gtk/gsk/vulkan/gskvulkanlineargradientpipelineprivate.h
Benjamin Otte e3cc3f7841 vulkan: Make gradient shader use buffers
This allows putting any number of color stops into the buffer, so
fallbacks with too many stops are no longer necessary.
2023-06-08 21:53:06 +02:00

40 lines
2.5 KiB
C

#pragma once
#include <graphene.h>
#include "gskvulkanpipelineprivate.h"
#include "gskrendernode.h"
G_BEGIN_DECLS
#define GSK_VULKAN_LINEAR_GRADIENT_PIPELINE_MAX_COLOR_STOPS 8
typedef struct _GskVulkanLinearGradientPipelineLayout GskVulkanLinearGradientPipelineLayout;
#define GSK_TYPE_VULKAN_LINEAR_GRADIENT_PIPELINE (gsk_vulkan_linear_gradient_pipeline_get_type ())
G_DECLARE_FINAL_TYPE (GskVulkanLinearGradientPipeline, gsk_vulkan_linear_gradient_pipeline, GSK, VULKAN_LINEAR_GRADIENT_PIPELINE, GskVulkanPipeline)
GskVulkanPipeline * gsk_vulkan_linear_gradient_pipeline_new (GdkVulkanContext *context,
VkPipelineLayout layout,
const char *shader_name,
VkRenderPass render_pass);
void gsk_vulkan_linear_gradient_pipeline_collect_vertex_data
(GskVulkanLinearGradientPipeline*pipeline,
guchar *data,
const graphene_point_t *offset,
const graphene_rect_t *rect,
const graphene_point_t *start,
const graphene_point_t *end,
gboolean repeating,
gsize gradient_offset,
gsize n_stops);
gsize gsk_vulkan_linear_gradient_pipeline_draw (GskVulkanLinearGradientPipeline*pipeline,
VkCommandBuffer command_buffer,
gsize offset,
gsize n_commands);
G_END_DECLS