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33457b4035
We already ceil() the given float texture sizes here, so if they are valid, the result should definitely be > 0. Textures with size 0 can't be properly used, especially not as render targets, where they will trigger an assertion failure later in a glCheckFramebuffer call. |
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.. | ||
gskgldriver.c | ||
gskgldriverprivate.h | ||
gskglglyphcache.c | ||
gskglglyphcacheprivate.h | ||
gskglimage.c | ||
gskglimageprivate.h | ||
gskglprofiler.c | ||
gskglprofilerprivate.h | ||
gskglrenderer.c | ||
gskglrendererprivate.h | ||
gskglrenderops.c | ||
gskglrenderopsprivate.h |