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d8de23bef6
... as round() is being used, which is for C99 and later. fallback-c89.c includes math.h as well.
217 lines
6.8 KiB
C
217 lines
6.8 KiB
C
/* GTK - The GIMP Toolkit
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* Copyright (C) 2014 Lieven van der Heide
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "config.h"
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#include "gtkkineticscrolling.h"
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#include <stdio.h>
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#include "fallback-c89.c"
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/*
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* All our curves are second degree linear differential equations, and
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* so they can always be written as linear combinations of 2 base
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* solutions. c1 and c2 are the coefficients to these two base solutions,
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* and are computed from the initial position and velocity.
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*
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* In the case of simple deceleration, the differential equation is
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*
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* y'' = -my'
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*
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* With m the resistence factor. For this we use the following 2
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* base solutions:
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*
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* f1(x) = 1
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* f2(x) = exp(-mx)
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*
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* In the case of overshoot, the differential equation is
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*
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* y'' = -my' - ky
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*
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* With m the resistance, and k the spring stiffness constant. We let
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* k = m^2 / 4, so that the system is critically damped (ie, returns to its
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* equilibrium position as quickly as possible, without oscillating), and offset
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* the whole thing, such that the equilibrium position is at 0. This gives the
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* base solutions
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*
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* f1(x) = exp(-mx / 2)
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* f2(x) = t exp(-mx / 2)
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*/
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typedef enum {
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GTK_KINETIC_SCROLLING_PHASE_DECELERATING,
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GTK_KINETIC_SCROLLING_PHASE_OVERSHOOTING,
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GTK_KINETIC_SCROLLING_PHASE_FINISHED,
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} GtkKineticScrollingPhase;
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struct _GtkKineticScrolling
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{
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GtkKineticScrollingPhase phase;
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gdouble lower;
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gdouble upper;
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gdouble overshoot_width;
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gdouble decel_friction;
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gdouble overshoot_friction;
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gdouble c1;
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gdouble c2;
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gdouble equilibrium_position;
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gdouble t;
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gdouble position;
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gdouble velocity;
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};
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static void gtk_kinetic_scrolling_init_overshoot (GtkKineticScrolling *data,
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gdouble equilibrium_position,
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gdouble initial_position,
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gdouble initial_velocity);
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GtkKineticScrolling *
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gtk_kinetic_scrolling_new (gdouble lower,
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gdouble upper,
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gdouble overshoot_width,
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gdouble decel_friction,
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gdouble overshoot_friction,
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gdouble initial_position,
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gdouble initial_velocity)
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{
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GtkKineticScrolling *data;
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data = g_slice_new0 (GtkKineticScrolling);
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data->lower = lower;
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data->upper = upper;
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data->decel_friction = decel_friction;
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data->overshoot_friction = overshoot_friction;
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if(initial_position < lower)
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{
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gtk_kinetic_scrolling_init_overshoot (data,
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lower,
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initial_position,
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initial_velocity);
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}
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else if(initial_position > upper)
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{
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gtk_kinetic_scrolling_init_overshoot (data,
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upper,
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initial_position,
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initial_velocity);
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}
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else
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{
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data->phase = GTK_KINETIC_SCROLLING_PHASE_DECELERATING;
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data->c1 = initial_velocity / decel_friction + initial_position;
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data->c2 = -initial_velocity / decel_friction;
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data->t = 0;
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data->position = initial_position;
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data->velocity = initial_velocity;
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}
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return data;
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}
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void
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gtk_kinetic_scrolling_free (GtkKineticScrolling *kinetic)
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{
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g_slice_free (GtkKineticScrolling, kinetic);
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}
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static void
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gtk_kinetic_scrolling_init_overshoot (GtkKineticScrolling *data,
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gdouble equilibrium_position,
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gdouble initial_position,
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gdouble initial_velocity)
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{
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data->phase = GTK_KINETIC_SCROLLING_PHASE_OVERSHOOTING;
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data->equilibrium_position = equilibrium_position;
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data->c1 = initial_position - equilibrium_position;
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data->c2 = initial_velocity + data->overshoot_friction / 2 * data->c1;
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data->t = 0;
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}
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gboolean
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gtk_kinetic_scrolling_tick (GtkKineticScrolling *data,
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gdouble time_delta,
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gdouble *position)
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{
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switch(data->phase)
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{
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case GTK_KINETIC_SCROLLING_PHASE_DECELERATING:
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{
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gdouble exp_part;
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data->t += time_delta;
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exp_part = exp (-data->decel_friction * data->t);
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data->position = data->c1 + data->c2 * exp_part;
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data->velocity = -data->decel_friction * data->c2 * exp_part;
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if(data->position < data->lower)
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{
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gtk_kinetic_scrolling_init_overshoot(data,data->lower,data->position,data->velocity);
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}
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else if(data->position > data->upper)
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{
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gtk_kinetic_scrolling_init_overshoot(data, data->upper, data->position, data->velocity);
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}
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else if(fabs(data->velocity) < 1)
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{
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data->phase = GTK_KINETIC_SCROLLING_PHASE_FINISHED;
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data->position = round(data->position);
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data->velocity = 0;
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}
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break;
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}
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case GTK_KINETIC_SCROLLING_PHASE_OVERSHOOTING:
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{
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gdouble exp_part, position;
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data->t += time_delta;
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exp_part = exp(-data->overshoot_friction / 2 * data->t);
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position = exp_part * (data->c1 + data->c2 * data->t);
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if (position < data->lower - 50 || position > data->upper + 50)
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{
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position = CLAMP (position, data->lower - 50, data->upper + 50);
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gtk_kinetic_scrolling_init_overshoot (data, data->equilibrium_position, position, 0);
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}
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else
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data->velocity = data->c2 * exp_part - data->overshoot_friction / 2 * position;
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data->position = position + data->equilibrium_position;
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if(fabs(position) < 0.1)
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{
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data->phase = GTK_KINETIC_SCROLLING_PHASE_FINISHED;
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data->position = data->equilibrium_position;
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data->velocity = 0;
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}
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break;
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}
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case GTK_KINETIC_SCROLLING_PHASE_FINISHED:
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break;
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}
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if (position)
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*position = data->position;
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return data->phase != GTK_KINETIC_SCROLLING_PHASE_FINISHED;
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}
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