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a8ff291a12
and add gsk_vulkan_shader_op_alloc() that sets it properly.
22 lines
1.3 KiB
C
22 lines
1.3 KiB
C
#pragma once
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#include "gskvulkanopprivate.h"
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G_BEGIN_DECLS
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void gsk_vulkan_cross_fade_op (GskVulkanRender *render,
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GskVulkanShaderClip clip,
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const graphene_rect_t *bounds,
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const graphene_point_t *offset,
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float progress,
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GskVulkanImage *start_image,
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const graphene_rect_t *start_rect,
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const graphene_rect_t *start_tex_rect,
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GskVulkanImage *end_image,
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const graphene_rect_t *end_rect,
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const graphene_rect_t *end_tex_rect);
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G_END_DECLS
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