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e9885f9cde
This adds a bunch of snazz to the gltransitions demo. It is perhaps a bit overloaded now, but it demos everything that we can do. Changes: * The fire shader is now not a bin, it just renders an animating background with no textures involved. * The stacks don't all start on the same page. * The shaderbin passes the mouse coordinate to the shader. * The shaderbin allows specifying a "border" so that you can cause effects outside the bin child (something that is new to gtk4). * All the buttons and the stacks are now in shader-bins that runs a wobbly-widget effect based on the mouse position that wobbles outside the child allocation.
24 lines
826 B
C
24 lines
826 B
C
#ifndef __GTK_SHADER_BIN_H__
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#define __GTK_SHADER_BIN_H__
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#include <gtk/gtk.h>
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G_BEGIN_DECLS
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#define GTK_TYPE_SHADER_BIN (gtk_shader_bin_get_type ())
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G_DECLARE_FINAL_TYPE (GtkShaderBin, gtk_shader_bin, GTK, SHADER_BIN, GtkWidget)
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GtkWidget *gtk_shader_bin_new (void);
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void gtk_shader_bin_add_shader (GtkShaderBin *self,
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GskGLShader *shader,
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GtkStateFlags state,
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GtkStateFlags state_mask,
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float extra_border);
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void gtk_shader_bin_set_child (GtkShaderBin *self,
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GtkWidget *child);
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GtkWidget *gtk_shader_bin_get_child (GtkShaderBin *self);
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G_END_DECLS
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#endif /* __GTK_SHADER_BIN_H__ */
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