gtk/gsk/gpu/gsknglrenderer.c
Benjamin Otte 03cd652063 gpu: Disable the ubershader when shaders aren't nonuniform
If shaders don't support nonuniform indexing, we emulate it via if/else
ladders (or switch ladders) which get inlined by the GLSL compiles and
massively blow up the code.

And that makes compilation of the shaders take minutes and results in
shader code that isn't necessarily faster.

So we disable it on GL entirely and on Vulkan if the required features
aren't available.

As it's only an optimization and does not fall back to Cairo anymore,
this should be fine.
2024-01-07 08:18:36 +01:00

160 lines
4.6 KiB
C

#include "config.h"
#include "gsknglrendererprivate.h"
#include "gskgpuimageprivate.h"
#include "gskgpurendererprivate.h"
#include "gskgldeviceprivate.h"
#include "gskglframeprivate.h"
#include "gskglimageprivate.h"
#include "gdk/gdkdisplayprivate.h"
#include "gdk/gdkglcontextprivate.h"
struct _GskNglRenderer
{
GskGpuRenderer parent_instance;
GskGpuImage *backbuffer;
};
struct _GskNglRendererClass
{
GskGpuRendererClass parent_class;
};
G_DEFINE_TYPE (GskNglRenderer, gsk_ngl_renderer, GSK_TYPE_GPU_RENDERER)
static GdkDrawContext *
gsk_ngl_renderer_create_context (GskGpuRenderer *renderer,
GdkDisplay *display,
GdkSurface *surface,
GskGpuOptimizations *supported,
GError **error)
{
GdkGLContext *context;
if (surface)
context = gdk_surface_create_gl_context (surface, error);
else
context = gdk_display_create_gl_context (display, error);
if (context == NULL)
return NULL;
/* GLES 2 is not supported */
gdk_gl_context_set_required_version (context, 3, 0);
if (!gdk_gl_context_realize (context, error))
{
g_object_unref (context);
return NULL;
}
gdk_gl_context_make_current (context);
*supported = -1;
/* Shader compilation takes too long when texture() and get_float() calls
* use if/else ladders to avoid non-uniform indexing.
* And that is always true with GL.
*/
*supported &= ~GSK_GPU_OPTIMIZE_UBER;
if (!gdk_gl_context_check_version (context, "4.2", "9.9") &&
!epoxy_has_gl_extension ("GL_EXT_base_instance") &&
!epoxy_has_gl_extension ("GL_ARB_base_instance"))
*supported &= ~GSK_GPU_OPTIMIZE_GL_BASE_INSTANCE;
return GDK_DRAW_CONTEXT (context);
}
static void
gsk_ngl_renderer_make_current (GskGpuRenderer *renderer)
{
gdk_gl_context_make_current (GDK_GL_CONTEXT (gsk_gpu_renderer_get_context (renderer)));
}
static GskGpuImage *
gsk_ngl_renderer_get_backbuffer (GskGpuRenderer *renderer)
{
GskNglRenderer *self = GSK_NGL_RENDERER (renderer);
GdkDrawContext *context;
GdkSurface *surface;
double scale;
context = gsk_gpu_renderer_get_context (renderer);
surface = gdk_draw_context_get_surface (context);
scale = gsk_gpu_renderer_get_scale (renderer);
if (self->backbuffer == NULL ||
gsk_gpu_image_get_width (self->backbuffer) != ceil (gdk_surface_get_width (surface) * scale) ||
gsk_gpu_image_get_height (self->backbuffer) != ceil (gdk_surface_get_height (surface) * scale))
{
g_clear_object (&self->backbuffer);
self->backbuffer = gsk_gl_image_new_backbuffer (GSK_GL_DEVICE (gsk_gpu_renderer_get_device (renderer)),
GDK_MEMORY_DEFAULT /* FIXME */,
ceil (gdk_surface_get_width (surface) * scale),
ceil (gdk_surface_get_height (surface) * scale));
}
return self->backbuffer;
}
static void
gsk_ngl_renderer_wait (GskGpuRenderer *self,
GskGpuFrame **frame,
gsize n_frames)
{
}
static double
gsk_ngl_renderer_get_scale (GskGpuRenderer *self)
{
GdkDrawContext *context = gsk_gpu_renderer_get_context (self);
return gdk_gl_context_get_scale (GDK_GL_CONTEXT (context));
}
static GdkDmabufFormats *
gsk_ngl_renderer_get_dmabuf_formats (GskGpuRenderer *renderer)
{
GdkDisplay *display = GDK_DISPLAY (gdk_draw_context_get_display (gsk_gpu_renderer_get_context (renderer)));
return display->egl_dmabuf_formats;
}
static void
gsk_ngl_renderer_class_init (GskNglRendererClass *klass)
{
GskGpuRendererClass *gpu_renderer_class = GSK_GPU_RENDERER_CLASS (klass);
gpu_renderer_class->frame_type = GSK_TYPE_GL_FRAME;
gpu_renderer_class->get_device = gsk_gl_device_get_for_display;
gpu_renderer_class->create_context = gsk_ngl_renderer_create_context;
gpu_renderer_class->make_current = gsk_ngl_renderer_make_current;
gpu_renderer_class->get_backbuffer = gsk_ngl_renderer_get_backbuffer;
gpu_renderer_class->wait = gsk_ngl_renderer_wait;
gpu_renderer_class->get_scale = gsk_ngl_renderer_get_scale;
gpu_renderer_class->get_dmabuf_formats = gsk_ngl_renderer_get_dmabuf_formats;
}
static void
gsk_ngl_renderer_init (GskNglRenderer *self)
{
}
/**
* gsk_ngl_renderer_new:
*
* Creates an instance of the new experimental GL renderer.
*
* Returns: (transfer full): a new GL renderer
*/
GskRenderer *
gsk_ngl_renderer_new (void)
{
return g_object_new (GSK_TYPE_NGL_RENDERER, NULL);
}