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4d481ecb95
Previously, we got the damage, then computed the changed area, then started a frame with that changed area. But starting a frame computes the damage for us. So now we start a frame, then get the damage area from that, then compute the change area. |
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.. | ||
gskgldriver.c | ||
gskgldriverprivate.h | ||
gskglglyphcache.c | ||
gskglglyphcacheprivate.h | ||
gskglimage.c | ||
gskglimageprivate.h | ||
gskglprofiler.c | ||
gskglprofilerprivate.h | ||
gskglrenderer.c | ||
gskglrendererprivate.h | ||
gskglrenderops.c | ||
gskglrenderopsprivate.h | ||
gskshaderbuilder.c | ||
gskshaderbuilderprivate.h |