gtk/gsk/gl
Timm Bäder 33457b4035 gl renderer: Ensure texture sizes arent 0
We already ceil() the given float texture sizes here, so if they are
valid, the result should definitely be > 0. Textures with size 0 can't
be properly used, especially not as render targets, where they will
trigger an assertion failure later in a glCheckFramebuffer call.
2017-12-21 19:12:32 +01:00
..
gskgldriver.c gl renderer: Ensure texture sizes arent 0 2017-12-21 19:12:32 +01:00
gskgldriverprivate.h
gskglglyphcache.c
gskglglyphcacheprivate.h
gskglimage.c
gskglimageprivate.h
gskglprofiler.c
gskglprofilerprivate.h
gskglrenderer.c gl renderer: Fix inset and outset shadows in hidpi 2017-12-21 19:12:32 +01:00
gskglrendererprivate.h
gskglrenderops.c gl renderer: Don't render opacity nodes offscreen 2017-12-21 19:12:32 +01:00
gskglrenderopsprivate.h gl renderer: Don't render opacity nodes offscreen 2017-12-21 19:12:32 +01:00