gtk/gsk/gpu/gskgputextureop.c
Benjamin Otte 153b78e2bc gpu: Add a ShaderOp.print_instance vfunc
... and add gsk_shader_op_print() to do the generic stuff.
2024-03-15 19:49:17 +01:00

72 lines
2.0 KiB
C

#include "config.h"
#include "gskgputextureopprivate.h"
#include "gskgpuframeprivate.h"
#include "gskgpuprintprivate.h"
#include "gskrectprivate.h"
#include "gpu/shaders/gskgputextureinstance.h"
typedef struct _GskGpuTextureOp GskGpuTextureOp;
struct _GskGpuTextureOp
{
GskGpuShaderOp op;
};
static void
gsk_gpu_texture_op_print_instance (GskGpuShaderOp *shader,
gpointer instance_,
GString *string)
{
GskGpuTextureInstance *instance = (GskGpuTextureInstance *) instance_;
gsk_gpu_print_rect (string, instance->rect);
gsk_gpu_print_image_descriptor (string, shader->desc, instance->tex_id);
}
static const GskGpuShaderOpClass GSK_GPU_TEXTURE_OP_CLASS = {
{
GSK_GPU_OP_SIZE (GskGpuTextureOp),
GSK_GPU_STAGE_SHADER,
gsk_gpu_shader_op_finish,
gsk_gpu_shader_op_print,
#ifdef GDK_RENDERING_VULKAN
gsk_gpu_shader_op_vk_command,
#endif
gsk_gpu_shader_op_gl_command
},
"gskgputexture",
sizeof (GskGpuTextureInstance),
#ifdef GDK_RENDERING_VULKAN
&gsk_gpu_texture_info,
#endif
gsk_gpu_texture_op_print_instance,
gsk_gpu_texture_setup_attrib_locations,
gsk_gpu_texture_setup_vao
};
void
gsk_gpu_texture_op (GskGpuFrame *frame,
GskGpuShaderClip clip,
GskGpuDescriptors *desc,
guint32 descriptor,
const graphene_rect_t *rect,
const graphene_point_t *offset,
const graphene_rect_t *tex_rect)
{
GskGpuTextureInstance *instance;
gsk_gpu_shader_op_alloc (frame,
&GSK_GPU_TEXTURE_OP_CLASS,
0,
clip,
desc,
&instance);
gsk_gpu_rect_to_float (rect, offset, instance->rect);
gsk_gpu_rect_to_float (tex_rect, offset, instance->tex_rect);
instance->tex_id = descriptor;
}