gtk/gdk/gdkglcontext.c
Chun-wei Fan cf0175ffce OpenGL/ES: Fix 'R' and 'B' bits inverted on Windows
We need to use GL_BGRA instead of GL_RGBA when doing glReadPixels() on
EGL on Windows (ANGLE) so that the red and blue bits won't be displayed
inverted.

Also fix the logic where we determine whether to bit blit or redraw
everything.
2020-07-30 14:30:13 +08:00

1249 lines
36 KiB
C

/* GDK - The GIMP Drawing Kit
*
* gdkglcontext.c: GL context abstraction
*
* Copyright © 2014 Emmanuele Bassi
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*/
/**
* SECTION:gdkglcontext
* @Title: GdkGLContext
* @Short_description: OpenGL draw context
*
* #GdkGLContext is an object representing the platform-specific
* OpenGL draw context.
*
* #GdkGLContexts are created for a #GdkSurface using
* gdk_surface_create_gl_context(), and the context will match the
* the characteristics of the surface.
*
* A #GdkGLContext is not tied to any particular normal framebuffer.
* For instance, it cannot draw to the #GdkSurface back buffer. The GDK
* repaint system is in full control of the painting to that. Instead,
* you can create render buffers or textures and use gdk_cairo_draw_from_gl()
* in the draw function of your widget to draw them. Then GDK will handle
* the integration of your rendering with that of other widgets.
*
* Support for #GdkGLContext is platform-specific, context creation
* can fail, returning %NULL context.
*
* A #GdkGLContext has to be made "current" in order to start using
* it, otherwise any OpenGL call will be ignored.
*
* ## Creating a new OpenGL context ##
*
* In order to create a new #GdkGLContext instance you need a
* #GdkSurface, which you typically get during the realize call
* of a widget.
*
* A #GdkGLContext is not realized until either gdk_gl_context_make_current(),
* or until it is realized using gdk_gl_context_realize(). It is possible to
* specify details of the GL context like the OpenGL version to be used, or
* whether the GL context should have extra state validation enabled after
* calling gdk_surface_create_gl_context() by calling gdk_gl_context_realize().
* If the realization fails you have the option to change the settings of the
* #GdkGLContext and try again.
*
* ## Using a GdkGLContext ##
*
* You will need to make the #GdkGLContext the current context
* before issuing OpenGL calls; the system sends OpenGL commands to
* whichever context is current. It is possible to have multiple
* contexts, so you always need to ensure that the one which you
* want to draw with is the current one before issuing commands:
*
* |[<!-- language="C" -->
* gdk_gl_context_make_current (context);
* ]|
*
* You can now perform your drawing using OpenGL commands.
*
* You can check which #GdkGLContext is the current one by using
* gdk_gl_context_get_current(); you can also unset any #GdkGLContext
* that is currently set by calling gdk_gl_context_clear_current().
*/
/**
* GdkGLContext:
*
* The GdkGLContext struct contains only private fields and
* should not be accessed directly.
*/
#include "config.h"
#include "gdkglcontextprivate.h"
#include "gdkdisplayprivate.h"
#include "gdkinternals.h"
#include "gdkintl.h"
#include "gdk-private.h"
#ifdef GDK_WINDOWING_WIN32
# include "gdk/win32/gdkwin32.h"
#endif
#include <epoxy/gl.h>
typedef struct {
GdkGLContext *shared_context;
int major;
int minor;
int gl_version;
guint realized : 1;
guint use_texture_rectangle : 1;
guint has_gl_framebuffer_blit : 1;
guint has_frame_terminator : 1;
guint has_khr_debug : 1;
guint use_khr_debug : 1;
guint has_unpack_subimage : 1;
guint has_debug_output : 1;
guint extensions_checked : 1;
guint debug_enabled : 1;
guint forward_compatible : 1;
guint is_legacy : 1;
int use_es;
int max_debug_label_length;
GdkGLContextPaintData *paint_data;
} GdkGLContextPrivate;
enum {
PROP_0,
PROP_SHARED_CONTEXT,
LAST_PROP
};
static GParamSpec *obj_pspecs[LAST_PROP] = { NULL, };
G_DEFINE_QUARK (gdk-gl-error-quark, gdk_gl_error)
G_DEFINE_ABSTRACT_TYPE_WITH_PRIVATE (GdkGLContext, gdk_gl_context, GDK_TYPE_DRAW_CONTEXT)
