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1b2156493b
They are no longer a thing with the new way we manage textures.
80 lines
2.4 KiB
C
80 lines
2.4 KiB
C
#include "config.h"
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#include "gskgpumaskopprivate.h"
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#include "gskgpuframeprivate.h"
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#include "gskgpuprintprivate.h"
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#include "gskrectprivate.h"
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#include "gskenumtypes.h"
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#include "gpu/shaders/gskgpumaskinstance.h"
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typedef struct _GskGpuMaskOp GskGpuMaskOp;
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struct _GskGpuMaskOp
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{
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GskGpuShaderOp op;
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};
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static void
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gsk_gpu_mask_op_print_instance (GskGpuShaderOp *shader,
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gpointer instance_,
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GString *string)
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{
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GskGpuMaskInstance *instance = (GskGpuMaskInstance *) instance_;
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gsk_gpu_print_enum (string, GSK_TYPE_MASK_MODE, shader->variation);
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gsk_gpu_print_rect (string, instance->rect);
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gsk_gpu_print_image (string, shader->images[0]);
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gsk_gpu_print_image (string, shader->images[1]);
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}
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static const GskGpuShaderOpClass GSK_GPU_MASK_OP_CLASS = {
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{
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GSK_GPU_OP_SIZE (GskGpuMaskOp),
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GSK_GPU_STAGE_SHADER,
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gsk_gpu_shader_op_finish,
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gsk_gpu_shader_op_print,
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#ifdef GDK_RENDERING_VULKAN
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gsk_gpu_shader_op_vk_command,
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#endif
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gsk_gpu_shader_op_gl_command
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},
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"gskgpumask",
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gsk_gpu_mask_n_textures,
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sizeof (GskGpuMaskInstance),
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#ifdef GDK_RENDERING_VULKAN
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&gsk_gpu_mask_info,
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#endif
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gsk_gpu_mask_op_print_instance,
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gsk_gpu_mask_setup_attrib_locations,
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gsk_gpu_mask_setup_vao
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};
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void
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gsk_gpu_mask_op (GskGpuFrame *frame,
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GskGpuShaderClip clip,
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const graphene_rect_t *rect,
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const graphene_point_t *offset,
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float opacity,
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GskMaskMode mask_mode,
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const GskGpuShaderImage *source,
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const GskGpuShaderImage *mask)
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{
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GskGpuMaskInstance *instance;
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gsk_gpu_shader_op_alloc (frame,
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&GSK_GPU_MASK_OP_CLASS,
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gsk_gpu_color_states_create_equal (TRUE, TRUE),
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mask_mode,
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clip,
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(GskGpuImage *[2]) { source->image, mask->image },
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(GskGpuSampler[2]) { source->sampler, mask->sampler },
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&instance);
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gsk_gpu_rect_to_float (rect, offset, instance->rect);
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gsk_gpu_rect_to_float (source->bounds, offset, instance->source_rect);
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gsk_gpu_rect_to_float (mask->bounds, offset, instance->mask_rect);
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instance->opacity = opacity;
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}
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