gtk/gdk/macos/GdkMacosCairoSubview.c
Christian Hergert d8192013f3 macos: add more aggressive clip to transparent subview
The Cairo implementation for the Macos backend uses a toplevel
window with full transparency and a series of NSView to create opaque
regions. This improves compositor performance because it allows the
display server to avoid costly blends.

However, we want to ensure we clip better when exposing the
transparent region so that we only expose the shadows/corners as
necessary.
2020-10-29 19:41:21 -07:00

203 lines
5.7 KiB
C

/* GdkMacosCairoSubview.c
*
* Copyright © 2020 Red Hat, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*
* SPDX-License-Identifier: LGPL-2.1-or-later
*/
#include "config.h"
#include <CoreGraphics/CoreGraphics.h>
#include <cairo-quartz.h>
#include "gdkinternals.h"
#import "GdkMacosCairoSubview.h"
#import "GdkMacosCairoView.h"
#include "gdkmacossurface-private.h"
@implementation GdkMacosCairoSubview
-(void)dealloc
{
g_clear_pointer (&self->clip, cairo_region_destroy);
[super dealloc];
}
-(BOOL)isOpaque
{
return _isOpaque;
}
-(BOOL)isFlipped
{
return YES;
}
-(GdkSurface *)gdkSurface
{
return GDK_SURFACE ([(GdkMacosBaseView *)[self superview] gdkSurface]);
}
-(void)drawRect:(NSRect)rect
{
CGContextRef cgContext;
GdkSurface *gdk_surface;
cairo_surface_t *dest;
const NSRect *rects = NULL;
NSView *root_view;
NSInteger n_rects = 0;
NSRect abs_bounds;
cairo_t *cr;
CGSize scale;
int scale_factor;
if (self->cairoSurface == NULL)
return;
/* Acquire everything we need to do translations, drawing, etc */
gdk_surface = [self gdkSurface];
scale_factor = gdk_surface_get_scale_factor (gdk_surface);
root_view = [[self window] contentView];
cgContext = [[NSGraphicsContext currentContext] CGContext];
abs_bounds = [self convertRect:[self bounds] toView:root_view];
CGContextSaveGState (cgContext);
/* Translate scaling to remove HiDPI scaling from CGContext as
* cairo will be doing that for us already.
*/
scale = CGSizeMake (1.0, 1.0);
scale = CGContextConvertSizeToDeviceSpace (cgContext, scale);
CGContextScaleCTM (cgContext, 1.0 / scale.width, 1.0 / scale.height);
/* Create the cairo surface to draw to the CGContext and translate
* coordinates so we can pretend we are in the same coordinate system
* as the GDK surface.
*/
dest = cairo_quartz_surface_create_for_cg_context (cgContext,
gdk_surface->width * scale_factor,
gdk_surface->height * scale_factor);
cairo_surface_set_device_scale (dest, scale_factor, scale_factor);
/* Create cairo context and translate things into the origin of
* the topmost contentView so that we just draw at 0,0 with a
* clip region to paint the surface.
*/
cr = cairo_create (dest);
cairo_translate (cr, -abs_bounds.origin.x, -abs_bounds.origin.y);
/* Apply the clip if provided one */
if (self->clip != NULL)
{
cairo_rectangle_int_t area;
n_rects = cairo_region_num_rectangles (self->clip);
for (guint i = 0; i < n_rects; i++)
{
cairo_region_get_rectangle (self->clip, i, &area);
cairo_rectangle (cr, area.x, area.y, area.width, area.height);
}
cairo_clip (cr);
}
/* Clip the cairo context based on the rectangles to be drawn
* within the bounding box :rect.
*/
[self getRectsBeingDrawn:&rects count:&n_rects];
for (NSInteger i = 0; i < n_rects; i++)
{
NSRect area = [self convertRect:rects[i] toView:root_view];
cairo_rectangle (cr,
area.origin.x, area.origin.y,
area.size.width, area.size.height);
}
cairo_clip (cr);
/* Now paint the surface (without blending) as we do not need
* any compositing here. The transparent regions (like shadows)
* are already on non-opaque layers.
*/
cairo_set_operator (cr, CAIRO_OPERATOR_SOURCE);
cairo_set_source_surface (cr, self->cairoSurface, 0, 0);
cairo_paint (cr);
/* Cleanup state, flush the surface to the backing layer, and
* restore GState for future use.
*/
cairo_destroy (cr);
cairo_surface_flush (dest);
cairo_surface_destroy (dest);
CGContextRestoreGState (cgContext);
}
-(void)setCairoSurface:(cairo_surface_t *)surface
withDamage:(cairo_region_t *)region
{
if (surface != self->cairoSurface)
{
g_clear_pointer (&self->cairoSurface, cairo_surface_destroy);
if (surface != NULL)
self->cairoSurface = cairo_surface_reference (surface);
}
if (region != NULL)
{
NSView *root_view = [[self window] contentView];
NSRect abs_bounds = [self convertRect:[self bounds] toView:root_view];
guint n_rects = cairo_region_num_rectangles (region);
for (guint i = 0; i < n_rects; i++)
{
cairo_rectangle_int_t rect;
NSRect nsrect;
cairo_region_get_rectangle (region, i, &rect);
nsrect = NSMakeRect (rect.x, rect.y, rect.width, rect.height);
if (NSIntersectsRect (abs_bounds, nsrect))
{
nsrect.origin.x -= abs_bounds.origin.x;
nsrect.origin.y -= abs_bounds.origin.y;
[self setNeedsDisplayInRect:nsrect];
}
}
}
for (id view in [self subviews])
[(GdkMacosCairoSubview *)view setCairoSurface:surface
withDamage:region];
}
-(void)setOpaque:(BOOL)opaque
{
self->_isOpaque = opaque;
}
-(void)setClip:(cairo_region_t*)region
{
if (region != self->clip)
{
g_clear_pointer (&self->clip, cairo_region_destroy);
if (region != NULL)
self->clip = cairo_region_reference (region);
}
}
@end