static GPrivate thread_current_context = G_PRIVATE_INIT (g_object_unref);
static void
gdk_gl_context_clear_old_updated_area (GdkGLContext *context)
{
int i;
for (i = 0; i < 2; i++)
{
g_clear_pointer (&context->old_updated_area[i], cairo_region_destroy);
}
}
static void
gdk_gl_context_dispose (GObject *gobject)
{
GdkGLContext *context = GDK_GL_CONTEXT (gobject);
GdkGLContextPrivate *priv = gdk_gl_context_get_instance_private (context);
GdkGLContext *current;
gdk_gl_context_clear_old_updated_area (context);
current = g_private_get (&thread_current_context);
if (current == context)
g_private_replace (&thread_current_context, NULL);
g_clear_object (&priv->shared_context);
G_OBJECT_CLASS (gdk_gl_context_parent_class)->dispose (gobject);
}
static void
gdk_gl_context_finalize (GObject *gobject)
{
GdkGLContext *context = GDK_GL_CONTEXT (gobject);
GdkGLContextPrivate *priv = gdk_gl_context_get_instance_private (context);
g_clear_pointer (&priv->paint_data, g_free);
G_OBJECT_CLASS (gdk_gl_context_parent_class)->finalize (gobject);
}
static void
gdk_gl_context_set_property (GObject *gobject,
guint prop_id,
const GValue *value,
GParamSpec *pspec)
{
GdkGLContextPrivate *priv = gdk_gl_context_get_instance_private ((GdkGLContext *) gobject);
switch (prop_id)
{
case PROP_SHARED_CONTEXT:
{
GdkGLContext *context = g_value_get_object (value);
if (context != NULL)
priv->shared_context = g_object_ref (context);
}
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (gobject, prop_id, pspec);
}
}
static void
gdk_gl_context_get_property (GObject *gobject,
guint prop_id,
GValue *value,
GParamSpec *pspec)
{
GdkGLContextPrivate *priv = gdk_gl_context_get_instance_private ((GdkGLContext *) gobject);
switch (prop_id)
{
case PROP_SHARED_CONTEXT:
g_value_set_object (value, priv->shared_context);
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (gobject, prop_id, pspec);
}
}
void
gdk_gl_context_upload_texture (GdkGLContext *context,
const guchar *data,
int width,
int height,
int stride,
guint texture_target)
{
GdkGLContextPrivate *priv = gdk_gl_context_get_instance_private (context);
g_return_if_fail (GDK_IS_GL_CONTEXT (context));
/* GL_UNPACK_ROW_LENGTH is available on desktop GL, OpenGL ES >= 3.0, or if
* the GL_EXT_unpack_subimage extension for OpenGL ES 2.0 is available
*/
if (!priv->use_es ||
(priv->use_es && (priv->gl_version >= 30 || priv->has_unpack_subimage)))
{
glPixelStorei (GL_UNPACK_ALIGNMENT, 4);
glPixelStorei (GL_UNPACK_ROW_LENGTH, stride / 4);
if (priv->use_es)
glTexImage2D (texture_target, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE,
data);
else
glTexImage2D (texture_target, 0, GL_RGBA, width, height, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV,
data);
glPixelStorei (GL_UNPACK_ROW_LENGTH, 0);
}
else
{
int i;
if (priv->use_es)
{
glTexImage2D (texture_target, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
for (i = 0; i < height; i++)
glTexSubImage2D (texture_target, 0, 0, i, width, 1, GL_RGBA, GL_UNSIGNED_BYTE, data + (i * stride));
}
else
{
glTexImage2D (texture_target, 0, GL_RGBA, width, height, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, NULL);
for (i = 0; i < height; i++)
glTexSubImage2D (texture_target, 0, 0, i, width, 1, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, data + (i * stride));
}
}
}
static gboolean
gdk_gl_context_real_realize (GdkGLContext *self,
GError **error)
{
g_set_error_literal (error, GDK_GL_ERROR, GDK_GL_ERROR_NOT_AVAILABLE,
"The current backend does not support OpenGL");
return FALSE;
}
static cairo_region_t *
gdk_gl_context_real_get_damage (GdkGLContext *context)
{
GdkSurface *surface = gdk_draw_context_get_surface (GDK_DRAW_CONTEXT (context));
return cairo_region_create_rectangle (&(GdkRectangle) {
0, 0,
gdk_surface_get_width (surface),
gdk_surface_get_height (surface)
});
}
static void
gdk_gl_context_real_begin_frame (GdkDrawContext *draw_context,
cairo_region_t *region)
{
GdkGLContext *context = GDK_GL_CONTEXT (draw_context);
GdkSurface *surface;
GdkGLContext *shared;
cairo_region_t *damage;
int ww, wh;
