gtk/gsk/gl
Benjamin Otte 4d481ecb95 gsk: Refactor damage computation for GL renderer
Previously, we got the damage, then computed the changed area, then
started a frame with that changed area.

But starting a frame computes the damage for us.

So now we start a frame, then get the damage area from that, then
compute the change area.
2018-04-24 23:16:58 +02:00
..
gskgldriver.c gl renderer: Support large textures 2018-03-20 09:40:10 +01:00
gskgldriverprivate.h gl renderer: Support large textures 2018-03-20 09:40:10 +01:00
gskglglyphcache.c gsk/gl: Include cairo.h consistently 2018-03-28 22:05:17 +08:00
gskglglyphcacheprivate.h gsk: make logging per-renderer 2018-01-14 17:05:04 -05:00
gskglimage.c
gskglimageprivate.h gsk/gl: Include cairo.h consistently 2018-03-28 22:05:17 +08:00
gskglprofiler.c
gskglprofilerprivate.h
gskglrenderer.c gsk: Refactor damage computation for GL renderer 2018-04-24 23:16:58 +02:00
gskglrendererprivate.h
gskglrenderops.c gl renderer: Increase GArray size by 2 up front 2018-04-14 11:47:02 +02:00
gskglrenderopsprivate.h gl renderer: Render everyhing according to MV scale 2018-04-11 15:31:22 +02:00
gskshaderbuilder.c shaderbuilder: Insert newlines directly after defines 2018-03-30 23:15:04 +02:00
gskshaderbuilderprivate.h shaderbuilder: Remove unused API 2018-03-15 16:30:48 +01:00