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A GskGLShader is an abstraction of a GLSL fragment shader that can produce pixel values given inputs: * N (currently max 4) textures * Current arguments for the shader uniform Uniform types are: float,(u)int,bool,vec234) There is also a builder for the uniform arguments which are passed around as immutable GBytes in the built form. A GskGLShaderNode is a render node that renders a GskGLShader inside a specified rectangular bounds. It renders its child nodes as textures and passes those as texture arguments to the shader. You also pass it a uniform arguments object.
40 lines
1.1 KiB
C
40 lines
1.1 KiB
C
/* GSK - The GTK Scene Kit
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* Copyright 2016 Endless
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef __GSK_H__
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#define __GSK_H__
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#define __GSK_H_INSIDE__
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#include <gsk/gskenums.h>
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#include <gsk/gskrenderer.h>
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#include <gsk/gskrendernode.h>
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#include <gsk/gskroundedrect.h>
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#include <gsk/gsktransform.h>
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#include <gsk/gskglshader.h>
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#include <gsk/gskcairorenderer.h>
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#include <gsk/gsktypes.h>
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#include <gsk/gskenumtypes.h>
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#include <gsk/gsk-autocleanup.h>
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#undef __GSK_H_INSIDE__
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#endif /* __GSK_H__ */
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