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2aba50efa0
This is a massive refactoring because it collects all the renderops of all renderpasses into one long array in the Render object. Lots of code in there is still flaky and needs cleanup. That will follow in further commits. Other than that it does work fine though.
143 lines
5.0 KiB
C
143 lines
5.0 KiB
C
#include "config.h"
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#include "gskvulkancolormatrixopprivate.h"
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#include "gskvulkanprivate.h"
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#include "vulkan/resources/color-matrix.vert.h"
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typedef struct _GskVulkanColorMatrixOp GskVulkanColorMatrixOp;
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struct _GskVulkanColorMatrixOp
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{
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GskVulkanOp op;
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GskVulkanImage *image;
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graphene_matrix_t color_matrix;
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graphene_vec4_t color_offset;
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graphene_rect_t rect;
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graphene_rect_t tex_rect;
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guint32 image_descriptor;
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};
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static void
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gsk_vulkan_color_matrix_op_finish (GskVulkanOp *op)
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{
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GskVulkanColorMatrixOp *self = (GskVulkanColorMatrixOp *) op;
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g_object_unref (self->image);
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}
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static void
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gsk_vulkan_color_matrix_op_print (GskVulkanOp *op,
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GString *string,
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guint indent)
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{
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GskVulkanColorMatrixOp *self = (GskVulkanColorMatrixOp *) op;
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print_indent (string, indent);
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print_rect (string, &self->rect);
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g_string_append (string, "color-matrix ");
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print_newline (string);
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}
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static void
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gsk_vulkan_color_matrix_op_collect_vertex_data (GskVulkanOp *op,
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guchar *data)
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{
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GskVulkanColorMatrixOp *self = (GskVulkanColorMatrixOp *) op;
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GskVulkanColorMatrixInstance *instance = (GskVulkanColorMatrixInstance *) (data + op->vertex_offset);
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instance->rect[0] = self->rect.origin.x;
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instance->rect[1] = self->rect.origin.y;
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instance->rect[2] = self->rect.size.width;
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instance->rect[3] = self->rect.size.height;
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instance->tex_rect[0] = self->tex_rect.origin.x;
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instance->tex_rect[1] = self->tex_rect.origin.y;
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instance->tex_rect[2] = self->tex_rect.size.width;
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instance->tex_rect[3] = self->tex_rect.size.height;
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graphene_matrix_to_float (&self->color_matrix, instance->color_matrix);
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graphene_vec4_to_float (&self->color_offset, instance->color_offset);
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instance->tex_id = self->image_descriptor;
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}
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static void
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gsk_vulkan_color_matrix_op_reserve_descriptor_sets (GskVulkanOp *op,
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GskVulkanRender *render)
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{
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GskVulkanColorMatrixOp *self = (GskVulkanColorMatrixOp *) op;
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self->image_descriptor = gsk_vulkan_render_get_image_descriptor (render,
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self->image,
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GSK_VULKAN_SAMPLER_DEFAULT);
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}
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static const GskVulkanOpClass GSK_VULKAN_COLOR_MATRIX_OP_CLASS = {
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GSK_VULKAN_OP_SIZE (GskVulkanColorMatrixOp),
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GSK_VULKAN_STAGE_COMMAND,
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"color-matrix",
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&gsk_vulkan_color_matrix_info,
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gsk_vulkan_color_matrix_op_finish,
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gsk_vulkan_color_matrix_op_print,
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gsk_vulkan_op_draw_upload,
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gsk_vulkan_op_draw_count_vertex_data,
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gsk_vulkan_color_matrix_op_collect_vertex_data,
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gsk_vulkan_color_matrix_op_reserve_descriptor_sets,
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gsk_vulkan_op_draw_command
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};
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void
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gsk_vulkan_color_matrix_op (GskVulkanRender *render,
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const char *clip_type,
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GskVulkanImage *image,
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const graphene_rect_t *rect,
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const graphene_point_t *offset,
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const graphene_rect_t *tex_rect,
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const graphene_matrix_t *color_matrix,
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const graphene_vec4_t *color_offset)
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{
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GskVulkanColorMatrixOp *self;
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self = (GskVulkanColorMatrixOp *) gsk_vulkan_op_alloc (render, &GSK_VULKAN_COLOR_MATRIX_OP_CLASS);
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((GskVulkanOp *) self)->clip_type = g_intern_string (clip_type);
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self->image = g_object_ref (image);
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graphene_rect_offset_r (rect, offset->x, offset->y, &self->rect);
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gsk_vulkan_normalize_tex_coords (&self->tex_rect, rect, tex_rect);
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self->color_matrix = *color_matrix;
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self->color_offset = *color_offset;
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}
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void
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gsk_vulkan_color_matrix_op_opacity (GskVulkanRender *render,
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const char *clip_type,
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GskVulkanImage *image,
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const graphene_rect_t *rect,
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const graphene_point_t *offset,
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const graphene_rect_t *tex_rect,
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float opacity)
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{
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graphene_matrix_t color_matrix;
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graphene_vec4_t color_offset;
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graphene_matrix_init_from_float (&color_matrix,
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(float[16]) {
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1.0, 0.0, 0.0, 0.0,
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0.0, 1.0, 0.0, 0.0,
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0.0, 0.0, 1.0, 0.0,
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0.0, 0.0, 0.0, opacity
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});
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graphene_vec4_init (&color_offset, 0.0, 0.0, 0.0, 0.0);
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gsk_vulkan_color_matrix_op (render,
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clip_type,
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image,
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rect,
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offset,
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tex_rect,
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&color_matrix,
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&color_offset);
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}
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