gtk/gsk/gskvulkanpipelineprivate.h
Matthias Clasen a75d995bd4 vulkan: Implement crossfade
This is the first shader using two textures. It almost works.
2017-09-22 22:16:10 -04:00

54 lines
2.6 KiB
C

#ifndef __GSK_VULKAN_PIPELINE_PRIVATE_H__
#define __GSK_VULKAN_PIPELINE_PRIVATE_H__
#include <gdk/gdk.h>
#include "gskdebugprivate.h"
G_BEGIN_DECLS
#define GSK_TYPE_VULKAN_PIPELINE (gsk_vulkan_pipeline_get_type ())
G_DECLARE_DERIVABLE_TYPE (GskVulkanPipeline, gsk_vulkan_pipeline, GSK, VULKAN_PIPELINE, GObject)
struct _GskVulkanPipelineClass
{
GObjectClass parent_class;
const VkPipelineVertexInputStateCreateInfo *
(* get_input_state_create_info) (GskVulkanPipeline *self);
};
static inline VkResult
gsk_vulkan_handle_result (VkResult res,
const char *called_function)
{
if (res != VK_SUCCESS)
{
GSK_NOTE (VULKAN,g_printerr ("%s(): %s (%d)\n", called_function, gdk_vulkan_strerror (res), res));
}
return res;
}
#define GSK_VK_CHECK(func, ...) gsk_vulkan_handle_result (func (__VA_ARGS__), G_STRINGIFY (func))
GskVulkanPipeline * gsk_vulkan_pipeline_new (GType pipeline_type,
GdkVulkanContext *context,
VkPipelineLayout layout,
const char *shader_name,
VkRenderPass render_pass);
GskVulkanPipeline * gsk_vulkan_pipeline_new_full (GType pipeline_type,
GdkVulkanContext *context,
VkPipelineLayout layout,
const char *shader_name,
VkRenderPass render_pass,
VkBlendFactor srcBlendFactor,
VkBlendFactor dstBlendFactor);
VkPipeline gsk_vulkan_pipeline_get_pipeline (GskVulkanPipeline *self);
VkPipelineLayout gsk_vulkan_pipeline_get_pipeline_layout (GskVulkanPipeline *self);
G_END_DECLS
#endif /* __GSK_VULKAN_PIPELINE_PRIVATE_H__ */