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d1135f9e3c
And add a default storage buffer that is used for per-frame temporary data. So far nothing is using this code, this is just infrastructure.
108 lines
5.4 KiB
C
108 lines
5.4 KiB
C
#pragma once
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#include <gdk/gdk.h>
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#include <gsk/gskrendernode.h>
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#include "gskvulkanimageprivate.h"
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#include "gskvulkanpipelineprivate.h"
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#include "gskvulkanrenderpassprivate.h"
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#include "gsk/gskprivate.h"
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G_BEGIN_DECLS
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typedef enum {
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GSK_VULKAN_PIPELINE_TEXTURE,
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GSK_VULKAN_PIPELINE_TEXTURE_CLIP,
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GSK_VULKAN_PIPELINE_TEXTURE_CLIP_ROUNDED,
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GSK_VULKAN_PIPELINE_COLOR,
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GSK_VULKAN_PIPELINE_COLOR_CLIP,
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GSK_VULKAN_PIPELINE_COLOR_CLIP_ROUNDED,
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GSK_VULKAN_PIPELINE_LINEAR_GRADIENT,
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GSK_VULKAN_PIPELINE_LINEAR_GRADIENT_CLIP,
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GSK_VULKAN_PIPELINE_LINEAR_GRADIENT_CLIP_ROUNDED,
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GSK_VULKAN_PIPELINE_COLOR_MATRIX,
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GSK_VULKAN_PIPELINE_COLOR_MATRIX_CLIP,
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GSK_VULKAN_PIPELINE_COLOR_MATRIX_CLIP_ROUNDED,
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GSK_VULKAN_PIPELINE_BORDER,
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GSK_VULKAN_PIPELINE_BORDER_CLIP,
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GSK_VULKAN_PIPELINE_BORDER_CLIP_ROUNDED,
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GSK_VULKAN_PIPELINE_INSET_SHADOW,
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GSK_VULKAN_PIPELINE_INSET_SHADOW_CLIP,
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GSK_VULKAN_PIPELINE_INSET_SHADOW_CLIP_ROUNDED,
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GSK_VULKAN_PIPELINE_OUTSET_SHADOW,
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GSK_VULKAN_PIPELINE_OUTSET_SHADOW_CLIP,
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GSK_VULKAN_PIPELINE_OUTSET_SHADOW_CLIP_ROUNDED,
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GSK_VULKAN_PIPELINE_BLUR,
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GSK_VULKAN_PIPELINE_BLUR_CLIP,
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GSK_VULKAN_PIPELINE_BLUR_CLIP_ROUNDED,
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GSK_VULKAN_PIPELINE_TEXT,
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GSK_VULKAN_PIPELINE_TEXT_CLIP,
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GSK_VULKAN_PIPELINE_TEXT_CLIP_ROUNDED,
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GSK_VULKAN_PIPELINE_COLOR_TEXT,
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GSK_VULKAN_PIPELINE_COLOR_TEXT_CLIP,
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GSK_VULKAN_PIPELINE_COLOR_TEXT_CLIP_ROUNDED,
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GSK_VULKAN_PIPELINE_CROSS_FADE,
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GSK_VULKAN_PIPELINE_CROSS_FADE_CLIP,
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GSK_VULKAN_PIPELINE_CROSS_FADE_CLIP_ROUNDED,
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GSK_VULKAN_PIPELINE_BLEND_MODE,
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GSK_VULKAN_PIPELINE_BLEND_MODE_CLIP,
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GSK_VULKAN_PIPELINE_BLEND_MODE_CLIP_ROUNDED,
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/* add more */
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GSK_VULKAN_N_PIPELINES
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} GskVulkanPipelineType;
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typedef enum {
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GSK_VULKAN_SAMPLER_DEFAULT,
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GSK_VULKAN_SAMPLER_REPEAT,
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GSK_VULKAN_SAMPLER_NEAREST
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} GskVulkanRenderSampler;
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GskVulkanRender * gsk_vulkan_render_new (GskRenderer *renderer,
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GdkVulkanContext *context);
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void gsk_vulkan_render_free (GskVulkanRender *self);
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gboolean gsk_vulkan_render_is_busy (GskVulkanRender *self);
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void gsk_vulkan_render_reset (GskVulkanRender *self,
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GskVulkanImage *target,
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const graphene_rect_t *rect,
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const cairo_region_t *clip);
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GskRenderer * gsk_vulkan_render_get_renderer (GskVulkanRender *self);
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void gsk_vulkan_render_add_cleanup_image (GskVulkanRender *self,
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GskVulkanImage *image);
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void gsk_vulkan_render_add_node (GskVulkanRender *self,
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GskRenderNode *node);
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void gsk_vulkan_render_add_render_pass (GskVulkanRender *self,
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GskVulkanRenderPass *pass);
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void gsk_vulkan_render_upload (GskVulkanRender *self);
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GskVulkanPipeline * gsk_vulkan_render_get_pipeline (GskVulkanRender *self,
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GskVulkanPipelineType pipeline_type);
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gsize gsk_vulkan_render_get_sampler_descriptor (GskVulkanRender *self,
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GskVulkanRenderSampler render_sampler);
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gsize gsk_vulkan_render_get_image_descriptor (GskVulkanRender *self,
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GskVulkanImage *source);
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gsize gsk_vulkan_render_get_buffer_descriptor (GskVulkanRender *self,
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GskVulkanBuffer *buffer);
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guchar * gsk_vulkan_render_get_buffer_memory (GskVulkanRender *self,
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gsize size,
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gsize alignment,
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gsize *out_offset);
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VkDescriptorSet gsk_vulkan_render_get_descriptor_set (GskVulkanRender *self);
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void gsk_vulkan_render_draw (GskVulkanRender *self);
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void gsk_vulkan_render_submit (GskVulkanRender *self);
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GdkTexture * gsk_vulkan_render_download_target (GskVulkanRender *self);
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VkFramebuffer gsk_vulkan_render_get_framebuffer (GskVulkanRender *self,
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GskVulkanImage *image);
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VkFence gsk_vulkan_render_get_fence (GskVulkanRender *self);
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G_END_DECLS
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