gtk/gsk/vulkan/resources/constants.glsl
Matthias Clasen 900a4e4d31 gsk: Move shader resources
Move the resources of each renderer to its subdirectory.
We've previously done that for the ngl renderer, but it
is better to be consistent and do it for all the renderers.
2021-04-03 08:24:58 -04:00

12 lines
184 B
GLSL

#ifndef _CONSTANTS_
#define _CONSTANTS_
layout(push_constant) uniform PushConstants {
mat4 mvp;
vec4 clip_bounds;
vec4 clip_widths;
vec4 clip_heights;
} push;
#endif