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144f727d5a
We have only one gl renderer now, and it is a bit odd for it not be called gl.
45 lines
1.9 KiB
C
45 lines
1.9 KiB
C
/* gskglshadowlibraryprivate.h
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*
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* Copyright 2020 Christian Hergert <chergert@redhat.com>
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* SPDX-License-Identifier: LGPL-2.1-or-later
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*/
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#ifndef __GSK_GL_SHADOW_LIBRARY_PRIVATE_H__
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#define __GSK_GL_SHADOW_LIBRARY_PRIVATE_H__
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#include "gskgltexturelibraryprivate.h"
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G_BEGIN_DECLS
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#define GSK_TYPE_GL_SHADOW_LIBRARY (gsk_gl_shadow_library_get_type())
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G_DECLARE_FINAL_TYPE (GskGLShadowLibrary, gsk_gl_shadow_library, GSK, GL_SHADOW_LIBRARY, GObject)
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GskGLShadowLibrary * gsk_gl_shadow_library_new (GskGLDriver *driver);
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void gsk_gl_shadow_library_begin_frame (GskGLShadowLibrary *self);
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guint gsk_gl_shadow_library_lookup (GskGLShadowLibrary *self,
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const GskRoundedRect *outline,
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float blur_radius);
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void gsk_gl_shadow_library_insert (GskGLShadowLibrary *self,
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const GskRoundedRect *outline,
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float blur_radius,
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guint texture_id);
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G_END_DECLS
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#endif /* __GSK_GL_SHADOW_LIBRARY_PRIVATE_H__ */
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