gtk/gsk/gpu/shaders
Benjamin Otte 1723ab34e1 gpu: Setup attribute locations
Make the generator generate calls for the correct glBindAttribLocation()
calls.

Usually this was done correctly, but we can't rely on it. So do it
explicitly.
2024-01-07 07:22:53 +01:00
..
blendmode.glsl gpu: Add support for blend modes 2024-01-07 07:22:52 +01:00
color.glsl gpu: Add support for mask patterns 2024-01-07 07:22:50 +01:00
common-gl.glsl gpu: Handle storage buffers via descriptors 2024-01-07 07:22:52 +01:00
common-vulkan.glsl gpu: Introduce the concept of "variation" 2024-01-07 07:22:53 +01:00
common.glsl gpu: Add straight alpha support 2024-01-07 07:22:51 +01:00
ellipse.glsl gpu: Add ability to run shaders 2024-01-07 07:22:49 +01:00
enums.glsl gpu: Add a mask shader 2024-01-07 07:22:52 +01:00
generate-header.py gpu: Setup attribute locations 2024-01-07 07:22:53 +01:00
gradient.glsl gpu: Add linear gradients to pattern shader 2024-01-07 07:22:50 +01:00
gskgpublendmode.glsl gpu: Add a blend mode shader 2024-01-07 07:22:53 +01:00
gskgpublur.glsl gpu: Use variations in the blur shader 2024-01-07 07:22:53 +01:00
gskgpuborder.glsl gpu: Turn globals into macros 2024-01-07 07:22:50 +01:00
gskgpuboxshadow.glsl gpu: Make box shadow shader use variations 2024-01-07 07:22:53 +01:00
gskgpucolor.glsl gpu: Add a color shader 2024-01-07 07:22:50 +01:00
gskgpucolorize.glsl gpu: Introduce gsk_texture() shader function/macro 2024-01-07 07:22:50 +01:00
gskgpucolormatrix.glsl gpu: Add a color matrix shader 2024-01-07 07:22:52 +01:00
gskgpuconicgradient.glsl gpu: Add supersampling for gradients 2024-01-07 07:22:53 +01:00
gskgpucrossfade.glsl gpu: Add a cross-fade shader 2024-01-07 07:22:53 +01:00
gskgpulineargradient.glsl gpu: Add supersampling for gradients 2024-01-07 07:22:53 +01:00
gskgpumask.glsl gpu: Use variations for the mask mode 2024-01-07 07:22:53 +01:00
gskgpuradialgradient.glsl gpu: Add supersampling for gradients 2024-01-07 07:22:53 +01:00
gskgpuroundedcolor.glsl gpu: Add a rounded color shader 2024-01-07 07:22:50 +01:00
gskgpustraightalpha.glsl gpu: Use variations in the straight-alpha shader 2024-01-07 07:22:53 +01:00
gskgputexture.glsl gpu: Introduce gsk_texture() shader function/macro 2024-01-07 07:22:50 +01:00
gskgpuuber.glsl gpu: Add float array to shaders and add an ubershader 2024-01-07 07:22:50 +01:00
meson.build gpu: Add a blend mode shader 2024-01-07 07:22:53 +01:00
pattern.glsl gpu: Make the ubershader use the correct coordinates 2024-01-07 07:22:52 +01:00
process-glsl-includes.py gpu: Add ability to run shaders 2024-01-07 07:22:49 +01:00
rect.glsl gpu: Track position fwidth explicitly 2024-01-07 07:22:51 +01:00
roundedrect.glsl gpu: Optimize box-shadow shader 2024-01-07 07:22:53 +01:00