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0581e38b09
The GL renderer was creating sripes for nodes that were scaled in particular ways, probably due to rounding errors. This testsuite focuses on one of those stripes to make sure they are gone.
8 lines
201 B
Plaintext
8 lines
201 B
Plaintext
clip {
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clip: 3950 3950 100 100;
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child: texture-scale {
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bounds: 0 0 19991 19991;
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filter: nearest;
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texture: url('data:,<svg><rect width="10" height="10" style="fill:red" /></svg>');
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}
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} |