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9045431bde
Use glDrawArraysInstancedBaseInstance() to draw. (Yay for GL naming.) That allows setting up the offset in the vertex array without having to glVertexAttribPointer() everything again. However, this is only supported since GL 4.2 and not at all in stock GLES, so we need to have code that can work without it. Fortunately, it is mandatory in Vulkan, so every recent GPU supports it. And if that GPU has a proper driver, it will also expose the GL extension for it. (Hint: You can check https://opengles.gpuinfo.org/listextensions.php for how many proper drivers exist outside of Mesa.)
198 lines
5.5 KiB
C
198 lines
5.5 KiB
C
#include "config.h"
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#include "gsk/vulkan/gskvulkanrenderer.h"
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#include "gskgpurendererprivate.h"
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#include "gskvulkandeviceprivate.h"
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#include "gskvulkanframeprivate.h"
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#include "gskvulkanimageprivate.h"
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#include "gdk/gdkdisplayprivate.h"
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struct _GskVulkanRenderer
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{
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GskGpuRenderer parent_instance;
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guint n_targets;
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GskGpuImage **targets;
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};
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struct _GskVulkanRendererClass
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{
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GskGpuRendererClass parent_class;
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};
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G_DEFINE_TYPE (GskVulkanRenderer, gsk_vulkan_renderer, GSK_TYPE_GPU_RENDERER)
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static void
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gsk_vulkan_renderer_free_targets (GskVulkanRenderer *self)
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{
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guint i;
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for (i = 0; i < self->n_targets; i++)
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{
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g_object_unref (self->targets[i]);
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}
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g_clear_pointer (&self->targets, g_free);
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self->n_targets = 0;
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}
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static void
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gsk_vulkan_renderer_update_images_cb (GdkVulkanContext *context,
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GskVulkanRenderer *self)
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{
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GskVulkanDevice *device;
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GdkSurface *surface;
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double scale;
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gsize width, height;
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guint i;
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surface = gsk_renderer_get_surface (GSK_RENDERER (self));
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if (surface == NULL)
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return;
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device = GSK_VULKAN_DEVICE (gsk_gpu_renderer_get_device (GSK_GPU_RENDERER (self)));
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gsk_vulkan_renderer_free_targets (self);
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self->n_targets = gdk_vulkan_context_get_n_images (context);
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self->targets = g_new (GskGpuImage *, self->n_targets);
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scale = gdk_surface_get_scale (surface);
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width = (gsize) ceil (gdk_surface_get_width (surface) * scale);
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height = (gsize) ceil (gdk_surface_get_height (surface) * scale);
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for (i = 0; i < self->n_targets; i++)
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{
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self->targets[i] = gsk_vulkan_image_new_for_swapchain (device,
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gdk_vulkan_context_get_image (context, i),
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gdk_vulkan_context_get_image_format (context),
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width, height);
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}
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}
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static GdkDrawContext *
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gsk_vulkan_renderer_create_context (GskGpuRenderer *renderer,
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GdkDisplay *display,
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GdkSurface *surface,
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GskGpuOptimizations *supported,
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GError **error)
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{
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GskVulkanRenderer *self = GSK_VULKAN_RENDERER (renderer);
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GdkVulkanContext *context;
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if (surface)
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context = gdk_surface_create_vulkan_context (surface, error);
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else
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context = gdk_display_create_vulkan_context (display, error);
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if (context == NULL)
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return NULL;
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g_signal_connect (context,
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"images-updated",
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G_CALLBACK (gsk_vulkan_renderer_update_images_cb),
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self);
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gsk_vulkan_renderer_update_images_cb (context, self);
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*supported = -1;
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return GDK_DRAW_CONTEXT (context);
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}
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static void
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gsk_vulkan_renderer_make_current (GskGpuRenderer *renderer)
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{
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}
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static GskGpuImage *
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gsk_vulkan_renderer_get_backbuffer (GskGpuRenderer *renderer)
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{
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GskVulkanRenderer *self = GSK_VULKAN_RENDERER (renderer);
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GdkVulkanContext *context;
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context = GDK_VULKAN_CONTEXT (gsk_gpu_renderer_get_context (renderer));
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return self->targets[gdk_vulkan_context_get_draw_index (context)];
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}
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static void
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gsk_vulkan_renderer_wait (GskGpuRenderer *renderer,
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GskGpuFrame **frames,
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gsize n_frames)
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{
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VkFence *fences;
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VkDevice vk_device;
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gsize i;
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vk_device = gsk_vulkan_device_get_vk_device (GSK_VULKAN_DEVICE (gsk_gpu_renderer_get_device (renderer)));
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fences = g_alloca (sizeof (VkFence) * n_frames);
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for (i = 0; i < n_frames; i++)
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{
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fences[i] = gsk_vulkan_frame_get_vk_fence (GSK_VULKAN_FRAME (frames[i]));
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}
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GSK_VK_CHECK (vkWaitForFences, vk_device,
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n_frames,
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fences,
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VK_FALSE,
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INT64_MAX);
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}
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static void
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gsk_vulkan_renderer_unrealize (GskRenderer *renderer)
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{
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GskVulkanRenderer *self = GSK_VULKAN_RENDERER (renderer);
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gsk_vulkan_renderer_free_targets (self);
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g_signal_handlers_disconnect_by_func (gsk_gpu_renderer_get_context (GSK_GPU_RENDERER (self)),
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gsk_vulkan_renderer_update_images_cb,
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self);
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GSK_RENDERER_CLASS (gsk_vulkan_renderer_parent_class)->unrealize (renderer);
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}
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static void
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gsk_vulkan_renderer_class_init (GskVulkanRendererClass *klass)
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{
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GskGpuRendererClass *gpu_renderer_class = GSK_GPU_RENDERER_CLASS (klass);
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GskRendererClass *renderer_class = GSK_RENDERER_CLASS (klass);
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gpu_renderer_class->frame_type = GSK_TYPE_VULKAN_FRAME;
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gpu_renderer_class->get_device = gsk_vulkan_device_get_for_display;
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gpu_renderer_class->create_context = gsk_vulkan_renderer_create_context;
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gpu_renderer_class->make_current = gsk_vulkan_renderer_make_current;
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gpu_renderer_class->get_backbuffer = gsk_vulkan_renderer_get_backbuffer;
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gpu_renderer_class->wait = gsk_vulkan_renderer_wait;
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renderer_class->unrealize = gsk_vulkan_renderer_unrealize;
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}
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static void
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gsk_vulkan_renderer_init (GskVulkanRenderer *self)
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{
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}
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/**
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* gsk_vulkan_renderer_new:
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*
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* Creates a new Vulkan renderer.
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*
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* The Vulkan renderer is a renderer that uses the Vulkan library for
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* rendering.
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*
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* This function is only available when GTK was compiled with Vulkan
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* support.
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*
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* Returns: a new Vulkan renderer
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**/
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GskRenderer *
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gsk_vulkan_renderer_new (void)
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{
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return g_object_new (GSK_TYPE_VULKAN_RENDERER, NULL);
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}
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