gtk/gsk/vulkan/gskvulkancolorpipelineprivate.h
Benjamin Otte d8b9c3ae96 vulkan: Track offset in the renderpass
This avoids emitting lots of push constant updates as most of the
transforms we have are simple translations to adjust drawing for the
next widget.
2023-06-04 19:42:01 +02:00

33 lines
1.9 KiB
C

#pragma once
#include <graphene.h>
#include "gskvulkanpipelineprivate.h"
G_BEGIN_DECLS
typedef struct _GskVulkanColorPipelineLayout GskVulkanColorPipelineLayout;
#define GSK_TYPE_VULKAN_COLOR_PIPELINE (gsk_vulkan_color_pipeline_get_type ())
G_DECLARE_FINAL_TYPE (GskVulkanColorPipeline, gsk_vulkan_color_pipeline, GSK, VULKAN_COLOR_PIPELINE, GskVulkanPipeline)
GskVulkanPipeline * gsk_vulkan_color_pipeline_new (GdkVulkanContext *context,
VkPipelineLayout layout,
const char *shader_name,
VkRenderPass render_pass);
gsize gsk_vulkan_color_pipeline_count_vertex_data (GskVulkanColorPipeline *pipeline);
void gsk_vulkan_color_pipeline_collect_vertex_data (GskVulkanColorPipeline *pipeline,
guchar *data,
const graphene_point_t *offset,
const graphene_rect_t *rect,
const GdkRGBA *color);
gsize gsk_vulkan_color_pipeline_draw (GskVulkanColorPipeline *pipeline,
VkCommandBuffer command_buffer,
gsize offset,
gsize n_commands);
G_END_DECLS