shared = gdk_gl_context_get_shared_context (context);
if (shared)
{
GDK_DRAW_CONTEXT_GET_CLASS (GDK_DRAW_CONTEXT (shared))->begin_frame (GDK_DRAW_CONTEXT (shared), region);
return;
}
damage = GDK_GL_CONTEXT_GET_CLASS (context)->get_damage (context);
if (context->old_updated_area[1])
cairo_region_destroy (context->old_updated_area[1]);
context->old_updated_area[1] = context->old_updated_area[0];
context->old_updated_area[0] = cairo_region_copy (region);
cairo_region_union (region, damage);
cairo_region_destroy (damage);
surface = gdk_draw_context_get_surface (draw_context);
ww = gdk_surface_get_width (surface) * gdk_surface_get_scale_factor (surface);
wh = gdk_surface_get_height (surface) * gdk_surface_get_scale_factor (surface);
gdk_gl_context_make_current (context);
/* Initial setup */
glClearColor (0.0f, 0.0f, 0.0f, 0.0f);
glDisable (GL_DEPTH_TEST);
glDisable (GL_BLEND);
glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
glViewport (0, 0, ww, wh);
}
static void
gdk_gl_context_real_end_frame (GdkDrawContext *draw_context,
cairo_region_t *painted)
{
GdkGLContext *context = GDK_GL_CONTEXT (draw_context);
GdkGLContext *shared;
shared = gdk_gl_context_get_shared_context (context);
if (shared)
{
GDK_DRAW_CONTEXT_GET_CLASS (GDK_DRAW_CONTEXT (shared))->end_frame (GDK_DRAW_CONTEXT (shared), painted);
return;
}
}
static void
gdk_gl_context_surface_resized (GdkDrawContext *draw_context)
{
GdkGLContext *context = GDK_GL_CONTEXT (draw_context);
gdk_gl_context_clear_old_updated_area (context);
}
static void
gdk_gl_context_class_init (GdkGLContextClass *klass)
{
GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
GdkDrawContextClass *draw_context_class = GDK_DRAW_CONTEXT_CLASS (klass);
klass->realize = gdk_gl_context_real_realize;
klass->get_damage = gdk_gl_context_real_get_damage;
draw_context_class->begin_frame = gdk_gl_context_real_begin_frame;
draw_context_class->end_frame = gdk_gl_context_real_end_frame;
draw_context_class->surface_resized = gdk_gl_context_surface_resized;
/**
* GdkGLContext:shared-context:
*
* The #GdkGLContext that this context is sharing data with, or %NULL
*/
obj_pspecs[PROP_SHARED_CONTEXT] =
g_param_spec_object ("shared-context",
P_("Shared context"),
P_("The GL context this context shares data with"),
GDK_TYPE_GL_CONTEXT,
G_PARAM_READWRITE |
G_PARAM_CONSTRUCT_ONLY |
G_PARAM_STATIC_STRINGS);
gobject_class->set_property = gdk_gl_context_set_property;
gobject_class->get_property = gdk_gl_context_get_property;
gobject_class->dispose = gdk_gl_context_dispose;
gobject_class->finalize = gdk_gl_context_finalize;
g_object_class_install_properties (gobject_class, LAST_PROP, obj_pspecs);
}
static void
gdk_gl_context_init (GdkGLContext *self)
{
GdkGLContextPrivate *priv = gdk_gl_context_get_instance_private (self);
priv->use_es = -1;
}
GdkGLContextPaintData *
gdk_gl_context_get_paint_data (GdkGLContext *context)
{
GdkGLContextPrivate *priv = gdk_gl_context_get_instance_private (context);
if (priv->paint_data == NULL)
{
priv->paint_data = g_new0 (GdkGLContextPaintData, 1);
priv->paint_data->is_legacy = priv->is_legacy;
priv->paint_data->use_es = priv->use_es;
}
return priv->paint_data;
}
gboolean
gdk_gl_context_use_texture_rectangle (GdkGLContext *context)
{
GdkGLContextPrivate *priv = gdk_gl_context_get_instance_private (context);
return priv->use_texture_rectangle;
}
gboolean
gdk_gl_context_has_framebuffer_blit (GdkGLContext *context)
{
GdkGLContextPrivate *priv = gdk_gl_context_get_instance_private (context);
return priv->has_gl_framebuffer_blit;
}
gboolean
gdk_gl_context_has_frame_terminator (GdkGLContext *context)
{
GdkGLContextPrivate *priv = gdk_gl_context_get_instance_private (context);
return priv->has_frame_terminator;
}
void
gdk_gl_context_push_debug_group (GdkGLContext *context,
const char *message)
{
GdkGLContextPrivate *priv = gdk_gl_context_get_instance_private (context);
if (priv->use_khr_debug)
glPushDebugGroupKHR (GL_DEBUG_SOURCE_APPLICATION, 0, -1, message);
}
void
gdk_gl_context_push_debug_group_printf (GdkGLContext *context,
const char *format,
...)
