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d8db673fb7
Code was inspired mainly by https://madebyevan.com/shaders/fast-rounded-rectangle-shadows/ and https://pcwalton.github.io/_posts/2015-12-21-drawing-css-box-shadows-in-webrender.html So far the results aren't cached, that's the task of future commits.
24 lines
1.3 KiB
C
24 lines
1.3 KiB
C
#pragma once
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#include "gskgputypesprivate.h"
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#include "gsktypes.h"
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#include <graphene.h>
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G_BEGIN_DECLS
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void gsk_gpu_box_shadow_op (GskGpuFrame *frame,
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GskGpuShaderClip clip,
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gboolean inset,
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const graphene_rect_t *bounds,
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const GskRoundedRect *outline,
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const graphene_point_t *shadow_offset,
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float spread,
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float blur_radius,
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const graphene_point_t *offset,
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const GdkRGBA *color);
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G_END_DECLS
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