gtk/gsk/gl/gskglshadowlibraryprivate.h
Matthias Clasen a1c5a806b3 Convert headers to #pragma once
The conversion was done by guard2one.
2023-03-31 15:11:10 -04:00

43 lines
1.8 KiB
C

/* gskglshadowlibraryprivate.h
*
* Copyright 2020 Christian Hergert <chergert@redhat.com>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* SPDX-License-Identifier: LGPL-2.1-or-later
*/
#pragma once
#include "gskgltexturelibraryprivate.h"
G_BEGIN_DECLS
#define GSK_TYPE_GL_SHADOW_LIBRARY (gsk_gl_shadow_library_get_type())
G_DECLARE_FINAL_TYPE (GskGLShadowLibrary, gsk_gl_shadow_library, GSK, GL_SHADOW_LIBRARY, GObject)
GskGLShadowLibrary * gsk_gl_shadow_library_new (GskGLDriver *driver);
void gsk_gl_shadow_library_begin_frame (GskGLShadowLibrary *self);
guint gsk_gl_shadow_library_lookup (GskGLShadowLibrary *self,
const GskRoundedRect *outline,
float blur_radius);
void gsk_gl_shadow_library_insert (GskGLShadowLibrary *self,
const GskRoundedRect *outline,
float blur_radius,
guint texture_id);
G_END_DECLS