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If the rendering operation is over an opaque region, we can potentially avoid clearing a large section of the framebuffer destination. Some cases you do want to clear, such as when clearing the whole contents as some drivers have fast paths for that to avoid bringing data back into the framebuffer.
41 lines
2.0 KiB
C
41 lines
2.0 KiB
C
/* gskglrenderjobprivate.h
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*
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* Copyright 2020 Christian Hergert <chergert@redhat.com>
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* SPDX-License-Identifier: LGPL-2.1-or-later
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*/
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#ifndef __GSK_GL_RENDER_JOB_H__
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#define __GSK_GL_RENDER_JOB_H__
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#include "gskgltypesprivate.h"
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GskGLRenderJob *gsk_gl_render_job_new (GskGLDriver *driver,
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const graphene_rect_t *viewport,
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float scale_factor,
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const cairo_region_t *region,
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guint framebuffer,
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gboolean clear_framebuffer);
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void gsk_gl_render_job_free (GskGLRenderJob *job);
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void gsk_gl_render_job_render (GskGLRenderJob *job,
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GskRenderNode *root);
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void gsk_gl_render_job_render_flipped (GskGLRenderJob *job,
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GskRenderNode *root);
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void gsk_gl_render_job_set_debug_fallback (GskGLRenderJob *job,
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gboolean debug_fallback);
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#endif /* __GSK_GL_RENDER_JOB_H__ */
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