gtk/gsk/gpu/gskgpublurop.c
Benjamin Otte 53821da4d6 gpu: Refactor image handling
Introduce a new GskGpuImageDescriptors object that tracks descriptors
for a set of images that can be managed by the GPU.
Then have each GskGpuShaderOp just reference the descriptors object they are
using, so that the coe can set things up properly.

To reference an image, the ops now just reference their descriptor -
which is the uint32 we've been sending to the shaders since forever.
2024-01-07 07:22:50 +01:00

79 lines
2.2 KiB
C

#include "config.h"
#include "gskgpubluropprivate.h"
#include "gskgpuframeprivate.h"
#include "gskgpuprintprivate.h"
#include "gskrectprivate.h"
#include "gpu/shaders/gskgpublurinstance.h"
typedef struct _GskGpuBlurOp GskGpuBlurOp;
struct _GskGpuBlurOp
{
GskGpuShaderOp op;
};
static void
gsk_gpu_blur_op_print (GskGpuOp *op,
GskGpuFrame *frame,
GString *string,
guint indent)
{
GskGpuShaderOp *shader = (GskGpuShaderOp *) op;
GskGpuBlurInstance *instance;
instance = (GskGpuBlurInstance *) gsk_gpu_frame_get_vertex_data (frame, shader->vertex_offset);
gsk_gpu_print_op (string, indent, "blur");
gsk_gpu_print_rect (string, instance->rect);
gsk_gpu_print_image_descriptor (string, shader->desc, instance->tex_id);
gsk_gpu_print_newline (string);
}
static const GskGpuShaderOpClass GSK_GPU_BLUR_OP_CLASS = {
{
GSK_GPU_OP_SIZE (GskGpuBlurOp),
GSK_GPU_STAGE_SHADER,
gsk_gpu_shader_op_finish,
gsk_gpu_blur_op_print,
#ifdef GDK_RENDERING_VULKAN
gsk_gpu_shader_op_vk_command,
#endif
gsk_gpu_shader_op_gl_command
},
"gskgpublur",
sizeof (GskGpuBlurInstance),
#ifdef GDK_RENDERING_VULKAN
&gsk_gpu_blur_info,
#endif
gsk_gpu_blur_setup_vao
};
void
gsk_gpu_blur_op (GskGpuFrame *frame,
GskGpuShaderClip clip,
GskGpuDescriptors *desc,
guint32 descriptor,
const graphene_rect_t *rect,
const graphene_point_t *offset,
const graphene_rect_t *tex_rect,
const graphene_vec2_t *blur_direction,
const GdkRGBA *blur_color)
{
GskGpuBlurInstance *instance;
gsk_gpu_shader_op_alloc (frame,
&GSK_GPU_BLUR_OP_CLASS,
clip,
desc,
&instance);
gsk_gpu_rect_to_float (rect, offset, instance->rect);
gsk_gpu_rect_to_float (tex_rect, offset, instance->tex_rect);
graphene_vec2_to_float (blur_direction, instance->blur_direction);
gsk_gpu_rgba_to_float (blur_color, instance->blur_color);
instance->tex_id = descriptor;
}