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1a85d569e3
This heaves over an inital chunk of code from the Vulkan renderer to execute shaders. The only shader that exists for now is a shader that draws a single texture. We use that to replace the blit op we were doing before.
294 lines
8.0 KiB
C
294 lines
8.0 KiB
C
#include "config.h"
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#include "gskgpuclipprivate.h"
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#include "gskrectprivate.h"
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#include "gskroundedrectprivate.h"
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#include "gsktransform.h"
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void
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gsk_gpu_clip_init_empty (GskGpuClip *clip,
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const graphene_rect_t *rect)
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{
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clip->type = GSK_GPU_CLIP_NONE;
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gsk_rounded_rect_init_from_rect (&clip->rect, rect, 0);
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}
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void
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gsk_gpu_clip_init_rect (GskGpuClip *clip,
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const graphene_rect_t *rect)
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{
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clip->type = GSK_GPU_CLIP_RECT;
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gsk_rounded_rect_init_from_rect (&clip->rect, rect, 0);
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}
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void
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gsk_gpu_clip_init_copy (GskGpuClip *self,
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const GskGpuClip *src)
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{
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self->type = src->type;
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gsk_rounded_rect_init_copy (&self->rect, &src->rect);
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}
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static gboolean
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gsk_gpu_clip_init_after_intersection (GskGpuClip *self,
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GskRoundedRectIntersection res)
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{
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if (res == GSK_INTERSECTION_NOT_REPRESENTABLE)
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return FALSE;
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if (res == GSK_INTERSECTION_EMPTY)
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self->type = GSK_GPU_CLIP_ALL_CLIPPED;
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else if (gsk_rounded_rect_is_rectilinear (&self->rect))
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self->type = GSK_GPU_CLIP_RECT;
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else
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self->type = GSK_GPU_CLIP_ROUNDED;
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return TRUE;
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}
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gboolean
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gsk_gpu_clip_intersect_rect (GskGpuClip *dest,
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const GskGpuClip *src,
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const graphene_rect_t *rect)
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{
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GskRoundedRectIntersection res;
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if (gsk_rect_contains_rect (rect, &src->rect.bounds))
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{
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gsk_gpu_clip_init_copy (dest, src);
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return TRUE;
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}
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if (!gsk_rect_intersects (rect, &src->rect.bounds))
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{
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dest->type = GSK_GPU_CLIP_ALL_CLIPPED;
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return TRUE;
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}
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switch (src->type)
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{
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case GSK_GPU_CLIP_ALL_CLIPPED:
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dest->type = GSK_GPU_CLIP_ALL_CLIPPED;
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break;
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case GSK_GPU_CLIP_NONE:
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gsk_gpu_clip_init_copy (dest, src);
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if (gsk_rect_intersection (&dest->rect.bounds, rect, &dest->rect.bounds))
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dest->type = GSK_GPU_CLIP_RECT;
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else
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dest->type = GSK_GPU_CLIP_ALL_CLIPPED;
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break;
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case GSK_GPU_CLIP_RECT:
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gsk_gpu_clip_init_copy (dest, src);
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if (!gsk_rect_intersection (&dest->rect.bounds, rect, &dest->rect.bounds))
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dest->type = GSK_GPU_CLIP_ALL_CLIPPED;
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break;
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case GSK_GPU_CLIP_ROUNDED:
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res = gsk_rounded_rect_intersect_with_rect (&src->rect, rect, &dest->rect);
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if (!gsk_gpu_clip_init_after_intersection (dest, res))
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return FALSE;
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break;
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default:
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g_assert_not_reached ();
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return FALSE;
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}
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return TRUE;
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}
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gboolean
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gsk_gpu_clip_intersect_rounded_rect (GskGpuClip *dest,
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const GskGpuClip *src,
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const GskRoundedRect *rounded)
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{
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GskRoundedRectIntersection res;
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if (gsk_rounded_rect_contains_rect (rounded, &src->rect.bounds))
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{
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gsk_gpu_clip_init_copy (dest, src);
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return TRUE;
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}
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if (!gsk_rect_intersects (&rounded->bounds, &src->rect.bounds))
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{
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dest->type = GSK_GPU_CLIP_ALL_CLIPPED;
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return TRUE;
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}
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switch (src->type)
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{
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case GSK_GPU_CLIP_ALL_CLIPPED:
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dest->type = GSK_GPU_CLIP_ALL_CLIPPED;
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break;
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case GSK_GPU_CLIP_NONE:
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case GSK_GPU_CLIP_RECT:
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res = gsk_rounded_rect_intersect_with_rect (rounded, &src->rect.bounds, &dest->rect);
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if (!gsk_gpu_clip_init_after_intersection (dest, res))
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return FALSE;
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break;
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case GSK_GPU_CLIP_ROUNDED:
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res = gsk_rounded_rect_intersection (&src->rect, rounded, &dest->rect);
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if (!gsk_gpu_clip_init_after_intersection (dest, res))
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return FALSE;
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break;
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default:
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g_assert_not_reached ();
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return FALSE;
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}
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return TRUE;
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}
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void
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gsk_gpu_clip_scale (GskGpuClip *dest,
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const GskGpuClip *src,
