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ef20b706e2
Carry an n_external_textures variable around when selecting programs and compile different programs for different amounts of external textures. For now, this code is unused, but dmabufs will need it.
20 lines
597 B
C
20 lines
597 B
C
#pragma once
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#include "gskgpudescriptorsprivate.h"
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#include "gskgldeviceprivate.h"
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G_BEGIN_DECLS
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#define GSK_TYPE_GL_DESCRIPTORS (gsk_gl_descriptors_get_type ())
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G_DECLARE_FINAL_TYPE (GskGLDescriptors, gsk_gl_descriptors, GSK, GL_DESCRIPTORS, GskGpuDescriptors)
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GskGpuDescriptors * gsk_gl_descriptors_new (GskGLDevice *device);
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guint gsk_gl_descriptors_get_n_external (GskGLDescriptors *self);
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void gsk_gl_descriptors_use (GskGLDescriptors *self);
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G_END_DECLS
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