mirror of
https://gitlab.gnome.org/GNOME/gtk.git
synced 2024-11-11 11:20:12 +00:00
a75d995bd4
This is the first shader using two textures. It almost works.
22 lines
551 B
GLSL
22 lines
551 B
GLSL
#version 420 core
|
|
|
|
#include "clip.frag.glsl"
|
|
|
|
layout(location = 0) in vec2 inPos;
|
|
layout(location = 1) in vec2 inStartTexCoord;
|
|
layout(location = 2) in vec2 inEndTexCoord;
|
|
layout(location = 3) in float inProgress;
|
|
|
|
layout(set = 0, binding = 0) uniform sampler2D startTexture;
|
|
layout(set = 1, binding = 0) uniform sampler2D endTexture;
|
|
|
|
layout(location = 0) out vec4 color;
|
|
|
|
void main()
|
|
{
|
|
vec4 start = texture (startTexture, inStartTexCoord);
|
|
vec4 end = texture (endTexture, inEndTexCoord);
|
|
|
|
color = clip (inPos, mix (start, end, inProgress));
|
|
}
|