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a1c5a806b3
The conversion was done by guard2one.
18 lines
305 B
C
18 lines
305 B
C
#pragma once
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#include <gsk/gskglshader.h>
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G_BEGIN_DECLS
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typedef struct {
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char *name;
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GskGLUniformType type;
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gsize offset;
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} GskGLUniform;
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const GskGLUniform *gsk_gl_shader_get_uniforms (GskGLShader *shader,
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int *n_uniforms);
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G_END_DECLS
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