{
GdkGLContextPrivate *priv = gdk_gl_context_get_instance_private (context);
char *message;
va_list args;
if (priv->use_khr_debug)
{
int msg_len;
va_start (args, format);
message = g_strdup_vprintf (format, args);
va_end (args);
msg_len = MIN (priv->max_debug_label_length, strlen (message) - 1);
glPushDebugGroupKHR (GL_DEBUG_SOURCE_APPLICATION, 0, msg_len, message);
g_free (message);
}
}
void
gdk_gl_context_pop_debug_group (GdkGLContext *context)
{
GdkGLContextPrivate *priv = gdk_gl_context_get_instance_private (context);
if (priv->use_khr_debug)
glPopDebugGroupKHR ();
}
void
gdk_gl_context_label_object (GdkGLContext *context,
guint identifier,
guint name,
const char *label)
{
GdkGLContextPrivate *priv = gdk_gl_context_get_instance_private (context);
if (priv->use_khr_debug)
glObjectLabel (identifier, name, -1, label);
}
void
gdk_gl_context_label_object_printf (GdkGLContext *context,
guint identifier,
guint name,
const char *format,
...)
{
GdkGLContextPrivate *priv = gdk_gl_context_get_instance_private (context);
char *message;
va_list args;
if (priv->use_khr_debug)
{
int msg_len;
va_start (args, format);
message = g_strdup_vprintf (format, args);
va_end (args);
msg_len = MIN (priv->max_debug_label_length, strlen (message) - 1);
glObjectLabel (identifier, name, msg_len, message);
g_free (message);
}
}
gboolean
gdk_gl_context_has_unpack_subimage (GdkGLContext *context)
{
GdkGLContextPrivate *priv = gdk_gl_context_get_instance_private (context);
return priv->has_unpack_subimage;
}
/**
* gdk_gl_context_set_debug_enabled:
* @context: a #GdkGLContext
* @enabled: whether to enable debugging in the context
*
* Sets whether the #GdkGLContext should perform extra validations and
* run time checking. This is useful during development, but has
* additional overhead.
*
* The #GdkGLContext must not be realized or made current prior to
* calling this function.
*/
void
gdk_gl_context_set_debug_enabled (GdkGLContext *context,
gboolean enabled)
{
GdkGLContextPrivate *priv = gdk_gl_context_get_instance_private (context);
g_return_if_fail (GDK_IS_GL_CONTEXT (context));
g_return_if_fail (!priv->realized);
enabled = !!enabled;
priv->debug_enabled = enabled;
}
/**
* gdk_gl_context_get_debug_enabled:
* @context: a #GdkGLContext
*
* Retrieves the value set using gdk_gl_context_set_debug_enabled().
*
* Returns: %TRUE if debugging is enabled
*/
gboolean
gdk_gl_context_get_debug_enabled (GdkGLContext *context)
{
GdkGLContextPrivate *priv = gdk_gl_context_get_instance_private (context);
g_return_val_if_fail (GDK_IS_GL_CONTEXT (context), FALSE);
return priv->debug_enabled;
}
/**
* gdk_gl_context_set_forward_compatible:
* @context: a #GdkGLContext
* @compatible: whether the context should be forward compatible
*
* Sets whether the #GdkGLContext should be forward compatible.
*
* Forward compatibile contexts must not support OpenGL functionality that
* has been marked as deprecated in the requested version; non-forward
* compatible contexts, on the other hand, must support both deprecated and
* non deprecated functionality.
*
* The #GdkGLContext must not be realized or made current prior to calling
* this function.
*/
void
gdk_gl_context_set_forward_compatible (GdkGLContext *context,
gboolean compatible)
{
GdkGLContextPrivate *priv = gdk_gl_context_get_instance_private (context);
g_return_if_fail (GDK_IS_GL_CONTEXT (context));
g_return_if_fail (!priv->realized);
compatible = !!compatible;
priv->forward_compatible = compatible;
}
/**
* gdk_gl_context_get_forward_compatible:
* @context: a #GdkGLContext
*
* Retrieves the value set using gdk_gl_context_set_forward_compatible().
*
* Returns: %TRUE if the context should be forward compatible
*/
gboolean
gdk_gl_context_get_forward_compatible (GdkGLContext *context)
{
GdkGLContextPrivate *priv = gdk_gl_context_get_instance_private (context);
g_return_val_if_fail (GDK_IS_GL_CONTEXT (context), FALSE);
return priv->forward_compatible;
}
/**
* gdk_gl_context_set_required_version:
* @context: a #GdkGLContext
* @major: the major version to request
* @minor: the minor version to request
*
* Sets the major and minor version of OpenGL to request.
