mirror of
https://gitlab.gnome.org/GNOME/gtk.git
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175dba86fd
Unless there is a very good reason to use memcpy(), don't use it. Not using it makes the compiler not screw up and waste tons of CPU that it could have not wasted. Gets my framerate back from 1250 => 1750 and makes sysprof no longer report ~40% of render time spent in gsk_gpu_colorize_op().
139 lines
4.2 KiB
C
139 lines
4.2 KiB
C
/* GDK - The GIMP Drawing Kit
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*
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* Copyright (C) 2021 Benjamin Otte
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include "gdkcolorstateprivate.h"
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#define gdk_color_init(...) _gdk_color_init (__VA_ARGS__)
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static inline void
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_gdk_color_init (GdkColor *self,
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GdkColorState *color_state,
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const float values[4])
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{
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self->color_state = gdk_color_state_ref (color_state);
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memcpy (self->values, values, sizeof (float) * 4);
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}
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#define gdk_color_init_copy(self, color) _gdk_color_init_copy ((self), (color))
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static inline void
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_gdk_color_init_copy (GdkColor *self,
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const GdkColor *color)
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{
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_gdk_color_init (self, color->color_state, color->values);
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}
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#define gdk_color_init_from_rgb(self, rgba) _gdk_color_init_from_rgba ((self), (rgba))
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static inline void
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_gdk_color_init_from_rgba (GdkColor *self,
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const GdkRGBA *rgba)
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{
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_gdk_color_init (self, GDK_COLOR_STATE_SRGB, (const float *) rgba);
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}
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#define gdk_color_finish(self) _gdk_color_finish ((self))
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static inline void
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_gdk_color_finish (GdkColor *self)
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{
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gdk_color_state_unref (self->color_state);
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self->color_state = NULL;
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}
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#define gdk_color_get_color_state(self) _gdk_color_get_color_state ((self))
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static inline GdkColorState *
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_gdk_color_get_color_state (const GdkColor *self)
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{
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return self->color_state;
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}
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#define gdk_color_equal(self, other) _gdk_color_equal ((self), (other))
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static inline gboolean
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_gdk_color_equal (const GdkColor *self,
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const GdkColor *other)
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{
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return self->values[0] == other->values[0] &&
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self->values[1] == other->values[1] &&
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self->values[2] == other->values[2] &&
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self->values[3] == other->values[3] &&
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gdk_color_state_equal (self->color_state, other->color_state);
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}
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#define gdk_color_is_clear(self) _gdk_color_is_clear ((self))
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static inline gboolean
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_gdk_color_is_clear (const GdkColor *self)
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{
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return self->alpha < (255.f / 65535.f);
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}
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#define gdk_color_is_opaque(self) _gdk_color_is_opaque ((self))
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static inline gboolean
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_gdk_color_is_opaque (const GdkColor *self)
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{
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return self->alpha > (65280.f / 65535.f);
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}
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#define gdk_color_convert(self, cs, other) _gdk_color_convert ((self), (cs), (other))
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static inline void
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_gdk_color_convert (GdkColor *self,
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GdkColorState *color_state,
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const GdkColor *other)
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{
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if (gdk_color_state_equal (color_state, other->color_state))
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{
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gdk_color_init_copy (self, other);
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return;
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}
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self->color_state = gdk_color_state_ref (color_state);
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gdk_color_state_convert_color (other->color_state,
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other->values,
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self->color_state,
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self->values);
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}
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#define gdk_color_to_float(self, cs, values) _gdk_color_to_float ((self), (cs), (values))
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static inline void
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_gdk_color_to_float (const GdkColor *self,
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GdkColorState *color_state,
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float values[4])
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{
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if (gdk_color_state_equal (self->color_state, color_state))
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{
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values[0] = self->values[0];
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values[1] = self->values[1];
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values[2] = self->values[2];
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values[3] = self->values[3];
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return;
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}
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gdk_color_state_convert_color (self->color_state,
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self->values,
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color_state,
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values);
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}
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#define gdk_color_get_depth(self) _gdk_color_get_depth ((self))
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static inline GdkMemoryDepth
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_gdk_color_get_depth (const GdkColor *self)
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{
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return gdk_color_state_get_depth (self->color_state);
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}
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