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float scale_x,
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float scale_y)
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{
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dest->type = src->type;
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gsk_rounded_rect_scale_affine (&dest->rect,
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&src->rect,
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1.0f / scale_x, 1.0f / scale_y,
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0, 0);
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}
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gboolean
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gsk_gpu_clip_transform (GskGpuClip *dest,
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const GskGpuClip *src,
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GskTransform *transform,
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const graphene_rect_t *viewport)
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{
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switch (src->type)
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{
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default:
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g_assert_not_reached();
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return FALSE;
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case GSK_GPU_CLIP_ALL_CLIPPED:
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gsk_gpu_clip_init_copy (dest, src);
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return TRUE;
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case GSK_GPU_CLIP_NONE:
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case GSK_GPU_CLIP_RECT:
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case GSK_GPU_CLIP_ROUNDED:
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switch (gsk_transform_get_category (transform))
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{
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case GSK_TRANSFORM_CATEGORY_IDENTITY:
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gsk_gpu_clip_init_copy (dest, src);
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return TRUE;
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case GSK_TRANSFORM_CATEGORY_2D_TRANSLATE:
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{
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float dx, dy;
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gsk_transform_to_translate (transform, &dx, &dy);
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gsk_gpu_clip_init_copy (dest, src);
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dest->rect.bounds.origin.x -= dx;
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dest->rect.bounds.origin.y -= dy;
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}
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return TRUE;
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case GSK_TRANSFORM_CATEGORY_2D_AFFINE:
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{
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float dx, dy, scale_x, scale_y;
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gsk_transform_to_affine (transform, &scale_x, &scale_y, &dx, &dy);
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scale_x = 1. / scale_x;
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scale_y = 1. / scale_y;
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gsk_gpu_clip_init_copy (dest, src);
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dest->rect.bounds.origin.x = (dest->rect.bounds.origin.x - dx) * scale_x;
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dest->rect.bounds.origin.y = (dest->rect.bounds.origin.y - dy) * scale_y;
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dest->rect.bounds.size.width *= scale_x;
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dest->rect.bounds.size.height *= scale_y;
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if (src->type == GSK_GPU_CLIP_ROUNDED)
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{
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dest->rect.corner[0].width *= scale_x;
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dest->rect.corner[0].height *= scale_y;
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dest->rect.corner[1].width *= scale_x;
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dest->rect.corner[1].height *= scale_y;
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dest->rect.corner[2].width *= scale_x;
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dest->rect.corner[2].height *= scale_y;
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dest->rect.corner[3].width *= scale_x;
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dest->rect.corner[3].height *= scale_y;
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}
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}
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return TRUE;
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case GSK_TRANSFORM_CATEGORY_UNKNOWN:
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case GSK_TRANSFORM_CATEGORY_ANY:
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case GSK_TRANSFORM_CATEGORY_3D:
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case GSK_TRANSFORM_CATEGORY_2D:
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default:
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return FALSE;
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}
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}
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}
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gboolean
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gsk_gpu_clip_may_intersect_rect (const GskGpuClip *self,
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const graphene_point_t *offset,
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const graphene_rect_t *rect)
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{
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graphene_rect_t r = *rect;
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r.origin.x += offset->x;
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r.origin.y += offset->y;
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switch (self->type)
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{
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default:
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g_assert_not_reached();
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case GSK_GPU_CLIP_ALL_CLIPPED:
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return FALSE;
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case GSK_GPU_CLIP_NONE:
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case GSK_GPU_CLIP_RECT:
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case GSK_GPU_CLIP_ROUNDED:
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return gsk_rect_intersects (&self->rect.bounds, &r);
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}
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}
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gboolean
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gsk_gpu_clip_contains_rect (const GskGpuClip *self,
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const graphene_point_t *offset,
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const graphene_rect_t *rect)
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{
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graphene_rect_t r = *rect;
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r.origin.x += offset->x;
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r.origin.y += offset->y;
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switch (self->type)
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{
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default:
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g_assert_not_reached();
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case GSK_GPU_CLIP_ALL_CLIPPED:
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return FALSE;
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case GSK_GPU_CLIP_NONE:
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case GSK_GPU_CLIP_RECT:
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return gsk_rect_contains_rect (&self->rect.bounds, &r);
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case GSK_GPU_CLIP_ROUNDED:
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return gsk_rounded_rect_contains_rect (&self->rect, &r);
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}
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}
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GskGpuShaderClip
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gsk_gpu_clip_get_shader_clip (const GskGpuClip *self,
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const graphene_point_t *offset,
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const graphene_rect_t *rect)
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{
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if (self->type == GSK_GPU_CLIP_NONE ||
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gsk_gpu_clip_contains_rect (self, offset, rect))
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return GSK_GPU_SHADER_CLIP_NONE;
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else if (self->type == GSK_GPU_CLIP_RECT)
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return GSK_GPU_SHADER_CLIP_RECT;
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else
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return GSK_GPU_SHADER_CLIP_ROUNDED;
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}
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