*
* Setting @major and @minor to zero will use the default values.
*
* The #GdkGLContext must not be realized or made current prior to calling
* this function.
*/
void
gdk_gl_context_set_required_version (GdkGLContext *context,
int major,
int minor)
{
GdkGLContextPrivate *priv = gdk_gl_context_get_instance_private (context);
gboolean force_gles = FALSE;
int version, min_ver;
#ifdef G_ENABLE_DEBUG
GdkDisplay *display;
#endif
g_return_if_fail (GDK_IS_GL_CONTEXT (context));
g_return_if_fail (!priv->realized);
/* this will take care of the default */
if (major == 0 && minor == 0)
{
priv->major = 0;
priv->minor = 0;
return;
}
version = (major * 100) + minor;
#ifdef G_ENABLE_DEBUG
display = gdk_draw_context_get_display (GDK_DRAW_CONTEXT (context));
force_gles = GDK_DISPLAY_DEBUG_CHECK (display, GL_GLES);
#endif
/* Enforce a minimum context version number of 3.2 for desktop GL,
* and 2.0 for GLES
*/
if (priv->use_es > 0 || force_gles)
min_ver = 200;
else
min_ver = 302;
if (version < min_ver)
{
g_warning ("gdk_gl_context_set_required_version - GL context versions less than 3.2 are not supported.");
version = min_ver;
}
priv->major = version / 100;
priv->minor = version % 100;
}
/**
* gdk_gl_context_get_required_version:
* @context: a #GdkGLContext
* @major: (out) (nullable): return location for the major version to request
* @minor: (out) (nullable): return location for the minor version to request
*
* Retrieves the major and minor version requested by calling
* gdk_gl_context_set_required_version().
*/
void
gdk_gl_context_get_required_version (GdkGLContext *context,
int *major,
int *minor)
{
GdkGLContextPrivate *priv = gdk_gl_context_get_instance_private (context);
gboolean force_gles = FALSE;
#ifdef G_ENABLE_DEBUG
GdkDisplay *display;
#endif
int default_major, default_minor;
int maj, min;
g_return_if_fail (GDK_IS_GL_CONTEXT (context));
#ifdef G_ENABLE_DEBUG
display = gdk_draw_context_get_display (GDK_DRAW_CONTEXT (context));
force_gles = GDK_DISPLAY_DEBUG_CHECK (display, GL_GLES);
#endif
/* Default fallback values for uninitialised contexts; we
* enforce a context version number of 3.2 for desktop GL,
* and 2.0 for GLES
*/
if (priv->use_es > 0 || force_gles)
{
default_major = 2;
default_minor = 0;
}
else
{
default_major = 3;
default_minor = 2;
}
if (priv->major > 0)
maj = priv->major;
else
maj = default_major;
if (priv->minor > 0)
min = priv->minor;
else
min = default_minor;
if (major != NULL)
*major = maj;
if (minor != NULL)
*minor = min;
}
/**
* gdk_gl_context_is_legacy:
* @context: a #GdkGLContext
*
* Whether the #GdkGLContext is in legacy mode or not.
*
* The #GdkGLContext must be realized before calling this function.
*
* When realizing a GL context, GDK will try to use the OpenGL 3.2 core
* profile; this profile removes all the OpenGL API that was deprecated
* prior to the 3.2 version of the specification. If the realization is
* successful, this function will return %FALSE.
*
* If the underlying OpenGL implementation does not support core profiles,
* GDK will fall back to a pre-3.2 compatibility profile, and this function
* will return %TRUE.
*
* You can use the value returned by this function to decide which kind
* of OpenGL API to use, or whether to do extension discovery, or what
* kind of shader programs to load.
*
* Returns: %TRUE if the GL context is in legacy mode
*/
gboolean
gdk_gl_context_is_legacy (GdkGLContext *context)
{
GdkGLContextPrivate *priv = gdk_gl_context_get_instance_private (context);
g_return_val_if_fail (GDK_IS_GL_CONTEXT (context), FALSE);
g_return_val_if_fail (priv->realized, FALSE);
return priv->is_legacy;
}
void
gdk_gl_context_set_is_legacy (GdkGLContext *context,
gboolean is_legacy)
{
GdkGLContextPrivate *priv = gdk_gl_context_get_instance_private (context);
priv->is_legacy = !!is_legacy;
}
/**
* gdk_gl_context_set_use_es:
* @context: a #GdkGLContext:
* @use_es: whether the context should use OpenGL ES instead of OpenGL,
* or -1 to allow auto-detection
*
* Requests that GDK create an OpenGL ES context instead of an OpenGL one,
* if the platform and windowing system allows it.
*
* The @context must not have been realized.
