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5ab8fde0bc
... and use it for glyphs. The name is a slight variation of the "coloring" name from the GL renderer. The functionality is exactly what the "glyph" shader from the Vulkan renderer does.
103 lines
2.9 KiB
C
103 lines
2.9 KiB
C
#include "config.h"
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#include "gskgpucolorizeopprivate.h"
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#include "gskgpuframeprivate.h"
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#include "gskgpuprintprivate.h"
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#include "gskrectprivate.h"
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#include "gpu/shaders/gskgpucolorizeinstance.h"
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typedef struct _GskGpuColorizeOp GskGpuColorizeOp;
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struct _GskGpuColorizeOp
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{
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GskGpuShaderOp op;
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GskGpuShaderImage image;
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};
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static void
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gsk_gpu_colorize_op_finish (GskGpuOp *op)
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{
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GskGpuColorizeOp *self = (GskGpuColorizeOp *) op;
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g_object_unref (self->image.image);
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}
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static void
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gsk_gpu_colorize_op_print (GskGpuOp *op,
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GskGpuFrame *frame,
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GString *string,
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guint indent)
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{
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GskGpuColorizeOp *self = (GskGpuColorizeOp *) op;
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GskGpuShaderOp *shader = (GskGpuShaderOp *) op;
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GskGpuColorizeInstance *instance;
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instance = (GskGpuColorizeInstance *) gsk_gpu_frame_get_vertex_data (frame, shader->vertex_offset);
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gsk_gpu_print_op (string, indent, "colorize");
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gsk_gpu_print_rect (string, instance->rect);
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gsk_gpu_print_image (string, self->image.image);
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gsk_gpu_print_rgba (string, instance->color);
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gsk_gpu_print_newline (string);
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}
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static const GskGpuShaderImage *
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gsk_gpu_colorize_op_get_images (GskGpuShaderOp *op,
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gsize *n_images)
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{
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GskGpuColorizeOp *self = (GskGpuColorizeOp *) op;
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*n_images = 1;
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return &self->image;
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}
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static const GskGpuShaderOpClass GSK_GPU_COLORIZE_OP_CLASS = {
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{
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GSK_GPU_OP_SIZE (GskGpuColorizeOp),
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GSK_GPU_STAGE_SHADER,
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gsk_gpu_colorize_op_finish,
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gsk_gpu_colorize_op_print,
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#ifdef GDK_RENDERING_VULKAN
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gsk_gpu_shader_op_vk_command,
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#endif
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gsk_gpu_shader_op_gl_command
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},
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"gskgpucolorize",
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sizeof (GskGpuColorizeInstance),
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#ifdef GDK_RENDERING_VULKAN
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&gsk_gpu_colorize_info,
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#endif
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gsk_gpu_colorize_op_get_images,
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gsk_gpu_colorize_setup_vao
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};
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void
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gsk_gpu_colorize_op (GskGpuFrame *frame,
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GskGpuShaderClip clip,
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GskGpuImage *image,
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const graphene_rect_t *rect,
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const graphene_point_t *offset,
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const graphene_rect_t *tex_rect,
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const GdkRGBA *color)
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{
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GskGpuColorizeInstance *instance;
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GskGpuColorizeOp *self;
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self = (GskGpuColorizeOp *) gsk_gpu_shader_op_alloc (frame,
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&GSK_GPU_COLORIZE_OP_CLASS,
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clip,
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&instance);
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gsk_gpu_rect_to_float (rect, offset, instance->rect);
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gsk_gpu_rect_to_float (tex_rect, offset, instance->tex_rect);
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self->image.image = g_object_ref (image);
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self->image.sampler = GSK_GPU_SAMPLER_DEFAULT;
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self->image.descriptor = gsk_gpu_frame_get_image_descriptor (frame, image, GSK_GPU_SAMPLER_DEFAULT);
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instance->tex_id = self->image.descriptor;
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gsk_gpu_rgba_to_float (color, instance->color);
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}
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