42:01 +02:00
constants.glsl vulkan: Add scale to push constants 2023-06-04 19:42:01 +02:00
crossfade-clip-rounded.frag.spv vulkan: Rebuild SPIR-V files 2023-05-02 08:47:10 +02:00
crossfade-clip-rounded.vert.spv vulkan: Rebuild SPIR-V files 2023-05-02 08:47:10 +02:00
crossfade-clip.frag.spv vulkan: Rebuild SPIR-V files 2023-05-02 08:47:10 +02:00
crossfade-clip.vert.spv vulkan: Rebuild SPIR-V files 2023-05-02 08:47:10 +02:00
crossfade-rect.vert.spv
crossfade.frag vulkan: Update the cross-fade shader 2023-06-04 19:42:01 +02:00
crossfade.frag.spv vulkan: Rebuild SPIR-V files 2023-05-02 08:47:10 +02:00
crossfade.vert vulkan: Update the cross-fade shader 2023-06-04 19:42:01 +02:00
crossfade.vert.spv vulkan: Rebuild SPIR-V files 2023-05-02 08:47:10 +02:00
ellipse.glsl vulkan: Rewrite rounded rectangle to use SDF distance 2023-06-04 19:42:00 +02:00
inset-shadow-clip-rounded.frag.spv vulkan: Rebuild SPIR-V files 2023-05-02 08:47:10 +02:00
inset-shadow-clip-rounded.vert.spv vulkan: Rebuild SPIR-V files 2023-05-02 08:47:10 +02:00
inset-shadow-clip.frag.spv vulkan: Rebuild SPIR-V files 2023-05-02 08:47:10 +02:00
inset-shadow-clip.vert.spv vulkan: Rebuild SPIR-V files 2023-05-02 08:47:10 +02:00
inset-shadow.frag
inset-shadow.frag.spv vulkan: Rebuild SPIR-V files 2023-05-02 08:47:10 +02:00
inset-shadow.vert vulkan: Split scale from matrix 2023-06-04 19:42:01 +02:00
inset-shadow.vert.spv vulkan: Rebuild SPIR-V files 2023-05-02 08:47:10 +02:00
linear-clip-rounded.frag.spv vulkan: Rebuild SPIR-V files 2023-05-02 08:47:10 +02:00
linear-clip-rounded.vert.spv vulkan: Rebuild SPIR-V files 2023-05-02 08:47:10 +02:00
linear-clip.frag.spv vulkan: Rebuild SPIR-V files 2023-05-02 08:47:10 +02:00
linear-clip.vert.spv vulkan: Rebuild SPIR-V files 2023-05-02 08:47:10 +02:00
linear.frag
linear.frag.spv vulkan: Rebuild SPIR-V files 2023-05-02 08:47:10 +02:00
linear.vert vulkan: Split scale from matrix 2023-06-04 19:42:01 +02:00
linear.vert.spv vulkan: Rebuild SPIR-V files 2023-05-02 08:47:10 +02:00
mask-clip-rounded.frag.spv vulkan: Rebuild SPIR-V files 2023-05-02 08:47:10 +02:00
mask-clip-rounded.vert.spv vulkan: Rebuild SPIR-V files 2023-05-02 08:47:10 +02:00
mask-clip.frag.spv vulkan: Rebuild SPIR-V files 2023-05-02 08:47:10 +02:00
mask-clip.vert.spv vulkan: Rebuild SPIR-V files 2023-05-02 08:47:10 +02:00
mask.frag vulkan: Implement bindless texture rendering 2023-06-04 19:42:01 +02:00
mask.frag.spv vulkan: Rebuild SPIR-V files 2023-05-02 08:47:10 +02:00
mask.vert vulkan: Implement bindless texture rendering 2023-06-04 19:42:01 +02:00
mask.vert.spv vulkan: Rebuild SPIR-V files 2023-05-02 08:47:10 +02:00
meson.build vulkan: Implement bindless texture rendering 2023-06-04 19:42:01 +02:00
outset-shadow-clip-rounded.frag.spv vulkan: Rebuild SPIR-V files 2023-05-02 08:47:10 +02:00
outset-shadow-clip-rounded.vert.spv vulkan: Rebuild SPIR-V files 2023-05-02 08:47:10 +02:00
outset-shadow-clip.frag.spv vulkan: Rebuild SPIR-V files 2023-05-02 08:47:10 +02:00
outset-shadow-clip.vert.spv vulkan: Rebuild SPIR-V files 2023-05-02 08:47:10 +02:00
outset-shadow.frag
outset-shadow.frag.spv vulkan: Rebuild SPIR-V files 2023-05-02 08:47:10 +02:00
outset-shadow.vert vulkan: Split scale from matrix 2023-06-04 19:42:01 +02:00
outset-shadow.vert.spv vulkan: Rebuild SPIR-V files 2023-05-02 08:47:10 +02:00
rect.frag.glsl vulkan: Start rework on shaders to allow antialiased drawing 2023-06-04 19:42:00 +02:00
rect.glsl vulkan: Rewrite AA shaders to respect scale 2023-06-04 19:42:01 +02:00
rect.vert.glsl vulkan: Start rework on shaders to allow antialiased drawing 2023-06-04 19:42:00 +02:00
rounded-rect.frag.glsl vulkan: Rewrite rounded rectangle to use SDF distance 2023-06-04 19:42:00 +02:00
rounded-rect.glsl vulkan: Rewrite AA shaders to respect scale 2023-06-04 19:42:01 +02:00
texture-clip-rounded.frag.spv vulkan: Rebuild SPIR-V files 2023-05-02 08:47:10 +02:00
texture-clip-rounded.vert.spv vulkan: Rebuild SPIR-V files 2023-05-02 08:47:10 +02:00
texture-clip.frag.spv vulkan: Rebuild SPIR-V files 2023-05-02 08:47:10 +02:00
texture-clip.vert.spv vulkan: Rebuild SPIR-V files 2023-05-02 08:47:10 +02:00
texture.frag vulkan: Implement bindless texture rendering 2023-06-04 19:42:01 +02:00
texture.frag.spv vulkan: Rebuild SPIR-V files 2023-05-02 08:47:10 +02:00
texture.vert vulkan: Implement bindless texture rendering 2023-06-04 19:42:01 +02:00
texture.vert.spv vulkan: Rebuild SPIR-V files 2023-05-02 08:47:10 +02:00