*
* By default, GDK will attempt to automatically detect whether the
* underlying GL implementation is OpenGL or OpenGL ES once the @context
* is realized.
*
* You should check the return value of gdk_gl_context_get_use_es() after
* calling gdk_gl_context_realize() to decide whether to use the OpenGL or
* OpenGL ES API, extensions, or shaders.
*/
void
gdk_gl_context_set_use_es (GdkGLContext *context,
int use_es)
{
GdkGLContextPrivate *priv = gdk_gl_context_get_instance_private (context);
g_return_if_fail (GDK_IS_GL_CONTEXT (context));
g_return_if_fail (!priv->realized);
if (priv->use_es != use_es)
priv->use_es = use_es;
}
/**
* gdk_gl_context_get_use_es:
* @context: a #GdkGLContext
*
* Checks whether the @context is using an OpenGL or OpenGL ES profile.
*
* Returns: %TRUE if the #GdkGLContext is using an OpenGL ES profile
*/
gboolean
gdk_gl_context_get_use_es (GdkGLContext *context)
{
GdkGLContextPrivate *priv = gdk_gl_context_get_instance_private (context);
g_return_val_if_fail (GDK_IS_GL_CONTEXT (context), FALSE);
if (!priv->realized)
return FALSE;
return priv->use_es > 0;
}
#ifdef G_ENABLE_CONSISTENCY_CHECKS
static void
gl_debug_message_callback (GLenum source,
GLenum type,
GLuint id,
GLenum severity,
GLsizei length,
const GLchar *message,
const void *user_data)
{
const char *message_source;
const char *message_type;
const char *message_severity;
if (severity == GL_DEBUG_SEVERITY_NOTIFICATION)
return;
switch (source)
{
case GL_DEBUG_SOURCE_API:
message_source = "API";
break;
case GL_DEBUG_SOURCE_WINDOW_SYSTEM:
message_source = "Window System";
break;
case GL_DEBUG_SOURCE_SHADER_COMPILER:
message_source = "Shader Compiler";
break;
case GL_DEBUG_SOURCE_THIRD_PARTY:
message_source = "Third Party";
break;
case GL_DEBUG_SOURCE_APPLICATION:
message_source = "Application";
break;
case GL_DEBUG_SOURCE_OTHER:
default:
message_source = "Other";
}
switch (type)
{
case GL_DEBUG_TYPE_ERROR:
message_type = "Error";
break;
case GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR:
message_type = "Deprecated Behavior";
break;
case GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR:
message_type = "Undefined Behavior";
break;
case GL_DEBUG_TYPE_PORTABILITY:
message_type = "Portability";
break;
case GL_DEBUG_TYPE_PERFORMANCE:
message_type = "Performance";
break;
case GL_DEBUG_TYPE_MARKER:
message_type = "Marker";
break;
case GL_DEBUG_TYPE_PUSH_GROUP:
message_type = "Push Group";
break;
case GL_DEBUG_TYPE_POP_GROUP:
message_type = "Pop Group";
break;
case GL_DEBUG_TYPE_OTHER:
default:
message_type = "Other";
}
switch (severity)
{
case GL_DEBUG_SEVERITY_HIGH:
message_severity = "High";
break;
case GL_DEBUG_SEVERITY_MEDIUM:
message_severity = "Medium";
break;
case GL_DEBUG_SEVERITY_LOW:
message_severity = "Low";
break;
case GL_DEBUG_SEVERITY_NOTIFICATION:
message_severity = "Notification";
break;
default:
message_severity = "Unknown";
}
g_warning ("OPENGL:\n Source: %s\n Type: %s\n Severity: %s\n Message: %s",
message_source, message_type, message_severity, message);
}
#endif
/**
* gdk_gl_context_realize:
* @context: a #GdkGLContext
* @error: return location for a #GError
*
* Realizes the given #GdkGLContext.
*
* It is safe to call this function on a realized #GdkGLContext.
