gtk/gdk/macos/gdkmacosglcontext-private.h
Benjamin Otte 430b6f8fb1 gdk: Add GdkDisplay::init_gl vfunc
The vfunc is called to initialize GL and it returns a "base" context
that GDK then uses as the context all others are shared with. So the GL
context share tree now looks like:

+ context from init_gl
  - context1
  - context2
  ...

So this is a flat tree now, the complexity is gone.

The only caveat is that backends now need to create a GL context when
initializing GL so some refactoring was needed.

Two new functions have been added:

* gdk_display_prepare_gl()
  This is public API and can be used to ensure that GL has been
  initialized or if not, retrieve an error to display (or debug-print).
* gdk_display_get_gl_context()
  This is a private function to retrieve the base context from
  init_gl(). It replaces gdk_surface_get_shared_data_context().
2021-07-22 16:23:56 +02:00

70 lines
2.0 KiB
Objective-C

/* gdkmacosglcontext-private.h
*
* Copyright (C) 2020 Red Hat, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef __GDK_MACOS_GL_CONTEXT_PRIVATE_H__
#define __GDK_MACOS_GL_CONTEXT_PRIVATE_H__
#include "gdkmacosglcontext.h"
#include "gdkglcontextprivate.h"
#include "gdkdisplayprivate.h"
#include "gdksurface.h"
#include "gdkinternals.h"
#include "gdkmacosdisplay.h"
#include "gdkmacossurface.h"
#import <OpenGL/OpenGL.h>
#import <OpenGL/gl.h>
#import <AppKit/AppKit.h>
G_BEGIN_DECLS
struct _GdkMacosGLContext
{
GdkGLContext parent_instance;
G_GNUC_BEGIN_IGNORE_DEPRECATIONS
NSOpenGLContext *gl_context;
G_GNUC_END_IGNORE_DEPRECATIONS
NSWindow *dummy_window;
NSView *dummy_view;
cairo_region_t *damage;
guint is_attached : 1;
guint needs_resize : 1;
};
struct _GdkMacosGLContextClass
{
GdkGLContextClass parent_class;
};
GdkGLContext *_gdk_macos_gl_context_new (GdkMacosDisplay *display,
GdkMacosSurface *surface,
gboolean attached,
GdkGLContext *share,
GError **error);
gboolean _gdk_macos_gl_context_make_current (GdkMacosGLContext *self);
G_END_DECLS
#endif /* __GDK_MACOS_GL_CONTEXT_PRIVATE_H__ */