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3efe1bef93
Pretty much a copy of the Vulkan border shader. A notable change is that the input arguments are changed, because GL gets confused if you put a mat4 at the end. |
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.. | ||
color.glsl | ||
common-gl.glsl | ||
common-vulkan.glsl | ||
common.glsl | ||
ellipse.glsl | ||
enums.glsl | ||
generate-header.py | ||
gradient.glsl | ||
gskgpuborder.glsl | ||
gskgputexture.glsl | ||
gskgpuuber.glsl | ||
meson.build | ||
pattern.glsl | ||
process-glsl-includes.py | ||
rect.glsl | ||
roundedrect.glsl |