*
* Returns: %TRUE if the context is realized
*/
gboolean
gdk_gl_context_realize (GdkGLContext *context,
GError **error)
{
GdkGLContextPrivate *priv = gdk_gl_context_get_instance_private (context);
g_return_val_if_fail (GDK_IS_GL_CONTEXT (context), FALSE);
if (priv->realized)
return TRUE;
priv->realized = GDK_GL_CONTEXT_GET_CLASS (context)->realize (context, error);
return priv->realized;
}
static void
gdk_gl_context_check_extensions (GdkGLContext *context)
{
GdkGLContextPrivate *priv = gdk_gl_context_get_instance_private (context);
gboolean has_npot, has_texture_rectangle;
gboolean gl_debug = FALSE;
#ifdef G_ENABLE_DEBUG
GdkDisplay *display;
#endif
if (!priv->realized)
return;
if (priv->extensions_checked)
return;
priv->gl_version = epoxy_gl_version ();
if (priv->use_es < 0)
priv->use_es = !epoxy_is_desktop_gl ();
priv->has_debug_output = epoxy_has_gl_extension ("GL_ARB_debug_output") ||
epoxy_has_gl_extension ("GL_KHR_debug");
#ifdef G_ENABLE_CONSISTENCY_CHECKS
if (priv->has_debug_output)
{
gdk_gl_context_make_current (context);
glEnable (GL_DEBUG_OUTPUT);
glEnable (GL_DEBUG_OUTPUT_SYNCHRONOUS);
glDebugMessageCallback (gl_debug_message_callback, NULL);
}
#endif
if (priv->use_es)
{
has_npot = priv->gl_version >= 20;
has_texture_rectangle = FALSE;
/* This should check for GL_NV_framebuffer_blit as well - see extension at:
*
* https://www.khronos.org/registry/gles/extensions/NV/NV_framebuffer_blit.txt
*
* for ANGLE, we can enable bit blitting if we have the
* GL_ANGLE_framebuffer_blit extension
*/
priv->has_gl_framebuffer_blit = epoxy_has_gl_extension ("GL_ANGLE_framebuffer_blit");
/* No OES version */
priv->has_frame_terminator = FALSE;
priv->has_unpack_subimage = epoxy_has_gl_extension ("GL_EXT_unpack_subimage");
priv->has_khr_debug = epoxy_has_gl_extension ("GL_KHR_debug");
}
else
{
has_npot = priv->gl_version >= 20 || epoxy_has_gl_extension ("GL_ARB_texture_non_power_of_two");
has_texture_rectangle = priv->gl_version >= 31 || epoxy_has_gl_extension ("GL_ARB_texture_rectangle");
priv->has_gl_framebuffer_blit = priv->gl_version >= 30 || epoxy_has_gl_extension ("GL_EXT_framebuffer_blit");
priv->has_frame_terminator = epoxy_has_gl_extension ("GL_GREMEDY_frame_terminator");
priv->has_unpack_subimage = TRUE;
priv->has_khr_debug = epoxy_has_gl_extension ("GL_KHR_debug");
/* We asked for a core profile, but we didn't get one, so we're in legacy mode */
if (priv->gl_version < 32)
priv->is_legacy = TRUE;
}
#ifdef G_ENABLE_DEBUG
display = gdk_draw_context_get_display (GDK_DRAW_CONTEXT (context));
gl_debug = GDK_DISPLAY_DEBUG_CHECK (display, GL_DEBUG);
#endif
if (priv->has_khr_debug && gl_debug)
{
priv->use_khr_debug = TRUE;
glGetIntegerv (GL_MAX_LABEL_LENGTH, &priv->max_debug_label_length);
}
if (!priv->use_es && GDK_DISPLAY_DEBUG_CHECK (gdk_draw_context_get_display (GDK_DRAW_CONTEXT (context)), GL_TEXTURE_RECT))
priv->use_texture_rectangle = TRUE;
else if (has_npot)
priv->use_texture_rectangle = FALSE;
else if (has_texture_rectangle)
priv->use_texture_rectangle = TRUE;
else
g_warning ("GL implementation doesn't support any form of non-power-of-two textures");
GDK_DISPLAY_NOTE (gdk_draw_context_get_display (GDK_DRAW_CONTEXT (context)), OPENGL,
g_message ("%s version: %d.%d (%s)\n"
"* GLSL version: %s\n"
"* Extensions checked:\n"
" - GL_ARB_texture_non_power_of_two: %s\n"
" - GL_ARB_texture_rectangle: %s\n"
" - GL_EXT_framebuffer_blit: %s\n"
" - GL_GREMEDY_frame_terminator: %s\n"
" - GL_KHR_debug: %s\n"
"* Using texture rectangle: %s",
priv->use_es ? "OpenGL ES" : "OpenGL",
priv->gl_version / 10, priv->gl_version % 10,
priv->is_legacy ? "legacy" : "core",
glGetString (GL_SHADING_LANGUAGE_VERSION),
has_npot ? "yes" : "no",
has_texture_rectangle ? "yes" : "no",
priv->has_gl_framebuffer_blit ? "yes" : "no",
priv->has_frame_terminator ? "yes" : "no",
priv->has_khr_debug ? "yes" : "no",
priv->use_texture_rectangle ? "yes" : "no"));
priv->extensions_checked = TRUE;
}
/**
* gdk_gl_context_make_current:
* @context: a #GdkGLContext
*
* Makes the @context the current one.
