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5577fde990
This is what it does, and the name blend is easily confused with blend-mode.
16 lines
294 B
GLSL
16 lines
294 B
GLSL
#version 420 core
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#include "clip.frag.glsl"
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layout(location = 0) in vec2 inPos;
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layout(location = 1) in vec2 inTexCoord;
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layout(set = 0, binding = 0) uniform sampler2D inTexture;
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layout(location = 0) out vec4 color;
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void main()
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{
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color = clip (inPos, texture (inTexture, inTexCoord));
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}
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