*/
void
gdk_gl_context_make_current (GdkGLContext *context)
{
GdkGLContextPrivate *priv = gdk_gl_context_get_instance_private (context);
GdkGLContext *current;
g_return_if_fail (GDK_IS_GL_CONTEXT (context));
current = g_private_get (&thread_current_context);
if (current == context)
return;
/* we need to realize the GdkGLContext if it wasn't explicitly realized */
if (!priv->realized)
{
GError *error = NULL;
gdk_gl_context_realize (context, &error);
if (error != NULL)
{
g_critical ("Could not realize the GL context: %s", error->message);
g_error_free (error);
return;
}
}
if (gdk_display_make_gl_context_current (gdk_draw_context_get_display (GDK_DRAW_CONTEXT (context)), context))
{
g_private_replace (&thread_current_context, g_object_ref (context));
gdk_gl_context_check_extensions (context);
}
}
/**
* gdk_gl_context_get_display:
* @context: a #GdkGLContext
*
* Retrieves the #GdkDisplay the @context is created for
*
* Returns: (nullable) (transfer none): a #GdkDisplay or %NULL
*/
GdkDisplay *
gdk_gl_context_get_display (GdkGLContext *context)
{
g_return_val_if_fail (GDK_IS_GL_CONTEXT (context), NULL);
return gdk_draw_context_get_display (GDK_DRAW_CONTEXT (context));
}
/**
* gdk_gl_context_get_surface:
* @context: a #GdkGLContext
*
* Retrieves the #GdkSurface used by the @context.
*
* Returns: (nullable) (transfer none): a #GdkSurface or %NULL
*/
GdkSurface *
gdk_gl_context_get_surface (GdkGLContext *context)
{
g_return_val_if_fail (GDK_IS_GL_CONTEXT (context), NULL);
return gdk_draw_context_get_surface (GDK_DRAW_CONTEXT (context));
}
/**
* gdk_gl_context_get_shared_context:
* @context: a #GdkGLContext
*
* Retrieves the #GdkGLContext that this @context share data with.
*
* Returns: (nullable) (transfer none): a #GdkGLContext or %NULL
*/
GdkGLContext *
gdk_gl_context_get_shared_context (GdkGLContext *context)
{
GdkGLContextPrivate *priv = gdk_gl_context_get_instance_private (context);
g_return_val_if_fail (GDK_IS_GL_CONTEXT (context), NULL);
return priv->shared_context;
}
/**
* gdk_gl_context_get_version:
* @context: a #GdkGLContext
* @major: (out): return location for the major version
* @minor: (out): return location for the minor version
*
* Retrieves the OpenGL version of the @context.
*
* The @context must be realized prior to calling this function.
*/
void
gdk_gl_context_get_version (GdkGLContext *context,
int *major,
int *minor)
{
GdkGLContextPrivate *priv = gdk_gl_context_get_instance_private (context);
g_return_if_fail (GDK_IS_GL_CONTEXT (context));
g_return_if_fail (priv->realized);
if (major != NULL)
*major = priv->gl_version / 10;
if (minor != NULL)
*minor = priv->gl_version % 10;
}
/**
* gdk_gl_context_clear_current:
*
* Clears the current #GdkGLContext.
*
* Any OpenGL call after this function returns will be ignored
* until gdk_gl_context_make_current() is called.
*/
void
gdk_gl_context_clear_current (void)
{
GdkGLContext *current;
current = g_private_get (&thread_current_context);
if (current != NULL)
{
if (gdk_display_make_gl_context_current (gdk_draw_context_get_display (GDK_DRAW_CONTEXT (current)), NULL))
g_private_replace (&thread_current_context, NULL);
}
}
/**
* gdk_gl_context_get_current:
*
* Retrieves the current #GdkGLContext.
*
* Returns: (nullable) (transfer none): the current #GdkGLContext, or %NULL
*/
GdkGLContext *
gdk_gl_context_get_current (void)
{
GdkGLContext *current;
current = g_private_get (&thread_current_context);
return current;
}
gboolean
gdk_gl_context_has_debug (GdkGLContext *self)
{
GdkGLContextPrivate *priv = gdk_gl_context_get_instance_private (self);
return priv->debug_enabled || priv->use_khr_debug;
}
/* This is currently private! */
/* When using GL/ES, don't flip the 'R' and 'B' bits on Windows/ANGLE for glReadPixels() */
gboolean
gdk_gl_context_use_es_bgra (GdkGLContext *context)
{
if (!gdk_gl_context_get_use_es (context))
return FALSE;
#ifdef GDK_WINDOWING_WIN32
if (GDK_WIN32_IS_GL_CONTEXT (context))
return TRUE;
#endif
return FALSE;
}